


upstest - slab3d interp delay line and source upsample test script. Impulse repsonse measurements were obtained using the SLABScape settings below. The fractional delay line was indexed at different delay offsets to verify the C code implementation was functioning properly. The delay offsets were obtained by using a series of increasing source-listener distances (hence increasing propagation delays). SLABScape Settings: Render Plugin: Spatial Sound Output Type: File Smooth Time: 0 Listener HRTF: slabimp.slh Source Files: ImpDelay_11.wav, ImpDelay_22.wav, ImpDelay_44.wav Source File One-Shot: checked Source Spread: 0 Source X Locations (Y=0,Z=0) in meters: 0.00, 0.01, 0.02, 0.03, 0.04, 0.05 Relevant slab3d code: spatial.cpp: CSpatial::DelayLine() ssi.h: CSSI::operator[]( float fSubscript ) See also: upslp.m, ups.m
