DRUM 'N' BASS STRUCTURE This is just a rundown of some thoughts I've had recently about drum 'n' bass structure. This is aimed primarily towards the beginner, ideally one who has mastered creating loops, but is still a novice in developing that loop into a six-minute dnb opus. Much of what I'm saying has been said before on this list and on the Spinwarp site, but I hope to examine the matter more closely. AMASSING YOUR MATERIALS: Before you can begin working on your track, you must first dip into your reserve of free-floating musical ideas. Now "ideas" could be anything; for me, the most important ideas are rhythmic, percussive ideas, but ocassionally an idea will be melodic, harmonic, or timbral in nature. While you're examining your stockpiled musical elements, take note of which ideas would complement eachother,-- easier said than done, as selecting elements that benefit mutually from their respective juxtaposition will never cease to be an issue for you as a musician, and it is the strategies you employ in making these decisions that will come to identify you as such. That being said, there are some very obvious criteria that can be applied in making such decisions. Thinking "vertically," try to avoid conflicting elements; you would not, for instance, match a bassline with a complex figuration at the end of each bar with a breakbeat that has a complex fill at the end of every four measures. Thinking "horizontally," try to pair up material that speaks in a similar rhythmic language; a "swung" beat would best be placed next to other "swung" beats, as the juxtaposition with "on the grid" beats could be jarring. In one track of mine, "If Soul Is Strong Enough," the intro beat and the drop beat both used similar, extremely off-the-grid, quintuplet figures, so pairing them up was a no-brainer. If you're dealing with a limited reserve of musical ideas, tempo can become a criteria for matching up materials failing all else. I was surprised to learn recently that an Amen-y drum loop I thought would work well with a track I am working on was exactly 160 BPM,-- the tempo of the track. My advice is this; try to find a range of 5 BPM in which the loop "grooves" best, and try not to stray too far from that tempo. Do *not* assume that, if something grooves at 160 BPM, it will groove at 180 BPM. If you're aiming at having your music played on living room stereo systems, tempo can make or break a track. THE CHARACTER OF THE INTRO: And do *not* assume that, if you have a break and a bassline, you have enough material needed to complete a track. Unless either of these elements is sufficiently arresting in and of itself, I would strongly advise you to include additional beats and basslines to maintain interest. In my own opinion, dnb took a wrong turn when it decided that one bassline was foundation enough to support a track. In the oldschool jungle days, tracks could have two or three basslines. So this essay will assume you're using at least two basslines, a drop bass and an intro bass. First, a few words about the character of the intro. For me, the intro is a dominant chord, the backbeat before the downbeat (see my essay "Rhythm & Harmony" at http://www.nr.infi.net/~tagutcow/essays.html .) In my track "This Is Not War", an F13 chord was sustained throughout the intro, resolving to a Bb tonic chord some six minutes later, despite the fact that the bassline was in C. Supporting my theory that the intro is the backbeat before the downbeat, I took note that, in the intro of a track I am currently working on, the snares actually fall on the downbeat of each bar,-- an inversion of standard drum 'n' bass practice. The character of the intro is frustrated, unresolved. When you've matched up two drum breaks for use in your track, take the one that sputters and chokes, that intermittently stops and starts, and make that your intro beat. Drum 'n' bass is all about the *character* of the beats, and it is the skill of the junglist to create expressive beats. In an ideal world, the musical materials would themselves dictate the form, but, if you're creating music for the DJ, other conventions are operative. For what it's worth, my determinations about the character of the intro are put forward with the purpose of helping the musician get the optimal expressive potential out of the intro-drop formula. HOW LONG BEFORE THE DROP?: The prevailing wisdom is that a track continues for anywhere from forty-five seconds to three minutes before the first drop. Naturally, there are two factors to consider; firstly, the number of bars, and secondly, the tempo. As for measures, there are really no restrictions. We can say that an intro-breakdown of 80 measures is more likely than one of 53 measures, but beyond that, we are best advised to examine the intro as it exists in practice before we lay down any hard and fast rules. Sure, the body of the intro before the break in measures is most often a power of two, but, in practice, there is often an intro *to* the intro. Normally, this sub-intro consists of synth ambiences or arhythmic machine noises. The length of the body of the intro is usually a power of two, but this can be subdivided into asymmetrical phrasings. Alternatively, the sub-intro and first break can be structurally incorporated into the body of the intro with the resultant number of measures before the drop forming an inoffensive power of two: Length in bars: 8 12 12 12 12 8 | | | | | | | Sub- { Body of intro } Break- intro down Or, if the number of bars is 48 (as in a downtempo track): Length in bars: 6 8 6 10 8 10 | | | | | | | SI {Body of intro} BD Of course, one sub-division could be structurally incorporated into the intro body with the other simply appended at either end. So how long should the body of your intro be? If it's downtempo (~120 BPM), and unless your muse advises you otherwise, 32 or 48 measures are sufficient. Even at 180 BPM, a break simply looped will quickly become grating if it continues for 64 measures. This is one area where content really does dictate form; the intro should be only as long as the strength of the material allows. THE BREAKDOWN: The breakdown is the source of all drama in drum 'n' bass music; it is here that the listener is most receptive to all the nuances of the music; similarly, this is where you, as the producer, should spend as much effort perfecting the nuances, as the listener's impression of the breakdown largely colors their impression of the track as a whole. The listener knows what's going to happen, but they don't know when;-- it is the skillful producer who exploits this uncertainty. Probably my favorite breakdown is the one in Ming & FS' "God's Plan," where the drop is delayed by exactly one bar, preceded by a "false drop" consisting of a kick rush. In Classical music, this