BattleTech (learned by Knights)
Name MP Cost Description
Defonce 2 Attacks a row at 75% damage.
Dice 2 Attacks a column at 75% damage.
Divide 5 If successful, the target instantly dies. Hits with 85% normal accuracy, expends no MP if it misses, and does not work on bosses.
Double Strike 0 Allows the user to attack twice in a single turn 20% of the time.
Endless Rebuttal 0 Once the user activates Retort, this allows them to Retort after every attack, instead of just a single attack.
Frenzy 4 An attack with +8 to max hits that never misses.
Improved Double Strike 0 Upgraded version of Double Strike that increases the odds of attacking twice in a round to 30%.
Puree 2 An attack that targets a small area, dealing 75% damage.
Render 3 If successful, the target's HP is halved. Uses no MP if it misses and does not work against bosses.
Retort 1 Once activated, the next attack that hits the user will be countered with an attack at double damage and +30% accuracy.
Slash 2 An attack with +60% damage and +10% accuracy. No MP is lost if it misses.

Blitz (learned by Black Belts)
Name MP Cost Description
Aurabolt 3 Deals magic damage equal to Willpower*2 + 20 to 40.
Bear Strength 5 Damage is increased by 30%, max hits by six and renders the user immune to Boost and cannot be dispelled. Bear Strength wears off when the user is wounded (reduced below one-third HP).
Bum Rush 6 User takes damage equal to their level + 1 to 10, while inflicting damage equal to their usual damage with double the number of hits.
Countering 0 Allows the user to counter 20% of all attacks directed at them, even if the attack missed.
Fast Fists 0 The hit range of the user increases from 50-100% of maximum hits, to 75-100% of maximum hits.
Inner Will 0 Every Blitz has its cost reduced by one MP.
Mantra 3 User regains HP equal to Willpower*2 + 20 to 40.
Pummel 2 An attack with +20% accuracy and extra hits equal to two + 40% of the Black Belt's maximum hits. No MP is lost if it misses.
Rush Attack 3 Attacks a row of enemies at -4 max hits with no chance of missing.

Multi-class (self-descriptive)
Name MP Cost Description
Camouflage (Thief/Ranger) 3 Reduces the accuracy of all physical attacks directed at the user by 15%. Camouflage has a 25% chance of fading every round after the third one. It will always fade when the user is wounded. Camouflage prevents the user from being hit by critical hits.
Forcefield (Mages) X All physical damage directed at the user is halved until the user is wounded. X is equal to the user's level.
Improved Resist Ailments (Blue/Red Mage) 0 The user's resistances to sleep, poison, disease and paralysis are increased to 55%.
Improved Resist Elements (Black/White Mage) 0 The user's resistances to fire, ice and lightning are increased to 35%.
Master Resist Ailments (Blue/Red Mage) 0 The user's resistances to sleep, poison, disease and paralysis are increased to 70%.
Master Resist Elements (Black/White Mage) 0 The user's resistances to fire, ice and lightning are increased to 50%.
Meditate (Mages, Ranger) 0 Restores MP equal to 15% of the user's max MP + 3 to 6.
Resist Ailments (Blue/Red Mage) 0 The user resists 40% of the damage from disease and avoids the effects of sleep, poison and paralysis 40% of the time. Poison damage per round is not affected in any way.
Resist Elements (Black/White Mage) 0 The user resists 25% of the damage from any fire, ice or lightning spells.

Red Magic (gee, I wonder)
Name MP Cost Description
Instill Element X Only affects the caster. Every attack that hits is followed by a level 1 spell based on the element chosen by the Red Mage. X is equal to the caster's level. The instilled spell that is cast costs no MP.

