1. COMPETITION
AREA 14m x14m (46’X46’) to 16m x
16m (52’X52’) The whole mat. Tatami
Contest Area 8m x8m (26’x26’) to 10m x 10m (33’x33’) [May be smaller for regional shiai.]
Danger Zone 1 meter wide (39.37” ) .The red border of the contest area.
Safety Area 3 meters. (10 feet). The mats outside the danger
zone. 4m (13 ft) adjoining safety
area.
Blue and White tape 10cm x 50cm (4”x20”) 4 meters (13’) apart.
Start Marks.
Free Zone 50 cm (20 inches) around the edge of the safety area. No
Tables, Chairs or Signage.
2. EQUIPMENT
Two sturdy lightweight judges’ chairs placed in opposite corners
of each competition area.
Judges flags (one blue, one white) in a holster attached to the
chair. Referee’s flags on table or rear chair.
Electronic Scoreboards preferred. Manual scoreboard must be at the table ready
in the event the electronic boards fail.
|
WHITE |
|
BLUE |
||||
|
0 |
1 |
0 |
1 |
0 |
0 |
|
|
WAZA-ARI |
YUKO |
KOKA |
WAZA-ARI |
YUKO |
KOKA |
|
|
Shido 3 |
Shido 2 |
Shido |
Shido 3 |
Shido 2u |
Shido |
|
Medical indicators: 2
markers- 1 cross and 2 crosses for each competitor to indicate medical exams.
(U.S.)
c. Time Clocks 1 clock for Contest
time. 1 clock for White Osaekomi. 1 clock for Blue Osaekomi.
1 extra clock for back up.
Must be used on conjunction with electronic clock. (redundant)
Table for Scoreboard and Timekeepers, Recorders (Scoreboard Operators) and List writers (Score sheets).
Spectators shall not be closer than 3 meters to the edge of the Competition Area.
3. UNIFORM Unsoiled without rent or tear. Soft cotton
and not too thick. Lapel 1cm thick max. 5cm wide.
Jacket- Sleeves to wrist or (5cm) 2"
above. (10-15cm) 4-6" of space from wrist to armpit.
Bottom of jacket
reaches closed fist (covers buttocks). Crosses 20cm in front.
Pants-
Cuffs to ankle or (5cm) 2" above. (10-15cm) 4-6" of
space from ankle to buttock.
Belt- 5cm (2”) wide, twice around, square knot, (20-30cm) 8-12
inches free ends.
Markings- Left chest patch
-100cm² (4”x4”) , Back patch 30cm x 30cm(12”x12”), Name (on belt, top
pants and bottom of
jacket. 3cm(1¼”) x
10cm(4”) and back of jacket 7cm (2¾“) x 30cm
(12”). Shoulder epaulets 5cm (2”) x 25cm (10”), Manufacturer’s logo 25cm² (2”x2”)
White tee shirt or white leotard- (female) No printing or design.
Jewelry- Must be removed. No taping earrings or rings.
First contestant called wear’s the Blue Judogi, the second the White
Judogi.
4. HYGIENE Hands & feet clean, Nails cut, Judogi clean, no foul
smells & no tears. Long hair tied back.
(One free tie back 2nd time shido.) Contestant does not comply, give kiken
gachi.
5.
REFEREES and OFFICIALS One referee & two judges assisted by timekeepers and
recorders.
6.
POSITION and FUNCTION of the REFEREE Stay within the Contest
Area. Check the area and equipment before the start of the contests. He shall
conduct the contest and administer the judgment.
7.
POSITION and FUNCTION of the JUDGES. Sit in chairs in opposite corners, signal on scores, outside,
osaekomi, penalties, (every decision) when disagreeing with referee. When
judges agree maintain gesture, stand after 5 seconds. All three different, if both below stand (middle score), if both
above stand, if one above and one below drop signals fast. Watch scoreboard, bring mistakes to the
attention of the referee. Stand if the
judge sees something the others do not. Do not preempt the referee’s
calls. Accompany player if s/he leaves
during a contest.* Remove chairs when
players come close (2 meters) or when Area closed.
* A female contestant must be accompanied by a female official, a
male contestant by a male official.
8.
GESTURES

Hold gestures for
3-5 seconds. 90 degree turn on all
score calls, so signal can be seen by all.
9.
LOCATION Tachi-waza(Standing)-When one foot touches out, its out. Throw out
-tori starts
throw in, remains in until the effect of the technique is clearly
apparent. (Can touch out during kake
(flight phase) of the throw. [Uke’s feet off the ground.] Sutemi more than half out invalid.
Ne-waza
(Groundwork) and Osaekomi (Holding)-When no part of either player is
in, it is out.
