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| Name | MP Cost | Description |
| Defonce | 2 | Attacks a row at 75% damage. |
| Dice | 2 | Attacks a column at 75% damage. |
| Divide | 5 | If successful, the target instantly dies. Hits with 85% normal accuracy, expends no MP if it misses, and does not work on bosses. |
| Double Strike | 0 | Allows the user to attack twice in a single turn 20% of the time. |
| Endless Rebuttal | 0 | Once the user activates Retort, this allows them to Retort after every attack, instead of just a single attack. |
| Frenzy | 4 | An attack with +8 to max hits that never misses. |
| Improved Double Strike | 0 | Upgraded version of Double Strike that increases the odds of attacking twice in a round to 30%. |
| Puree | 2 | An attack that targets a small area, dealing 75% damage. |
| Render | 3 | If successful, the target's HP is halved. Uses no MP if it misses and does not work against bosses. |
| Retort | 1 | Once activated, the next attack that hits the user will be countered with an attack at double damage and +30% accuracy. |
| Slash | 2 | An attack with +60% damage and +10% accuracy. No MP is lost if it misses. |
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| Name | MP Cost | Description |
| Aurabolt | 3 | Deals magic damage equal to Willpower*2 + 20 to 40. |
| Bear Strength | 5 | Damage is increased by 30%, max hits by six and renders the user immune to Boost and cannot be dispelled. Bear Strength wears off when the user is wounded (reduced below one-third HP). |
| Bum Rush | 6 | User takes damage equal to their level + 1 to 10, while inflicting damage equal to their usual damage with double the number of hits. |
| Countering | 0 | Allows the user to counter 20% of all attacks directed at them, even if the attack missed. |
| Fast Fists | 0 | The hit range of the user increases from 50-100% of maximum hits, to 75-100% of maximum hits. |
| Inner Will | 0 | Every Blitz has its cost reduced by one MP. |
| Mantra | 3 | User regains HP equal to Willpower*2 + 20 to 40. |
| Pummel | 2 | An attack with +20% accuracy and extra hits equal to two + 40% of the Black Belt's maximum hits. No MP is lost if it misses. |
| Rush Attack | 3 | Attacks a row of enemies at -4 max hits with no chance of missing. |
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| Name | MP Cost | Description |
| Camouflage (Thief/Ranger) | 3 | Reduces the accuracy of all physical attacks directed at the user by 15%. Camouflage has a 25% chance of fading every round after the third one. It will always fade when the user is wounded. Camouflage prevents the user from being hit by critical hits. |
| Forcefield (Mages) | X | All physical damage directed at the user is halved until the user is wounded. X is equal to the user's level. |
| Improved Resist Ailments (Blue/Red Mage) | 0 | The user's resistances to sleep, poison, disease and paralysis are increased to 55%. |
| Improved Resist Elements (Black/White Mage) | 0 | The user's resistances to fire, ice and lightning are increased to 35%. |
| Master Resist Ailments (Blue/Red Mage) | 0 | The user's resistances to sleep, poison, disease and paralysis are increased to 70%. |
| Master Resist Elements (Black/White Mage) | 0 | The user's resistances to fire, ice and lightning are increased to 50%. |
| Meditate (Mages, Ranger) | 0 | Restores MP equal to 15% of the user's max MP + 3 to 6. |
| Resist Ailments (Blue/Red Mage) | 0 | The user resists 40% of the damage from disease and avoids the effects of sleep, poison and paralysis 40% of the time. Poison damage per round is not affected in any way. |
| Resist Elements (Black/White Mage) | 0 | The user resists 25% of the damage from any fire, ice or lightning spells. |
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| Name | MP Cost | Description |
| Instill Element | X | Only affects the caster. Every attack that hits is followed by a level 1 spell based on the element chosen by the Red Mage. X is equal to the caster's level. The instilled spell that is cast costs no MP. |
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| Name | MP Cost | Description |
| Crush | 3 | Requires the user be in a Jump. Does triple normal damage, can't miss and inflicts Weak 1 onto the target. |
| Dive | 2 | Requires the user be in a Jump. Does +150% damage and can't miss. |
| Dragoon Fury | 0 | 25% of the time, the Dragoon will deal double their normal number of hits plus two. The user can't use skills to take advantage of Dragoon Fury. |
