NEW AIRPORT/NAV/FIX DATA
PLANE-MAKER NEW STUFF
WORLD-MAKER NEW STUFF
X-PLANE NEW VISUAL STUFF
Now, you might be saying "OK, sounds great... I can make my cities just exactly perfect, but I want cities in DIFFERENT parts of the world to be DIFFERENT! No problem! Look at the CITIES folder you have now. Starting with X-Plane 6.40, that folder is labelled "city -90+90 -180+180". You see where this is going? The FOLDER NAME describe the latitude and longitude range in which to use the the textures (and resultant auto-gen objects). You think the citiees are different in Euraop than USA? You're right! Make a folder called "city +30+90 -010+030" to coler the lat and lon of the Europe region, and make the city textures to suit that region, complete with Auto-Gen text files described above to populate it with buildings, trees, cars, traffic lights, and anythig else you can think of! Now you are saying "Wait, what if I want to do a CERTAIN AREA of Europe differently!"
No problem! Just make another folder with a la and lon range describing an even smaller area WITHIN EUROPE and X-Plane will use THAT scenery instead! The rule is simple: X-Plane will always pick the SMALLEST REGION THAT IT IS INSIDE to use for scenery, so you may specify as many overlapping regions as you like with no fear of problems: X-Plane will always choose the smallest area you are inside of (the one most specific to your region) as you fly.
And it gets better: While I am doing some good USA scenery, Sergio Santagada
is working on European scenery for you now, and we all know his work is
the best on Earth.
X-PLANE NEW FLIGHT-MODEL TECH STUFF
Now you can simulate it in X-Plane! Here is how it works: You specify
what percentage of the jet engine's output is sent to the fan, and designe
the fan just like you design any propeller in Plane-Maker. In the sim,
when you transition to vertical flight, you can wtch the prop visibly spin
up as it starts producing lift for you! Only in X-Plane, that's for sure!!!
Example: If the jet engine puts out 20,000 lb of thrust, and you duct HALF of the output to the drive-shaft, then the jet engine will now put out only 10,000 lb of thrust, and the fan will absorb the rest of the power. Does that mean the fan will put out the remaining 10,000 lb??? NO WAY!!!! The fan accelerates air at a much different rate, over a much different area, with a much different efiiciency and speed range than the jet, so the fan will be no means put out 10,000 lb! In fact, if you design the fan right, you may get that fan putting out 20,000 lb of thrust! Voila! A 20,000 lb het engine is now putting out a total of 30,000 lb of thrust!
You are now hovering in a 30,000 lb airplane with a 20,000 lb thrust engine! "Impossible!", you say? NOT AT ALL! The jet engine accelerates a LITTLE BIT OF AIR a LOT (small engine face, exhaust at near Mach-1, which is efficient at high speed) but the lift fan accelerates a LOT OF AIR A LITTLE (big fan face, exhaust at maybe 100 knots, which is much more efficient at low speed). So, since the fan need only run at LOW SPEED (you don't need to HOVER fast!!!) you get a lot of thrust augmentation by ducting the jet's output to the fan!!
Now the challenge: Huch more lift YOU can get by ducting power OUT of
your jet engine(s) to the fan that you design???? You design the fan in
Plane-Maker like you deisgn props. If you play your cards right with the
fan radius and size and design speed and RPM and fan airfoils, HOW MUCH
MORE THRUST CAN YOU GET??? Find out with X-Plane!
X-PLANE NEW TECH STUFF
OPTIMIZATIONS FOR FRAME-RATE
BUG FIXES