10. CONTEST DURATION 5 minutes for men and
women. Variations allowed for Juniors.
11. TIME OUT - Time between Matte and Hajime and Sonomama (Freeze)and
Yoshi shall not count.
12. TIME SIGNAL - Loud audible
device Varying sounds for multiple
competition areas.
13. OSAEKOMI TIME 1- 9 seconds
Kinsa 10-14.9 seconds
Koka
15-19.9 seconds Yuko 20-24.9
seconds Waza-ari 25
seconds Ippon
14. TECHNIQUE COINCIDING WITH THE TIME
SIGNAL Throw must start before or at bell.
15.
START OF THE CONTEST Referee and Judges must be in position
before the contestants arrive.
Referee must ensure the competitors
walk to the blue and white marks and bow
properly at those marks
and step forward from the mark to the
ready position. At the end, ensure the
competitors bow out properly.
16.
ENTRY INTO NE-WAZA a.
A contestant may go to the ground after a throw. b. If one contestant
falls, the other may take advantage
and go to the ground. c.
One contestant obtains some considerable
effect with shime or kansetsu waza
from the standing position may be taken to the ground.
d. One contestant applies a skillful takedown,
they may go to the ground.
e. When ever one contestant falls down not
covered by the proceeding subsections.
17. APPLICATION OF MATTE
a. When one or both contestants go outside. b. When one or both contestants perform a
prohibited act.
c. When one or both contestants
are injured or taken ill. d.
When a contestant must adjust their judogi.
e. When during ne-waza there is
no apparent progress. f.
One contestant regains a standing or semi-
standing position from ne-waza
bearing his opponent on his back. g. When one contest from ne-waza lifts
his opponent who is on his back with
his legs around any part of the standing contestant , clear of the mat.
h. When a contestant performs or
attempts to perform kansetsu or shime waza from the standing position
and the result is not sufficiently
apparent.
i. When the referee and judges or
Referee Commission (Jury) wishes to confer.
18.
SONOMAMA and YOSHI Freeze position. Only used in ne-waza. Yoshi (continue).
19.
END OF THE CONTEST "Soremade" (End of Contest) is
announced when Ippon, Waza-ari awasete
Ippon, Sogo gachi, Fusen and Kiken
gachi and Hansoku make are attained.
Scoreboard - Ippon beats waza-ari. One
waza-ari beats any number of yukos, one yuko beats any number
of kokas. One koka beats no recorded scores.
At the end of the regulation contest if the scores are even, a Golden Score (Sudden Death Overtime)
Contest will be held. It will
be held immediately after the regulation contest. The duration shall be the
same as the regulation contest. The
first called score or penalty wins. If there are no scores or it is even
at the end. Hantei will be
called and the flags used to determine the winner. (Only the action during the
Golden Score period will be taken into account.) Osaekomi goes to 25 seconds.
If tori has osaekomi for
11-24 seconds and commits a prohibited act himself, he loses by the
penalty.
HANTEI No score after Golden Score contest. Decision made on Kinsa
(Advantages-Attacks)
(quality vs quantity). Ensure proper execution of the Bow out
Procedure (step back to line, bow).
20. IPPON Throws with “control”,
“largely on the back” with “force” and “speed”. (Four elements)
Hold for 25 seconds. Gives up (taps twice or more or says “Maitta”.) from Osae, Shime or Kansetsu waza or is incapacitated by Shime or Kansetsu waza. Uke “bridging” score counts. In newaza, Matte called in error place players in original ne waza position (majority of three). Equivalence: Blue gets Hansoku Make, White Ippon
21.
WAZA-ARI AWASETE IPPON Two waza-ari make one ippon.
22. SOGO GACHI-Compound
win (Blue gets waza-ari, White gets shido 3)(Blue gets shido 3 then White
throws
for waza-ari.) Announce “Sogo gachi”
when indicating the winner.
23. WAZA-ARI (Almost Ippon) partially lacking 1 of the 4
elements. Osaekomi for 20-24.9 seconds.
Equivalence: Blue gets third shido, white immediately is given Waza-ari. (Yuko is removed.)
24. YUKO (Almost Waza-ari) partially lacking 2 of the 4 elements.
Landing on side. Osaekomi for 15-19.9
seconds. Equivalence: Blue gets
second shido, white immediately is given Yuko.(Koka is removed.)
25.
KOKA Thrown to the buttocks, back of the thigh or top of the
shoulder. Osaekomi for 10-14.9 seconds.
Equivalence: Blue gets first shido, white immediately is given Koka.
26.
OSAEKOMI When in the opinion of
the referee, one player holds the other with control and:
1. Uke's back (one or both shoulders) is/are on the
mat. 2. Tori is free of uke's legs
(controlled).
