Table 1-19: Imperial Divination
(Rebalanced Edition) - 04/12/2008
{ Serpine -
serpine@earthlink.net}
The following chart replaces the modifiers and talents provided by the original table in an attempt to improve variety, increase internal balance, and provide more potential role play hooks/challenges.
Roll d100 and compare to the results columns on the left. Depending on the GM's guidelines for the campaign, this will usually indicate the advantage, or the disadvantage, or both (recommended) that the divination will apply. Other ways to use the table could involve generating two divinations (one advantage and one disadvantage), assigning a percentage chance the result will be negative or positive, or even allowing the player to directly choose the result best fitting their character.
| Results | Divination | Advantage | Disadvantage |
| 01 | "Mutation without, corruption within." | Minor Mutation (DHp334) | +3 Corruption points |
| 02-03 | "Only the insane have strength enough to prosper. Only those who prosper may judge who is sane." | +3 Perception | +3 Insanity points |
| 04-07 | "Sins hidden in the heart turn all to decay." | +5 to Carouse tests | -5 to Corruption tests |
| 08 | "Innocence is an illusion." | +5 to Deceive/Disguise tests | -3 Willpower |
| 09-11 | "Dark dreams lie upon the heart." | +5 to Forbidden Lore tests | -5 to Fear tests |
| 12-15 | "The pain of the bullet is ecstasy compared to damnation." | +3 Toughness | -5 to Inquiry tests |
| 16-18 | "Kill the alien before it can speak its lies." | Hatred - Xeno (choose one) talent | -5 to Speak Language tests |
| 19-21 | "Truth is subjective." | +3 Intelligence | -5 to Scrutiny tests |
| 22-26 | "Know the mutant; kill the mutant." | +5 to Scrutiny tests | -3 Fellowship |
| 27-30 | "Even a man who has nothing can still offer his life." | Unremarkable talent | -3 Toughness |
| 31-33 | "If a job is worth doing it is worth dying for." | Frenzy talent | -5 to Dodge tests |
| 34-48 | "Only in death does duty end." | +1 Wound | -1 Fate point |
| 39-42 | "A mind without purpose will wander in dark places." | Blind Fighting talent | -3 Perception |
| 43-46 | "There are no civilians in the battle for survival." | +3 Weapon Skill | -5 to Barter/Evaluate tests |
| 47-50 | "Violence solves everything." | Street Fighting talent | -5 to Charm tests |
| 51-54 | "To war is human." | One primitive weapon training talent | -3 Intelligence |
| 55-58 | "Die if you must, but not with your spirit broken." | +5 to Fear tests | -1 Wound |
| 59-62 | "The gun is mightier than the sword." | +3 Ballistic Skill | -3 Weapon Skill |
| 63-66 | "Be a boon to your brothers and a bane to your enemies." | +3 Fellowship | -5 to Concealment tests |
| 67-70 | "Men must die so that Man endures." | +5 to Command tests | -3 Agility |
| 71-74 | "In the darkness, follow the light of Terra." | +3 Willpower | -3 Strength |
| 75-79 | "The only true fear is of dying with your duty not done." | Die Hard talent | -5 to Awareness tests |
| 80-85 | "Thought begets Heresy; Heresy begets Retribution." | +3 Strength | -5 to Logic tests |
| 86-90 | "The wise man learns from the deaths of others." | +5 to Awareness tests | -2 Initiative |
| 91-94 | "A suspicious mind is a healthy mind." | Paranoia talent | -5 to Carouse tests |
| 95-97 | "Trust in your fear." | +1 Fate point | -5 to Intimidate tests |
| 98-99 | "There is no substitute for zeal." | Iron Jaw talent | -5 to Silent Move tests |
| 00 | "Do not ask why you serve. Only ask how." | Fatigue penalty halved (to -5) | -5 to Command tests |
Latest Version: http://home.earthlink.net/~serpine/Imperial_Divination_Rebalanced-Serpine.html