| Dragoon Reflexes | 0 | Allows the user to dodge 20% of all attacks that would've otherwise hit them. |
| Free Flying | 0 | The MP cost of Jump is halved. |
| Jump | 2 | The user becomes immune to damage for one round but unable to attack until the next round. During this next round, they can attack normally, doing +75% damage, or use a Jump-specific skill. Regardless of the attack used, there is no chance of missing. |
| Lure | 0 | While Jumping, monsters will be distracted from attacking allies. |
| Quicksilver | 3 | User is affected by Fast 1. |
| Slip Strike | 3 | An attack with +20% accuracy. If successful, the target is afflicted with Slow 1. If not, no MP is spent. |
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| Name | MP Cost | Description |
| Backstab | 1 | The user must be hidden in order to use this. If it hits, it acts as a critical hit. If it misses, it removes Hide status and costs no MP. |
| Bloody Murder | 3 | The user must be hidden in order to use this. 80% of the time it will kill small monsters. 40% of the time it will kill large monsters. If it misses, no MP is lost. Bloody Murder is ineffective against bosses. |
| Cutthroat | 0 | The user is incapable of weak hits. |
| Hide | 2 | Increases accuracy by 15% and reduces enemy accuracy by the same amount. For every round after the third, the user will be revealed 25% of the time after being attacked. Being wounded will also reveal the user. |
| Pickpocket | 0 | After an attack, the user has a 15% chance of stealing gold equal to the target's value. |
| Pressure Attack | 4 | If successful, the target takes 150% normal damage and is put to sleep. |
| Silent Retreat | 0 | Except against bosses and ambushes, the user has no chance of failure when they attempt to run. |
| Skill of the Unseen | 0 | Hide's MP cost is halved. |
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| Name | MP Cost | Description |
| Block | 1 | The user takes hits in place of an ally until the battle ends, the user dies or another ally is chosen for protection. |
| Chop | 1 | The user must be in War Cry status. This does 130% damage to a single target, never misses and never acts as a weak hit. |
| Leadership | 6 | Acts like Boost 1 for everyone in the party. Does not stack with Boost 1 itself, but the user can further boost their damage with War Cry. |
| Lunge | 3 | An attack that will always land a critical hit. It requires War Cry status in order to be used. |
| Painful Rage | 0 | If the user is hit by a critical hit or mortal wound, they are automatically put into War Cry status. |
| Rampage | 0 | The moment the user is wounded, they automatically gain War Cry and Lunge twice at whoever reduced them to wounded status. |
| War Cry | 3 | User's damage is increased by 30%; they can not be affected by Boost 1, 2 or 3. |
| Weapons Master | 0 | The number of hits of the user are increased by one, provided they are wielding a weapon. |
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| Name | MP Cost | Description |
| Call of the Cougar | X | The user is transformed into a werecougar, which increases attack speed by 100%, damage by 75%, HP by 75% and max hits by two. It cannot be dispelled and lasts until the user chooses to transform back into a human state. The user cannot cast magic while transformed, nor can they change to a different were-form. Transforming to or from werecougar status costs MP equal to 15% of their max MP. |
| Call of the Fox | X | The user is transformed into a werefox, which increases attack speed, evasion speed, damage and HP by 50%. It cannot be dispelled and lasts until the user chooses to transform back into a human state. The user cannot cast magic while transformed, nor can they change to a different were-form. Transforming to or from werefox status costs MP equal to 10% of their max MP. |
| Call of the Grizzly | X | The user is transformed into a werebear, which increases attack speed by 50%, damage by 150% and HP by 150%. It cannot be dispelled and lasts until the user chooses to transform back into a human state. The user cannot cast magic while transformed, nor can they change to a different were-form. Transforming to or from werebear status costs MP equal to 20% of their max MP. |
| Hunt | X | Once shapeshifted, this forces the user to attack a target until it or the user dies. The user's accuracy is increased by 25%. If the user succeeds in killing the target, they gain HP equal to level*2 + 1 to 10. Hunt costs MP equal to 10% of the user's max MP. |
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