Purpose of the Glossary

I’ll try to keep this short... I know people don’t read this stuff anyways. Basically, if this glossary stops one newbie from asking a question over and over on Wsay, the four to five hours I’ve spent on this document will be worth it.

Glossary
Term Description
Alt Short for "Alternate". A secondary character made using a secondary key.
Anara The third kingdom that Investigators visit. It’s the wealthiest and most powerful kingdom in Darlow, and is where FFTHG’s third sets of equipment lie. Its port allows travel to and from Hassen and Lirea. Its people are very religious and are known as Anarans.
BB Shorthand for Black Belt.
Beevar Shorthand/slang for the final transformation that Rangers get, Call of the Grizzly, due to the belief of some that said transformation more closely resembles a giant beaver.
Benmoro A port town located to the west of Ruoze. It belonged to the fallen Kingdom of Ruoze. Little is known about its current state as of this writing.
BH Brotherhood. The collective name given to the group of people who created and maintain FFTHG.
BlM/BLM Shorthand for Blue Mage.
BM Shorthand for Black Mage.
Bolt Disease When a player has many spelling/grammatical errors in a message. Named after Bolt, known as the first sufferer (and perhaps the vector) of this condition.
Bush Short for "ambush." A battle condition where more enemies than usual are present and the party is unable to flee.
Cath The Cathedral of Dainaria. It’s located in the southeast portion of South Kreland and is the location of the first boss, Vallatio. The Mark of Dainaria is required to enter.
Chaotics The name given to the creatures that inhabit the Hunting Grounds. Many are once-peaceful animals that have somehow been warped; many more are beyond explanation.
Dainan The kingdom that new Investigators start in. Its town, located right beside its castle, holds the game’s first sets of equipment, a bank/potion shop, a Traveler’s Guild, and an inn. The region that it’s located in is called North Kreland. Its port, located northeast of its castle and town is used to go to and from Lirea and Hassen. Its people are known as Daines.
Dainaria The fallen town of Dainaria. The Kingdom of Dainaria was the ancestral home of the Daines and was destroyed by Chaotics before the events of FFTHG. Dainaria is the where the Mark of Dainaria can be located.
Darlow The name of the planet that FFTHG takes place on.
DM Death Mountains. The second Hunting Grounds and the location of the game’s second boss, Kaug. They can only be entered upon defeating Vallatio and speaking with the King of Dainan. The Death Mountains are located in North Kreland, to the north of Dainan Town/Castle.
Enlightenment A "bonus" received by Investigators who successfully make the trip through the Pits of Pain.
Finger Wiggler A catch-all term for the mage classes, possibly originating from Final Fantasy 4, where some of the mages had a casting animation that involved them wiggling their fingers.
Gey/Geyzer FFTHG’s fourth boss, known for his anger. Geyzer is a giant with several strong spells, including Ice 3 (with area of effect, hitting the entire party) and Boost 1, but his physical attacks can be very damaging even without Boost. He’s joined in battle by Water Elementals and Air Elementals, with one apiece present for every Investigator fighting him.
Goon Shorthand for Dragoon.
Gry/Gryg/Grygasz FFTHG’s third boss. He is the King of Dinosaurs, known and feared for his might, and his ability to devour Investigators whole. He is accompanied in battle by Deinonychuses equal in number to the player characters fighting him.
GY The Ranook Graveyard. This optional area is located to the southeast of the Rebel Stronghold of Lirea. Inside is a certain tombstone that gives the player 20,000 experience points. It lies outside of a Hunting Grounds, but still has monsters inside, most of which are undead. It is known by some as cursed lands.
Harvest Recovering HP/MP towards the end of a battle while only one enemy, usually disabled through the use of spells like Confuse and Stop, is left on the field.
Hassen The fourth kingdom Investigators visit. It’s home to the Hassites, a color-blind race with pale white skin and red eyes. The Hassites have been forced out of their underground homes and now occupy a castle town and a port. The fourth sets of equipment can be bought here, and its port allows travelers to go to and from Anara and Dainan. Like the Anarans, the people of Hassen are very religious and are known as Hassites.
Hunting Grounds Areas in Darlow where fierce creatures known as Chaotics reside, so named because people who enter these areas are hunted down and killed by the monsters who inhabit them. The Chaotics always stay within specific boundaries, which puzzles Investigators, as does the rise of the Hunting Grounds themselves.
IC Ice Caverns, the fourth Hunting Grounds and a former home of the Hassites. This area is comprised of three caves and journeys through this area can be quite long. Many fierce Chaotics are inside, including Gigas Worms and Zombie Dragons.
Investigator People who investigate the cause of the appearance of the Hunting Grounds, and the role that players assume.
