Class List
Ranger 4
Red Mage 7
Blue Mage 8
White Mage 9
Black Mage 10

Black Magic
Name MP Cost Learned By Description
Barrier 1 15 4,7,8,10 Reduces damage directed at the target by 30%. Barrier 1 overrides Barrier 2.
Barrier 2 50 8,10 A version of Barrier 1 that targets everyone, reducing damage by 15% instead of 30%.
Barrier 3 45 8,10 Reduces damage directed at the target by 60%. Barrier 3 overrides Barrier 1 and Barrier 2.
Boost 1 10 4,7,8,10 Increases the physical power of the target by 30% and their maximum hits by two. If the target is affected by Weak, this spell instead removes that affect. Boost 1 overrides Leadership and Boost 2.
Boost 2 35 7,8,10 A version of Boost 1 that targets everyone, boosting physical power by 15% instead of 30% and maximum hits by one instead of two.
Boost 3 38 8,10 Increases the physical power of the target by 60% and their maximum hits by four. If the target is affected by Weak, this spell instead removes that affect. Boost 3 overrides Leadership, Boost 1 and Boost 2.
Demi 12 7,8,10 If successful, the target's HP is halved. Has a 90% chance of success against non-boss monsters.
Dispell 1 15 8,10 Dispels the following affects: Slow 1, Fast 1, Shield 1, Lock 1, Boost 1, Weak 1, Sleep 1, Barrier 1, paralysis, Forcefield and Poison 1.
Dispell 2 35 8,10 In addition to what Dispell 1 dispels, this dispels Slow 3, Fast 3, Lock 3, Boost 2, Boost 3, Weak 3, Barrier 2, Barrier 3, Poison 2 and Poison 3.
Drain 1 16 4,7,10 Steals HP from the target equal to Willpower + 1 to 10.
Drain 2 38 10 Steals HP from the target equal to Willpower*2 + 1 to 20.
Fire 1 4 7,8,10 Does fire damage in one of two ways: Willpower + 5 to 15 to a single target, or Willpower/2 + 1 to 5 to a row of targets.
Fire 2 18 7,8,10 Does fire damage in one of two ways: Willpower*2 + 8 to 24 to a single target, or Willpower + 1 to 10 to a row of targets.
Fire 3 38 7,8,10 Does fire damage in one of two ways: Willpower*3 + 12 to 36 to a single target, or Willpower*3/2 + 1 to 15 to a row of targets.
Ice 1 4 4,7,8,10 Does ice damage in one of two ways: Willpower + 5 to 15 to a single target, or Willpower/2 + 1 to 5 to a three by three area of targets.
Ice 2 18 4,7,8,10 Does ice damage in one of two ways: Willpower*2 + 8 to 24 to a single target, or Willpower + 1 to 10 to a three by three area of targets.
Ice 3 38 7,8,10 Does ice damage in one of two ways: Willpower*3 + 12 to 36 to a single target, or Willpower*3/2 + 1 to 15 to a three by three area of targets.
Lit 1 4 7,8,10 Does lightning damage in one of two ways: Willpower + 5 to 15 to a single target, or Willpower/2 + 1 to 5 to a column of targets.
Lit 2 18 7,8,10 Does lightning damage in one of two ways: Willpower*2 + 8 to 24 to a single target, or Willpower + 1 to 10 to a column of targets.
Lit 3 38 7,8,10 Does lightning damage in one of two ways: Willpower*3 + 12 to 36 to a single target, or Willpower*3/2 + 1 to 15 to a column of targets.
Lock 1 8 4,7,10 Reduces a target's defense by 30% and makes them easier to hit. If the target is affected by Shield, this spell will instead negate that affect.
Lock 2 24 7,10 A version of Lock 1 that targets a three by three area.
Lock 3 28 10 Reduces a target's defense by 50% and makes them easier to hit. If the target is affected by Shield, this spell will instead negate that affect. Lock 3 overrides Lock 1.
Nuke 100 10 Does non-elemental damage equal to Willpower*10 + 100 to 300.
Osmose 0 8,10 Steals MP from the target equal to a range anywhere from the caster's level to twice their level plus five.
Psychostorm 1 38 10 Does magic damage to everything equal to Willpower/2 + 5 to 15.
Psychostorm 2 82 10 Does magic damage to everything equal to Willpower + 10 to 25.
Psychostorm 3 140 10 Does magic damage to everything equal to Willpower*3/2 + 15 to 35.
Quarter 24 10 If successful, the target's HP is reduced by 75%. Has a 90% chance of success against non-boss monsters.
Rub 30 10 If successful, the target is instantly killed. Has a 50% success rate against large non-boss monsters, and an 90% success rate against small non-boss monsters.
Scan 3 7,8,10 Reveals the following about the target: HP, maximum HP, level, attack power, defence, attack speed and evasion of the target.
Stop 20 10 If successful, the target is frozen in time for at least two rounds. Any physical attack that connects will remove Stop from the target.

