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| Ranger | 4 |
| Red Mage | 7 |
| Blue Mage | 8 |
| White Mage | 9 |
| Black Mage | 10 |
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| Name | MP Cost | Learned By | Description |
| Barrier 1 | 15 | 4,7,8,10 | Reduces damage directed at the target by 30%. Barrier 1 overrides Barrier 2. |
| Barrier 2 | 50 | 8,10 | A version of Barrier 1 that targets everyone, reducing damage by 15% instead of 30%. |
| Barrier 3 | 45 | 8,10 | Reduces damage directed at the target by 60%. Barrier 3 overrides Barrier 1 and Barrier 2. |
| Boost 1 | 10 | 4,7,8,10 | Increases the physical power of the target by 30% and their maximum hits by two. If the target is affected by Weak, this spell instead removes that affect. Boost 1 overrides Leadership and Boost 2. |
| Boost 2 | 35 | 7,8,10 | A version of Boost 1 that targets everyone, boosting physical power by 15% instead of 30% and maximum hits by one instead of two. |
| Boost 3 | 38 | 8,10 | Increases the physical power of the target by 60% and their maximum hits by four. If the target is affected by Weak, this spell instead removes that affect. Boost 3 overrides Leadership, Boost 1 and Boost 2. |
| Demi | 12 | 7,8,10 | If successful, the target's HP is halved. Has a 90% chance of success against non-boss monsters. |
| Dispell 1 | 15 | 8,10 | Dispels the following affects: Slow 1, Fast 1, Shield 1, Lock 1, Boost 1, Weak 1, Sleep 1, Barrier 1, paralysis, Forcefield and Poison 1. |
| Dispell 2 | 35 | 8,10 | In addition to what Dispell 1 dispels, this dispels Slow 3, Fast 3, Lock 3, Boost 2, Boost 3, Weak 3, Barrier 2, Barrier 3, Poison 2 and Poison 3. |
| Drain 1 | 16 | 4,7,10 | Steals HP from the target equal to Willpower + 1 to 10. |
| Drain 2 | 38 | 10 | Steals HP from the target equal to Willpower*2 + 1 to 20. |
| Fire 1 | 4 | 7,8,10 | Does fire damage in one of two ways: Willpower + 5 to 15 to a single target, or Willpower/2 + 1 to 5 to a row of targets. |
| Fire 2 | 18 | 7,8,10 | Does fire damage in one of two ways: Willpower*2 + 8 to 24 to a single target, or Willpower + 1 to 10 to a row of targets. |
| Fire 3 | 38 | 7,8,10 | Does fire damage in one of two ways: Willpower*3 + 12 to 36 to a single target, or Willpower*3/2 + 1 to 15 to a row of targets. |
| Ice 1 | 4 | 4,7,8,10 | Does ice damage in one of two ways: Willpower + 5 to 15 to a single target, or Willpower/2 + 1 to 5 to a three by three area of targets. |
| Ice 2 | 18 | 4,7,8,10 | Does ice damage in one of two ways: Willpower*2 + 8 to 24 to a single target, or Willpower + 1 to 10 to a three by three area of targets. |
| Ice 3 | 38 | 7,8,10 | Does ice damage in one of two ways: Willpower*3 + 12 to 36 to a single target, or Willpower*3/2 + 1 to 15 to a three by three area of targets. |
| Lit 1 | 4 | 7,8,10 | Does lightning damage in one of two ways: Willpower + 5 to 15 to a single target, or Willpower/2 + 1 to 5 to a column of targets. |
| Lit 2 | 18 | 7,8,10 | Does lightning damage in one of two ways: Willpower*2 + 8 to 24 to a single target, or Willpower + 1 to 10 to a column of targets. |
| Lit 3 | 38 | 7,8,10 | Does lightning damage in one of two ways: Willpower*3 + 12 to 36 to a single target, or Willpower*3/2 + 1 to 15 to a column of targets. |
| Lock 1 | 8 | 4,7,10 | Reduces a target's defense by 30% and makes them easier to hit. If the target is affected by Shield, this spell will instead negate that affect. |
| Lock 2 | 24 | 7,10 | A version of Lock 1 that targets a three by three area. |
| Lock 3 | 28 | 10 | Reduces a target's defense by 50% and makes them easier to hit. If the target is affected by Shield, this spell will instead negate that affect. Lock 3 overrides Lock 1. |
| Nuke | 100 | 10 | Does non-elemental damage equal to Willpower*10 + 100 to 300. |
| Osmose | 0 | 8,10 | Steals MP from the target equal to a range anywhere from the caster's level to twice their level plus five. |
| Psychostorm 1 | 38 | 10 | Does magic damage to everything equal to Willpower/2 + 5 to 15. |
| Psychostorm 2 | 82 | 10 | Does magic damage to everything equal to Willpower + 10 to 25. |
| Psychostorm 3 | 140 | 10 | Does magic damage to everything equal to Willpower*3/2 + 15 to 35. |
| Quarter | 24 | 10 | If successful, the target's HP is reduced by 75%. Has a 90% chance of success against non-boss monsters. |
| Rub | 30 | 10 | If successful, the target is instantly killed. Has a 50% success rate against large non-boss monsters, and an 90% success rate against small non-boss monsters. |
| Scan | 3 | 7,8,10 | Reveals the following about the target: HP, maximum HP, level, attack power, defence, attack speed and evasion of the target. |
| Stop | 20 | 10 | If successful, the target is frozen in time for at least two rounds. Any physical attack that connects will remove Stop from the target. |
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| Name | MP Cost | Description |