is analogue to the "deceptive cadence", where the dominant-tonic formula, initally frustrated, commences a few bars later. If I have learned anything about variation, it is this; it's not how many variations you put in that makes the music seem more complex, but rather it's *where* you put them. During the breakdown, the listener's attention is unknowingly drawn to a singularity,-- take advantage of this. Of course, technically speaking, the break is where the dropped bass is introduced, either by hi-pass sweep, lo-pass sweep, or velocity scale. The breakdown also usually consists of a schitzophrenic scattering of disconnected sounds, and any ostinato figures underlying the intro may be brought to the fore. In practice, the drums and bass are typically muted for one or two bars before the drop. I have, on occasion, used a fill before a first drop, although this is preferred for a second drop. THE FIRST DROP: The first drop is a full-frequency assault. If you spend hours tweaking your EQ making sure the EQ is flat across all frequency bands, the first drop is where your attention should be directed. The first drop is the "loop." After spending so much time perfecting your loop, it may be tempting to have all seven minutes of your track be the original loop or minor variations thereof, and such practice would surely find you, er, company, but I would advise against this, precisely because it undermines the drama of the two-drop form. THE DROP AND A HALF: After sixteen, twenty four, or thirty two measures after the first drop, it is customary to have a minor drop, usually consisting of silence and optionally a fill on the "backbeat." When I say "backbeat", I mean that, for a grouping of sixteen measures, the silence occurs on measure sixteen. However, as per current Renegade Hardware fashion, it is also possible to have a fill on the "downbeat,"- that is, on the subsequent "one,"- a brief silence, and the loop resuming on the backbeat, the interruption lasting all of two measures. The downbeat "fill" usually consists of a triggering of the break in a dotted-note figure, the practice nervously teetering on drum programming. In examining old music of mine in an attempt to salvage material, I came across "Hear Me" in which the intro-intro ambiences are actually prematurely reintroduced shortly after the first drop, the main beat abruptly dropping in again. It's a horrid track, but this technique made me smile, and I'll surely use it again. THE RE-INTRODUCTION OF THE INTRO: In examining the re-introduction of the intro, we are faced with the same problem as the drop-and-a-half, only on a larger scale. That is, does the re-introduction fall on the backbeat or on the downbeat. That is, does the drop loop continue for, hypothetically speaking, ninety-six measures, with the re-introduction and second breakdown lasting the remaining thirty-two measures, or does the loop continue for one-hundred-twenty-eight measures, the re-introduction and the breakdown not structurally incorporated into it. Unless you have additional musical material to parade out after the drop, I would advise you choose the former. In "Joe's Rhythm", I had both additional material *and* a structurally incorporated re-introduction. Length in bars: 48 32 16 16 16 | | | | | | Drop break Alternate A B C Here, the drop break continues for forty-eight measures, an alternate break, itself comprised of 3-3-2 phrasings, plays for thirty two measures, and the re-introduction, another alternate break- the one from which the track gets its title- and the second breakdown padding out the remaining forty-eight measures. The resultant effect is one of musical collage. The alternate "Joe's Rhythm" section was influenced by Elementz of Noize's "Stick Up", in which the bassline of the intro continues over a completely unrelated breakbeat reprogramming. I also advise the novice drum 'n' bass producer to incorporate different *kinds* of drum programming into the same track, again with the ostinable purpose of making the track sound more complex than it is. "Stick Up" is also of note in that the intro-intro ambiences- a looped saxaphone sample and various other noises- are introduced on the "backbeat", four measures before the re-introduction. The shock of recognition leads the listener inexorably back to the intro bassline. On the other end of the spectrum, you have Photek's "Smoke Rings," in which the intro break, which is itself a variation of the drop break, is re-introduced with a slight hi-pass filter effect. The effect is so subtle you might miss it if you're not paying attention. THE SECOND BREAKDOWN AND DROP: Of all the sections in the drum 'n' bass form, none is more variable in length than the second breakdown. If it falls on the "downbeat"- that is, not structurally incorporated into the re-introduction,- it could range anywhere from four to forty-eight measures. A personal favorite is the one in Konflict's "The Beckoning", in which the bassline, at first unrecognizable as such, is very slowly hi-pass filtered down, muted, and then the track drops again. As mentioned before, the second drop is also the place to put complex fills, and I can name more than one track that has been saved by the use of a clever fill. In my "This Is Not War," the initial rather simple-minded bassline is developed during the second breakdown into a Latin-tinged nontuplet groove,-- one that, for me, defines the track. My advice to the novice is that sometimes it is preferable for the listener to have to wait for the track to develop, rather than assaulting them with all your musical ideas at once during the intro and repeating them continously for the ensuing seven minutes. WRAPPING IT UP: If you're writing music for the dancefloor, then you must abide by the unspoken rule that the section between the second drop and the end of the track is the one place *not* to pull any surprises. In standard practice, this is where the groove, after having been built up, is broken down as all the elements of the track are silenced one by one. To those brought up on pop music, there may be a temptation to repeat to fade; resist this temptation, not only for the sake of the DJ who has to ride the crossfader to avoid mixing silence, but also because there are so many compelling ways to end tracks while still being DJ-friendly. A favorite of mine is the "suck,"-- a percussive noise with a long release that's reversed so that the music reaches its greatest intensity right before the track ends. That's about all I have to say about drum 'n' bass structure. To the beginner, the genre may seem to be overwhelming, but once you understand the basic structure, you can begin to decipher how artists abide by the form or play off the form. As it has been said, you have to know the rules to break the rules.