Blue Magic (restricted to Blue Mages)
Name MP Cost Description
Confuse 25 If successful, the target is confused. It has a 60% success rate against large non-boss targets, and a 90% success rate against small non-boss targets. Being attacked by a player removes Confuse.
Darkfire 1 7 Does dark damage in one of two ways: Willpower + 20 to 40 to a single target, or Willpower/4 + 3 to 6 to everything.
Darkfire 2 24 Does dark damage in one of two ways: Willpower*2 + 35 to 70 to a single target, or Willpower/2 + 6 to 12 to everything.
Darkfire 3 48 Does dark damage in one of two ways: Willpower*3 + 50 to 100 to a single target, or Willpower + 9 to 18 to everything.
Mute 7 If successful, the target cannot cast spells. Being attacked will remove Mute. Works 90% of the time on small monsters and 70% of the time on large monsters. Bosses cannot be Muted.
Pearl 70 Does damage equal to Willpower*7 + 60 to 120. Pearl also attempts to inflict one of the following: Weak 1, Sleep 1 or Slow 1.
Poison 1 3 Does damage to a single target equal to Willpower + 1 to 10. Does gradual damage per round equal to the target's level.
Poison 2 15 Does damage to a single target equal to Willpower*2 + 10 to 20. Does gradual damage per round equal to 150% of the target's level. This gradual damage overrides that of Poison 1.
Poison 3 35 Does damage to a single target equal to Willpower*3 + 25 to 50. Does gradual damage per round equal to twice the target's level. This gradual damage overrides that of Poison 1 and Poison 2.
Sleep 1 4 If successful, the target is put to sleep. Has a 90% chance of success against non-boss monsters. 20% of the time, the target will wake up after a round. 30% of the time they will wake up when attacked.
Sleep 2 20 A version of Sleep 1 that targets a three by three area, with 30% odds of waking up as a round starts and 40% odds of waking up when attacked.
Weak 1 8 Decreases the physical power of the target by 25%. If the target is affected by Boost, this spell instead removes that affect.
Weak 2 25 A version of Weak 1 that targets a three by three area.
Weak 3 28 Decreases the physical power of the target by 50%. If the target is affected by Boost, this spell instead removes that affect. Weak 3 overrides Weak 1.

White Magic
Name MP Cost Learned By Description
Antidote 4 4,7,9 Removes poison from the target, regardless of the poison's power.
Cure 1 5 4,7-9 Restores HP to a single target equal to Willpower/2 + 7 to 14.
Cure 2 15 4,7-9 Restores HP to a single target equal to Willpower + 10 to 20.
Cure 3 35 7,9 Restores HP to a single target equal to Willpower*2 + 15 to 30.
Fast 1 12 7,9 Hastens the target, increasing attack and evasion speed by 50%. If the target is affected by Slow, it instead removes that affect. Fast 1 overrides Fast 2.
Fast 2 45 7,9 A version of Fast 1 that targets the entire party, increasing both speeds by 25% instead of 50%.
Fast 3 45 9 Hastens the target, increasing attack and evasion speed by 100%. If the target is affected by Slow 1, it instead removes that affect. Fast 3 overrides Fast 1 and Fast 2.
Harm 1 6 9 Does light damage to a single target equal to Willpower + 2 to 8.
Harm 2 22 9 Does light damage to a single target equal to Willpower*3/2 + 16 to 32.
Harm 3 40 9 Does light damage to a single target equal to Willpower*2 + 24 to 48.
Healstorm 1 25 7,9 Restores HP to the party equal to Willpower/2 + 1 to 10.
Healstorm 2 55 9 Restores HP to the party equal to Willpower + 1 to 15.
Healstorm 3 95 9 Restores HP to the party equal to Willpower*3/2 + 1 to 20.
Life 1 20 4,7,9 Restores a dead target to 25% maximum HP.
Life 2 60 9 Restores a dead target to full HP.
Lightstorm 1 15 7,9 Does light damage to a three by three area equal to Willpower + 1 to 10.
Lightstorm 2 45 9 Does light damage to a three by three area equal to Willpower*3/2 + 1 to 20.
Lightstorm 3 85 9 Does light damage to a three by three area equal to Willpower*2 + 1 to 30.
Peep 2 4,9 Reveals the following about the target: HP, attack power and defence.
Restore 15 7,9 Negates all negative status ailments of any type or level.
Shield 1 9 7,9 Increases the target's defense by 30%. Shield 1 overrides Shield 2.
Shield 2 34 9 Increases the defense of the entire party by 15%.
Slow 1 7 4,7-9 Slows the target, reducing attack and evasion speed by 40%. If the target is affected by Fast, it instead removes that affect.
Slow 2 18 4,7-9 A version of Slow 1 that targets a three by three area.
Slow 3 28 8,9 Slows the target, reducing attack and evasion speed by 80%. If the target is affected by Fast, it instead removes that affect. Slow 3 overrides Slow 1.
White 75 9 Does light damage to a single target equal to Willpower*6 + 60 to 120.

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