3. Tori is
pressing down on uke. 4. The hold is inside the contest area.
5. Tori is in the
kesa or shiho position. 6. Tori’s trunk (some part) must be on
(Control is
from the side, rear or top.) top of uke’s trunk (some part).
27. PROHIBITED
ACTS and PENALTIES There are 34 Prohibited Acts. There are two penalties.
SHIDO (Slight Infringement)1.
Avoid taking hold.(3-5
seconds) 2.
Defensive Posture.
(3-5 seconds) 3.
False Attack. 4.
5 seconds in Danger
Zone. 5.
Hold sleeve ends. (3-5
seconds) 6.
Fingers interlocked.
(3-5 seconds) 7.
Disarrange own gi. 8.
Pull down into
Ne-waza. (Hikkomi) 9.
Finger in opponent’s
sleeve or cuff or screw up. 10.
To take any grip other
than normal without attacking for 3-5 seconds. (Belt, 2 hands same side, one
handed, cross back grip, etc.) 11.
Non-combativity. (Approximately 25 seconds) 12.
Pistol Grip. (Immediately) |
13. Pocket Grip aka Cat’s
Paw Grip. (Immediately) 14. Leg grabbing from the standing position. (simult.) 15. Encircle the belt around an arm, etc. 16. To take the Judogi in the mouth. 17. To put a hand, arm, foot or leg directly on the opponent’s face. 18. To put a foot or leg in the opponent’s belt, gi. 19. To apply shime waza using the belt, bottom of the jacket or
using the fingers. 20. Go outside/Push outside. 21. To apply leg scissors to head, neck or trunk. 22. Kick to release a grip. (Kote
tataki) 23. To bend back the opponent’s fingers. |
HANSOKU MAKE (Grave Infringement)1.
Kawazu gake (entwine
leg, kick forward, fall back) 2.
Kansetsu anywhere
other than the elbow. 3.
To lift off and then
drive back into the mat. 4.
To reap the opponent’s
supporting leg from the inside during harai goshi, etc. (Kusabe gari) 5.
To disregard the referee’s
instructions. 6.
To make unnecessary
calls remarks or gestures to the opponent or referees. |
7.
Any action which may
injure, especially spine and/or Any action against the spirit of Judo. 8.
Standing waki gatame
(direct) (armpit one arm) 9.
Tori dives onto head. 10. Fall back upon opponent (Kata guruma, etc.) 11. Hard or metallic object.
Other than jewelry. (Remove jewelry during the contest.) |
When
the first shido is called, “Shido” is announced, the penalty is marked in the
Shido box on the Scoreboard. When the second shido penalty is called “Shido” is
announced, the penalty is marked in the Shido 2 box on the Scoreboard. When the third shido is called “Shido” is
announced, the penalty is marked in the Shido 3 box. When the fourth shido is
called by the referee (conference). If the referee and one judge agree (no
conference). If the judges call the fourth shido (no conference). Handled with
Indirect Hansoku Make procedure. Direct
Hansoku Make out of the Competition.
Indirect Hansoku Make (build up) (4 shido) just out of the contest..
Direct
Hansoku Make, conference required. Only one penalty for each contestant may be
displayed at any time.
28.
DEFAULT AND WITHDRAWAL Default (Fusen gachi) Not showing up. (Out
of the competition.)
When awarding the winner, announce “Fusen gachi” or “Kiken gachi”.
29.
INJURY, ILLNESS OR ACCIDENT
(U.S.)
Injury: Injured contestant’s fault, injured contestant loses. Uninjured contestant’s fault uninjured
contestant loses. It is impossible to determine fault, injured contestant loses.
Sickness: If a contestant becomes
sick, they lose the contest. (vomit, etc.)
Accident: Injury caused by an
outside influence (lamp falling off the ceiling, etc.) call hiki wake.
Refight if injured contestant can within a reasonable timeframe.
If injured contestant cannot, s/he loses.
1.
Minor injury Bloody nose, ripped nail, groin injury,
bleeding wound. Covered as Medical Examination.
2.
Examination 1 & 2 Can
player continue to play? No
manipulation. Third Exam competitor
loses.
3.
Treatment (Free examination)
Cause of injury, other player. May bandage or tape, nothing else.
30.
SITUATIONS NOT COVERED BY THE RULES
Consult Referee Commission
(Jury)
SPECIAL
RULES - 13-up Shime waza (Choking techniques) 17 and up or Senior Sankyu and above
Kansetsu waza (Armlock techniques) Contests 2,3,4,5
minutes.
Copy Safe ` Richard Celotto/ October 2003