Table 1-19: Imperial Divination (Rebalanced Edition) - 04/12/2008
        { Serpine - serpine@earthlink.net}

The following chart replaces the modifiers and talents provided by the original table in an attempt to improve variety, increase internal balance, and provide more potential role play hooks/challenges.

Roll d100 and compare to the results columns on the left.  Depending on the GM's guidelines for the campaign, this will usually indicate the advantage, or the disadvantage, or both (recommended) that the divination will apply.  Other ways to use the table could involve generating two divinations (one advantage and one disadvantage), assigning a percentage chance the result will be negative or positive, or even allowing the player to directly choose the result best fitting their character.

 

Results Divination Advantage Disadvantage
01 "Mutation without, corruption within." Minor Mutation (DHp334) +3 Corruption points
02-03 "Only the insane have strength enough to prosper. Only those who prosper may judge who is sane." +3 Perception +3 Insanity points
04-07 "Sins hidden in the heart turn all to decay." +5 to Carouse tests -5 to Corruption tests
08 "Innocence is an illusion." +5 to Deceive/Disguise tests -3 Willpower
09-11 "Dark dreams lie upon the heart." +5 to Forbidden Lore tests -5 to Fear tests
12-15 "The pain of the bullet is ecstasy compared to damnation." +3 Toughness -5 to Inquiry tests
16-18 "Kill the alien before it can speak its lies." Hatred - Xeno (choose one) talent -5 to Speak Language tests
19-21 "Truth is subjective." +3 Intelligence -5 to Scrutiny tests
22-26 "Know the mutant; kill the mutant." +5 to Scrutiny tests -3 Fellowship
27-30 "Even a man who has nothing can still offer his life." Unremarkable talent -3 Toughness
31-33 "If a job is worth doing it is worth dying for." Frenzy talent -5 to Dodge tests
34-48 "Only in death does duty end." +1 Wound -1 Fate point
39-42 "A mind without purpose will wander in dark places." Blind Fighting talent -3 Perception
43-46 "There are no civilians in the battle for survival." +3 Weapon Skill -5 to Barter/Evaluate tests
47-50 "Violence solves everything." Street Fighting talent -5 to Charm tests
51-54 "To war is human." One primitive weapon training talent -3 Intelligence
55-58 "Die if you must, but not with your spirit broken." +5 to Fear tests -1 Wound
59-62 "The gun is mightier than the sword." +3 Ballistic Skill -3 Weapon Skill
63-66 "Be a boon to your brothers and a bane to your enemies." +3 Fellowship -5 to Concealment tests
67-70 "Men must die so that Man endures." +5 to Command tests -3 Agility
71-74 "In the darkness, follow the light of Terra." +3 Willpower -3 Strength
75-79 "The only true fear is of dying with your duty not done." Die Hard talent -5 to Awareness tests
80-85 "Thought begets Heresy; Heresy begets Retribution." +3 Strength -5 to Logic tests
86-90 "The wise man learns from the deaths of others." +5 to Awareness tests -2 Initiative
91-94 "A suspicious mind is a healthy mind." Paranoia talent -5 to Carouse tests
95-97 "Trust in your fear." +1 Fate point -5 to Intimidate tests
98-99 "There is no substitute for zeal." Iron Jaw talent -5 to Silent Move tests
00 "Do not ask why you serve. Only ask how." Fatigue penalty halved (to -5) -5 to Command tests

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