Version 4 makes a triumphant return. Somewhat. Now you should be
able to download your very own copy of it to play as you like. Think
of it as a trip down memory lane if you've been playing THG for several
years, or an example of just how far the game has progressed in a few
years if you're a recent THG fan.
Say hello to the first of many new links to the site. We now have
a list of terms commonly seen in FFTHG, with refinements and polishing
to come in the future. Now when someone says they're looking for a
Gey party, you shouldn't give them strange looks.
The character guide is more in tune with what the classes are able
of doing nowadays. In other words, they're not based on what classes
were capable of in Version 4 now. It was kind of time to move on.
There have been minor changes made over the past few months,
so much so that I felt it was time for a news post. These range
from new weaponry, to an updated miscellaneous list, to a cluster
of modified or new rules. Plus, well, donate if you feel the need
to do so (preferably only if the site has exceeded its bandwidth
costs and only $2.00 at a time). The link is at the top center of
the site.
So, we have new rules. Some should be familiar to you,
but for the most part, the rules have been renovated to
deal with new 'issues' that have popped up, in addition
to the old ones.
It would appear that we have a set of rules that are
easily accessible from the website, as well as from the
forums. Nothing else of great interest to note for this
update, unless you count actual maps of where the Hunting
Grounds and towns are. You probably do, so, well.
Updates are coming left and right, it would seem. The
skills are now in a HTML format as well; the 'general guide'
is quickly losing content... but the reductions should be
at an end now. Look forward to the poor thing being turned
into HTML in the near future.
The general guide has been streamlined; no more weaponry,
armor or magic information. Also, there are new links that
have the weapon, armor, item and magic info in 'cleaner'
forms. Also, the ten guilds are better represented (i.e.,
they're also in HTML, having been combined with an older
link).
It's been a little over a month, but I finally got around
to doing some much needed spring cleaning for the site. Plus,
the guides are again FFTHG compliant. For now.
What with the release of Version 5, you'll find that the
link to the FFTHG walkthrough is now functional. Once
things are settled, expect to see guides relating to the
monsters of FFTHG, as well as the ten classes.
The contacts page is up to date (again). Mettool, Pogrus
and Thorg make their returns. Technically they never left,
so I'm not sure why I bothered saying they've returned. It's
probably for the best that I not think about it.
There is something new about the site, something that can
not go unmentioned. Well, actually it could, but we'll not
get into that. Anyhow, this is now indeed the official FFTHG
website, version 5 onwards (hopefully onwards, at least).
The Characters link has been updated to reflect recent
Version 5 changes. In addition, there is another link with
information for each kingdom, as well as a timeline of events
and overall history leading up to 'present-day' Darlow.
The dust has settled, and the list of administrators
for Version 5 is (hopefully) set in stone. Some old
names have been lost to the tireless journey of time...
which is to say they're not on the active staff anymore.
I won't lie. I'm using the same general template
as the Dragon Warrior Quest website maintained by
Flash_war. He didn't mind though, just in case some
of you out there were thinking I was doing this behind
his back. In any case, have fun. Learn more about
FFTHG at your leisure.
As with the general layout comes Flash's show/hide
mechanism. I managed not to screw it up during the
transfer from DWQ to FFTHG in design, so yay for me.
Copyright 2004, courtesy of the Octagon Rumble Corporation
and originally Flash Wars Unlimited. If you created this
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