| Confuse | 25 | If successful, the target is confused. It has a 60% success rate against large non-boss targets, and a 90% success rate against small non-boss targets. Being attacked by a player removes Confuse. |
| Darkfire 1 | 7 | Does dark damage in one of two ways: Willpower + 20 to 40 to a single target, or Willpower/4 + 3 to 6 to everything. |
| Darkfire 2 | 24 | Does dark damage in one of two ways: Willpower*2 + 35 to 70 to a single target, or Willpower/2 + 6 to 12 to everything. |
| Darkfire 3 | 48 | Does dark damage in one of two ways: Willpower*3 + 50 to 100 to a single target, or Willpower + 9 to 18 to everything. |
| Mute | 7 | If successful, the target cannot cast spells. Being attacked will remove Mute. Works 90% of the time on small monsters and 70% of the time on large monsters. Bosses cannot be Muted. |
| Pearl | 70 | Does damage equal to Willpower*7 + 60 to 120. Pearl also attempts to inflict one of the following: Weak 1, Sleep 1 or Slow 1. |
| Poison 1 | 3 | Does damage to a single target equal to Willpower + 1 to 10. Does gradual damage per round equal to the target's level. |
| Poison 2 | 15 | Does damage to a single target equal to Willpower*2 + 10 to 20. Does gradual damage per round equal to 150% of the target's level. This gradual damage overrides that of Poison 1. |
| Poison 3 | 35 | Does damage to a single target equal to Willpower*3 + 25 to 50. Does gradual damage per round equal to twice the target's level. This gradual damage overrides that of Poison 1 and Poison 2. |
| Sleep 1 | 4 | If successful, the target is put to sleep. Has a 90% chance of success against non-boss monsters. 20% of the time, the target will wake up after a round. 30% of the time they will wake up when attacked. |
| Sleep 2 | 20 | A version of Sleep 1 that targets a three by three area, with 30% odds of waking up as a round starts and 40% odds of waking up when attacked. |
| Weak 1 | 8 | Decreases the physical power of the target by 25%. If the target is affected by Boost, this spell instead removes that affect. |
| Weak 2 | 25 | A version of Weak 1 that targets a three by three area. |
| Weak 3 | 28 | Decreases the physical power of the target by 50%. If the target is affected by Boost, this spell instead removes that affect. Weak 3 overrides Weak 1. |
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| Name | MP Cost | Learned By | Description |
| Antidote | 4 | 4,7,9 | Removes poison from the target, regardless of the poison's power. |
| Cure 1 | 5 | 4,7-9 | Restores HP to a single target equal to Willpower/2 + 7 to 14. |
| Cure 2 | 15 | 4,7-9 | Restores HP to a single target equal to Willpower + 10 to 20. |
| Cure 3 | 35 | 7,9 | Restores HP to a single target equal to Willpower*2 + 15 to 30. |
| Fast 1 | 12 | 7,9 | Hastens the target, increasing attack and evasion speed by 50%. If the target is affected by Slow, it instead removes that affect. Fast 1 overrides Fast 2. |
| Fast 2 | 45 | 7,9 | A version of Fast 1 that targets the entire party, increasing both speeds by 25% instead of 50%. |
| Fast 3 | 45 | 9 | Hastens the target, increasing attack and evasion speed by 100%. If the target is affected by Slow 1, it instead removes that affect. Fast 3 overrides Fast 1 and Fast 2. |
| Harm 1 | 6 | 9 | Does light damage to a single target equal to Willpower + 2 to 8. |
| Harm 2 | 22 | 9 | Does light damage to a single target equal to Willpower*3/2 + 16 to 32. |
| Harm 3 | 40 | 9 | Does light damage to a single target equal to Willpower*2 + 24 to 48. |
| Healstorm 1 | 25 | 7,9 | Restores HP to the party equal to Willpower/2 + 1 to 10. |
| Healstorm 2 | 55 | 9 | Restores HP to the party equal to Willpower + 1 to 15. |
| Healstorm 3 | 95 | 9 | Restores HP to the party equal to Willpower*3/2 + 1 to 20. |
| Life 1 | 20 | 4,7,9 | Restores a dead target to 25% maximum HP. |
| Life 2 | 60 | 9 | Restores a dead target to full HP. |
| Lightstorm 1 | 15 | 7,9 | Does light damage to a three by three area equal to Willpower + 1 to 10. |
| Lightstorm 2 | 45 | 9 | Does light damage to a three by three area equal to Willpower*3/2 + 1 to 20. |
| Lightstorm 3 | 85 | 9 | Does light damage to a three by three area equal to Willpower*2 + 1 to 30. |
| Peep | 2 | 4,9 | Reveals the following about the target: HP, attack power and defence. |
| Restore | 15 | 7,9 | Negates all negative status ailments of any type or level. |
| Shield 1 | 9 | 7,9 | Increases the target's defense by 30%. Shield 1 overrides Shield 2. |
| Shield 2 | 34 | 9 | Increases the defense of the entire party by 15%. |
| Slow 1 | 7 | 4,7-9 | Slows the target, reducing attack and evasion speed by 40%. If the target is affected by Fast, it instead removes that affect. |
| Slow 2 | 18 | 4,7-9 | A version of Slow 1 that targets a three by three area. |
| Slow 3 | 28 | 8,9 | Slows the target, reducing attack and evasion speed by 80%. If the target is affected by Fast, it instead removes that affect. Slow 3 overrides Slow 1. |
| White | 75 | 9 | Does light damage to a single target equal to Willpower*6 + 60 to 120. |
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