Version 6.25

Editor's note: OK... What happened to 6.22, 6.23, and 6.24? 6.22 was a quickie bug fix for some Windows UDP problems. Then this version was in beta test for a couple of weeks as 6.23, and all of a sudden became 6.25. Go figure. Anyway, 6.25 is the first real version after 6.21.
  Since countless bitmaps and ALL the airplanes have been updated, we are going for a FULL NOT MINI download here...
This release has TONS of new stuff, especially for the hardcore flight-model/engineering set... read on!   New Features:  
  • Cool new feature: VERBAL CHECKLISTS! Open any .txt checklist that you type up from the special menu... (any checklist you make as .txt file)
  • Now thumb thru the resulting checklist list on-screen, AND THE COMPUTER WILL READ EACH ITEM TO YOU (VERBALLY!) AS YOU GET TO IT! Cool!
  • WEIGHT-SHIFT AS A CONTROL INPUT! Now we have the weight-shift in those hang-gliders, Wright Gliders, and any other case where weight-shift steers!
  • New failure mode: Auto-feather failure.
  • This keeps thing interesting when an engine throws in towel on takeoff and the the prop does NOT auto-feather as planned!
  • New in the ATC menus: request vectors to tanker!
  • Now fly your intercept!
  • Auto-trim option in the special controls of Plane-Maker... at first I though it would only annoy, but on flying it is pretty nice! you just hold the nose level for a few moments, then let go! the plane is trimmed!
  • Check out the two items near the end of the instrument list in plane-maker: throttle quadrant endcaps.
  • We now have new improved throttle-quadrant images from Sergio, and the endcaps give a nice finishing touch...
  • Use them anywhere, even on the props, mixtures, and thrust-vectors and wing-sweeps and speedbrakes if you like to finsh off the cockpit nicely.
  • New fuel selectors... 4 new ones at the end of the list in plane-maker.
  • Fuel transfer selectors now avail... use them to transfer fuel between tanks to balance or trim the plane. These are used on the (real) Concorde, for example.
  • New autopilot option: wing-leveler.
  • New AI mode in the special menu: Let the plane take care of itself if you want demo hardware, etc.
  • Settling with power in the helos and VTOLS... do not descend at more than 300 fpm in hover or fall into your own wash and risk death.
  • FINALLY. PANEL IMPORT! In the panel editing window in plane-maker there is a button to import the panel from any other plane now!
  • FINALLY. The electrical system is fully simulated in the generic case: Each battery will gradually run down, (especially if you use those starters a lot) and the generators recharge them... if you leave the computer with the switches on and the engine off, then the battery will indeed run down.
  • The new electrical system has ammeters, battery voltage meters, and press-to-test-voltage buttons for the ammeters for every engine. This means the old "generator load" (which was sort of specific to certain aircraft) is now simply a generic ammeter, and a new button is now available called "Ammeter Shows Voltage" which you can press to let the ammeter show the voltage of the battery it is charging. There is also the seperate voltage indicator if you like seperate gages there.
  • Output STABILITY DERIVATIVES! OTHER flight sims use the stability derivatives to imitate how their airplanes fly... but someone must enter those derivatives for each airplane, and of course they do not know exactly what that derivative is! Now, go to the Special Menu in X-Plane to let X-Plane figure out those deriviatives and output them for you! This can be used to get a "performance number" on the stability of the craft.
  • Enter the feathered pitch of the prop in Plane-Maker to get it right for your plane... you can fine tune it to get the prop to turn slowly when feathered, as happens in some real turboprops.

    New Detail/Refinements:  
  • Up to 3 fuel tanks possible now! This lets you really get the left, right, and center tanks of those airliners just right.
  • Set them up in Plane-Maker, and then distribute the fuel as you like in the weight and balance screen in X-Plane,
  • Can a Boeing 747 stay upright at approach speeds with the left tank full, and the right one empty? Find out! (the HARD way!!!)
  • World-Maker airport editing: Drag the runways around with the mouse. Makes airport creation about 100x easier!
  • Visible roll spoilers, as requested.
  • Phases of the moon now in place... they vary on a monthly cycle, though it is not aligned with any particular year.
  • Better colors for objects and airports in World-Maker.
  • Redout onsets more gradually with negative g-load... this from a guy who has done negative-g aerobatics and has experience with the onset rate.
  • Airport rotating beacons not on during the daytime any more.
  • "Intro" picture still appears after selecting your language... and we will soon have a different one for each language, along with new text for each language and improved menus for each language as well.
  • FMS now allows entry of lat/lon waypoints! Go ANYWHERE.
  • Single-Cue AND Dual-Cue flight directors now available, as requested... choose your type in Plane-Maker instrument list.
  • 2 total-energy varios: increasing pitch with increasing descent rate, and decreasing pitch with increasing descent rate. This allows American and European total-energy vario styles. See instrument list in Plane-Maker.
  • You can now use '-' in the tail number, as is used outside of the USA in many cases.
  • GPS CDI is now more accurate... just as sensitive at ALL ranges.
  • EFIS Digital readout for N1 FF EPR EGT.. as requested by Sergio for his exciting new cockpits coming soon!
  • Moving map can now be dropped into HSI mode to see an HSI there instead of the map.
  • Disk data output now only puts header lines where needed, thus allowing you to easily copy the data to a spreadsheet.
  • Vidual lift vectors from "Show Flight Model" are now scaled for the number of wing elements to give a better-caled lift profile.
  • OK, planet map draws airplane at right heading.
  • Custom needles and text messages time out after 1 second now.

    Tech Mods: New Expansions:

    Bug Fixes:

    Version 6 Overview
    Back to the history page