Sky Fighting (learned by Dragoons)
Name MP Cost Description
Crush 3 Requires the user be in a Jump. Does triple normal damage, can't miss and inflicts Weak 1 onto the target.
Dive 2 Requires the user be in a Jump. Does +150% damage and can't miss.
Dragoon Fury 0 25% of the time, the Dragoon will deal double their normal number of hits plus two. The user can't use skills to take advantage of Dragoon Fury.
Dragoon Reflexes 0 Allows the user to dodge 20% of all attacks that would've otherwise hit them.
Free Flying 0 The MP cost of Jump is halved.
Jump 2 The user becomes immune to damage for one round but unable to attack until the next round. During this next round, they can attack normally, doing +75% damage, or use a Jump-specific skill. Regardless of the attack used, there is no chance of missing.
Lure 0 While Jumping, monsters will be distracted from attacking allies.
Quicksilver 3 User is affected by Fast 1.
Slip Strike 3 An attack with +20% accuracy. If successful, the target is afflicted with Slow 1. If not, no MP is spent.

Thievery (learned by Thieves)
Name MP Cost Description
Backstab 1 The user must be hidden in order to use this. If it hits, it acts as a critical hit. If it misses, it removes Hide status and costs no MP.
Bloody Murder 3 The user must be hidden in order to use this. 80% of the time it will kill small monsters. 40% of the time it will kill large monsters. If it misses, no MP is lost. Bloody Murder is ineffective against bosses.
Cutthroat 0 The user is incapable of weak hits.
Hide 2 Increases accuracy by 15% and reduces enemy accuracy by the same amount. For every round after the third, the user will be revealed 25% of the time after being attacked. Being wounded will also reveal the user.
Pickpocket 0 After an attack, the user has a 15% chance of stealing gold equal to the target's value.
Pressure Attack 4 If successful, the target takes 150% normal damage and is put to sleep.
Silent Retreat 0 Except against bosses and ambushes, the user has no chance of failure when they attempt to run.
Skill of the Unseen 0 Hide's MP cost is halved.

War Tactics (learned by Fighters)
Name MP Cost Description
Block 1 The user takes hits in place of an ally until the battle ends, the user dies or another ally is chosen for protection.
Chop 1 The user must be in War Cry status. This does 130% damage to a single target, never misses and never acts as a weak hit.
Leadership 6 Acts like Boost 1 for everyone in the party. Does not stack with Boost 1 itself, but the user can further boost their damage with War Cry.
Lunge 3 An attack that will always land a critical hit. It requires War Cry status in order to be used.
Painful Rage 0 If the user is hit by a critical hit or mortal wound, they are automatically put into War Cry status.
Rampage 0 The moment the user is wounded, they automatically gain War Cry and Lunge twice at whoever reduced them to wounded status.
War Cry 3 User's damage is increased by 30%; they can not be affected by Boost 1, 2 or 3.
Weapons Master 0 The number of hits of the user are increased by one, provided they are wielding a weapon.

Wilderness Tactics (learned by Rangers)
Name MP Cost Description
Call of the Cougar X The user is transformed into a werecougar, which increases attack speed by 100%, damage by 75%, HP by 75% and max hits by two. It cannot be dispelled and lasts until the user chooses to transform back into a human state. The user cannot cast magic while transformed, nor can they change to a different were-form. Transforming to or from werecougar status costs MP equal to 15% of their max MP.
Call of the Fox X The user is transformed into a werefox, which increases attack speed, evasion speed, damage and HP by 50%. It cannot be dispelled and lasts until the user chooses to transform back into a human state. The user cannot cast magic while transformed, nor can they change to a different were-form. Transforming to or from werefox status costs MP equal to 10% of their max MP.
Call of the Grizzly X The user is transformed into a werebear, which increases attack speed by 50%, damage by 150% and HP by 150%. It cannot be dispelled and lasts until the user chooses to transform back into a human state. The user cannot cast magic while transformed, nor can they change to a different were-form. Transforming to or from werebear status costs MP equal to 20% of their max MP.
Hunt X Once shapeshifted, this forces the user to attack a target until it or the user dies. The user's accuracy is increased by 25%. If the user succeeds in killing the target, they gain HP equal to level*2 + 1 to 10. Hunt costs MP equal to 10% of the user's max MP.

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