Irony Engine The name given to all of the occurrences within FFTHG that reek of irony, such as a party getting into an ambush right after one member says "I hope we don’t get ambushed." The term was created by the author of this document, Kain.
Junuli A fallen town of the Hassites’ located inside the Ice Caverns. Beneath its depths lies Geyzer, FFTHG’s fourth boss.
Kain Effect/Factor When a player thinks the next battle they get into will give them enough experience points to level up, but it (their next battle) gives them a number of experience points just shy of their requirement; "just shy" being a relative term depending on the area the player is in. Named by U Dye, after a frequent sufferer of this effect (and author of this document), Kain.
Kaug FFTHG’s second boss. Kaug is a troll, a human sub-species, and is accompanied by others of his kind in a number equal to that of Investigators engaging him in battle. His physical attacks are very strong and he can further boost his damage capabilities with Rage.
Lirea The second kingdom that Investigators visit. Its main town is the Rebel Stronghold of Lirea, and is the most highly-populated kingdom. Its streets can be quite clogged at times, much to the chagrin of travellers. FFTHG’s second sets of equipment are in this town. Its other town, Lirea Port, has a boat used to go to and from Dainan Port. Its people are known as Lireans.
Mag/Magora FFTHG’s fifth boss. Magora is unlike anything else on Darlow, and is quite insane. She’s a vicious and hard-hitting boss with extraordinary defense against attacks, both physical and magical, who uses powerful spells like Nuke and Rub and can also poison her foes. Middle Demons equal to the number of Investigators in the party join Magora in battle.
Mon/Mona The Nexus Monastery of the Polar South. Many knowledgeable monks, one of whom can completely heal players who speak to him, live here and it is a common meeting spot for Ice Caverns parties.
Nexus A benevolent higher-order being worshipped by the inhabitants of Darlow.
Nexus Monastery Monasteries dedicated to Nexus. They’re sprinkled throughout Darlow, with one in every kingdom. The monks who live there have information that is very useful to Investigators. The monasteries’ symbol is an eclipse.
Pass The Vorisian Mountain Pass. A small mountain pass guarded by soldiers that connects Northern and Southern Skyre. It's a common meeting place for Southern Skyre/Desert of Dal'r training parties.
PoP The Pits of Pain, the fifth and final Hunting Grounds. This area is filled with rock and lava, and is home to some of the strongest and most deadly Chaotics in Darlow. It can only be accessed after defeating Geyzer and reporting your findings to the King of Hassen.
PvP Player versus Player, a game mode where players can fight one another. It is something you'll never find in FFTHG, due to storyline reasons.
RM Shorthand for Red Mage.
Ruoze A fallen town like Dainaria. It’s where the third boss, Grygasz, is located, and can only be accessed upon speaking to the King of Anara.
SK South Kreland, the first Hunting Grounds. Its main points of interest are the fallen town of Dainaria and the Cathedral of Dainaria.
SS Southern Skyre and the Desert of Dal’r, the third Hunting Grounds. It’s an area known for its vicious dinosaur monsters.
The Bridge The bridge that connects North Kreland and South Kreland. It’s commonly used as a meeting place for South Kreland parties.
The Mark The Mark of Dainaria. It’s received from a clock in the fallen town of Dainaria and takes the form of an emblem on the recipient’s hand, giving them 100 experience points and allowing them access to the Cathedral of Dainaria.
TNL ‘Til Next Level. The number of experience points a player needs to gain a level.
ToTE Tower of the Enlightened. It’s essentially a town with a bank, item shop, and the fifth (final?) sets of equipment in FFTHG. Many knowledgeable NPCs, who are known as The Enlightened, reside here.
Tower of Vwomsaun An abandoned tower belonging to the Hassites, it can be accessed by traveling through the Ice Caverns. It’s a place that must be trekked through on the way to the Pits of Pain, and can only be accessed by talking to the King of Hassen upon beating Geyzer, FFTHG’s fourth boss.
Val FFTHG’s first boss, Vallatio. He’s an intelligent vampire accompanied by Vampire Guards whose number is equal to the number of Investigators in the battle. Vallatio uses several powerful spells, including Drain and Ice 2.
Val’s Forest A player-created term for the forests in front of the Cathedral of Dainaria. They’re home to, among other things, Ballistic Tigers and are a common training spot.
WM Shorthand for White Mage.


Credits

I’d like to thank Draggoroth for clarification on some of the definitions in the glossary (along with a few other things), Faruconeru for hosting THG’s website (and this document) and also for making minor edits to this glossary, U Dye for help with the Kain Effect/ Factor definition, Slick for pointing out a small error in the Geyzer definition, and the rest of the Brotherhood for maintaining the game.

Oh, and air guitars, for being so great for wailing on.

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