Experimental Rune Player Skeleton For Milkshape 3D
by Gwynhala 07/04/2001

This is a Milkshape 3D version of the skeleton used by all player models in Human Head's Rune video game. It's part of a Rune model exporter plug-in I'm working on. The exporter isn't finished, and I may have to tweak the skeleton a little before the final release, so this is "use at your own risk".

If you're working on player models for Rune, and want to re-use all of Ragnar's animations via the SubstituteMesh feature HumanHead added to the engine, your model must use Ragnar's skeleton exactly. No new bones or joints, and no changing proportions of any of the bones.

Instructions: Open the file ExperimentalRunePlayerSkeleton.ms3d using Milkshape, then import your mesh and assign verteces to each of the joints. Make sure every vertex is assigned to exactly one joint. Don't assign anything to joints named "Base", "base_xxx", or "attach_xxx". Save your work under a different name, in Milkshape's format (.MS3D), and sit tight until the exporter plug-in is released.

If you plan on doing custom animations, I can't guarantee they'll work right using this skeleton (they might, I've just not finished enough coding on the exporter to try animations). So, if you're feeling adventurous, go ahead and start creating animations in milkshape; if you're feeling conservative, wait for me to finish the export plug-in.

Thanks!

Chris "Gwynhala" Burke
serotonin@earthlink.net
gwynhala@runenews.com