Reflections on the first

Joe Shoenfield Memorial Marathon Go Tournament


We all have heard many times about all of the wonderful benefits 
the Internet has bestowed upon the Go community. But it has been 
the view of some of the members of the Triangle Go Club that there 
is a dark side to this Internet as well. It has been my view that 
one of the cultural maladies the Internet has inflicted on us is 
the loss of participation in Go tournaments. Reversing the depressing 
decline in participation I have noticed in all tournaments from 
North Carolina to Maryland (with the notable exception of the Cherry 
Blossom), we at the Triangle Go club decided to at least try to 
stop the slide. Before going into the philosophical tangents, here are the results:

The Joe Shoenfield Memorial Marathon Go Tournament held September 
29th, 2001 was a huge success. It was one of the largest tournaments 
in North Carolina history with 28 players. We had players from Lancaster 
Pennsylvania and Washington, DC. We had several players from Charlotte North Carolina.

Play began at 9:30 am and broke for only 1 hour for lunch, which 
was served at the site. The final round, round Five, was the “Marathon 
Round”, so called because of the exhaustion of the players and the 
fact that winning this round would earn 1.5 points instead of the 
usual 1 point and so was important for tie-breaking purposes. The 
Marathon round started at around 6pm and contained many notable 
games. For example, two undefeateds, Will Daland and Walter Nurmi, 
tangled for first place in Division C. And in Division A, Mr. Yoshiteru 
Suzuki and Suk Jun Kim battled for the top prize. It should be noted 
that Jun is one of the highest rated players in North Carolina, 
and made the three hour drive from Charlotte to attend (and apparently 
unafraid of having to give handicap stones). And Mr. Suzuki is a 
great patron of Go in the area, who has over the last few years 
opened a Friday evening Go club in Raleigh as part of the Japanese 
Amity Association. Their final game was quite exciting
—I could hardly tear myself away to record results after a critical 
and exceedingly complex ko developed in the very early middle game.
 We were quite pleased to have these two players at 
the top of a 6 member Dan section. 

So why do we at Triangle Go club feel over-the-board Go still important? 

For one, face-to-face Go fosters learning in ways that the quick 
“junk food” games on the Internet do not. I have played many games 
on the Internet but they pass out of the memory with no more trace 
than a fly momentarily alighting on your shoulder. The games literally 
lack depth; that is, there is a subtle, but very real importance 
to the tactile nature and three-dimensionality of the game. And 
there are other intangibles you won’t get from staring at the glowing 
box such as the after-tournament-game handshake, and your opponent’
s explanation of the move you missed in the Joseki. And then the 
correction to your opponent’s analysis by the high dan player standing 
by watching with a smile on his face. And who can forget the epic 
long car ride home recounting your triumphs and blunders to your Go comrades. 

Naturally, facing your opponent is not all fun and games. Your 
computer will never eat a flaky sugar-encrusted donut while you 
play, or smack his gum, or wiggle the table with his foot in a room 
crammed with people like sardines in a hot can. However, these 
little annoyances do not really detract from the experience, but 
instead make it all the more unforgettable. And who could forget 
the exquisite joy of the head fake—intently studying a ridiculously 
unimportant corner of the board when you know you have one of those 
opponents that slavishly follow every move your eyes make. For all 
of these reasons and more should we always continue to promote and 
celebrate real Go played on real boards by real players. 

Why did we succeed in getting such a high turnout? Was it the money? 
Over 500 dollars in cash prizes were given to the first and second 
place winners in each of four divisions. Perhaps it was the novel 
format—five (!) rated games in one day. Perhaps it was fear of being 
ridiculed for the next year for having missed such a great event. 
Whatever the reason, the bottom line is that the format works. 

You can have a five-round tournament in one day. We used 45 minutes 
of regular time, and 30 stones in 5 minutes for Byo-Yomi. Only a 
handful of the nearly 140 games played were decided by time. The 
only changes I would make would be to go with straight round-robin 
pairing to make things move quicker (and avoid the inevitable questioning 
of the murky logic behind Swiss-McMahon “band” pairings).

Another reason we succeeded is that we have a strong local Go community 
that made this tournament possible. Joe Berry and David Allen of 
our brother club (Games Galore Go Club) in Raleigh provided equipment and the manual pairing 
system. Peter Armenia and Lanya Shapiro provided food and allowed 
us into their home (thus avoiding fees for site rental). Dave Fruchtenicht, 
Charlie Alden, Frank Salantrie, and Adam Bridges provided more food 
and logistical support. But we did not forget that there was one member of our club missing. 

So who was Joe Shoenfield? Joe was an internationally respected 
logician and professor at Duke University. But more importantly, 
he was one of the founders of the Triangle Go Club. It is hard to 
believe, but he played Go in the Triangle area for over four decades—long, 
long, before Go had appeared as a fashionable prop in independent 
films and episodes of Ally McBeal. And every Tuesday evening he 
was always one of the first to arrive and one of the last to leave. 
He was quiet, but never shied from a debate on a subject he was 
interested in. He also hummed quite a bit while playing. And his 
persnickity attention to Go etiquette has become legend. But what 
I remember most about Joe was that he played all comers. And he 
loved to play. And that what it is all about. 

We hoped to create a tournament that would honor Joe's memory and 
foster over-the-board play and good fellowship. I think we made a good start.


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