Experimental Rune Player Skeleton For Milkshape 3D
by Gwynhala 07/04/2001
This is a Milkshape 3D version of the skeleton used by all player
models in Human Head's Rune video game. It's part of a Rune
model exporter plug-in I'm working on. The exporter isn't finished,
and I may have to tweak the skeleton a little before the final release,
so this is "use at your own risk".
If you're working on player models for Rune, and want to re-use all
of Ragnar's animations via the SubstituteMesh feature HumanHead added
to the engine, your model must use Ragnar's skeleton exactly.
No new bones or joints, and no changing proportions of any of the
bones.
Instructions: Open the file ExperimentalRunePlayerSkeleton.ms3d using
Milkshape, then import your mesh and assign verteces to each of the
joints. Make sure every vertex is assigned to exactly one joint. Don't
assign anything to joints named "Base", "base_xxx", or "attach_xxx".
Save your work under a different name, in Milkshape's format (.MS3D),
and sit tight until the exporter plug-in is released.
If you plan on doing custom animations, I can't guarantee they'll
work right using this skeleton (they might, I've just not finished
enough coding on the exporter to try animations). So, if you're
feeling adventurous, go ahead and start creating animations in
milkshape; if you're feeling conservative, wait for me to finish
the export plug-in.
Thanks!
Chris "Gwynhala" Burke
serotonin@earthlink.net
gwynhala@runenews.com