Trophy Rivers was next gsme I worked on after Trophy Bass and Trophy Bass 2. The core team of three folks slammed an add-on pack for Trophy Bass2 out the door in three months which only left our team six months to crank Trophy Rivers out. We did it and the game turned out really nice.

I went with a "River Runs Through it" look for the Trophy Rivers interface and with the help of paintings by artist Mark Sussino it was just too easy achieving a nice look.

On Trophy Rivers, the challenge was creating tileable white water rapids. Again we video grabbed professional casters on blue screen to acheive a realistic look for the in-game action. By the end of the project I was supervising and training 12 production artists.

 

 

All artwork © 1996 Sierra On-Line, Inc.

E-mail: zugmo@aol.com