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Legend
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EX = Excellent
VG
= Very Good
AV = Average
FR
= Fair
PR
= Poor
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Offensive Ratings
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Bunting
These
ratings indicate the player's bunting ability. The Bunt for Hit
reflects the ability to bunt for a base hit with the bases empty or
with two outs. The Sacrifice Bunt rating reflects the ability to
successfully advance a runner with a sacrifice or a squeeze bunt.
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Running
This
rating measures the player's ability to take extra bases on singles,
doubles, and caught fly balls. It measures both running speed and the
players' judgment about when to take the extra base. Some slow runners
have good ratings because they know when to try for the extra base.
Some fast runners may have low ratings because they gamble too much
and get thrown out often.
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Jump
This
rating measures the player's ability to get a good lead on a steal
attempt.
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Stealing
This
rating measures the player's ability to steal a base with a good lead.
Excellent stealing ratings are reserved for players who succeed at
least 83% of the time. Average stealers are successful about 67% of
the time. Poor stealers are thrown out more than half the time.
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Hitter Type
This
rating indicates whether the batter is a pull hitter (p) or a spray
hitter (h).
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Power
This
rating indicates how well a player hits for power against left- and
right-handed pitching. This is for information purposes only.
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Clutch Hitting
This
rating indicates whether the batter is especially tough in late-inning
situations where the score is close. A great clutch hitter is rated as
a Terror, while others are Normal.
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Pitching Ratings
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Durability For a Starting
Pitcher
This
rating is used to determine how quickly the starting pitcher in a game
gets tired. A player who was not used as a starter in real life does
not have a rating; if he is used as a starter in DMB, he tires more
quickly than a player with a PR rating.
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Holding Runners Close
This
rating indicates a pitcher's ability to hold runners close on steal
attempts.
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Balk Rating
This
number indicates how frequently a pitcher will commit a balk. It is
expressed as a percentage, with 100 indicating a pitcher who balks at
the average rate for his league.
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Wild Pitch Rating
This
number indicates how often a pitcher throws a wild pitch when there
are runners on base. The wild pitch rating tends to range from 0 to 60
with an average of 15.
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Ground Ball Rating
This
rating is not used to determine the result of any play. This number
accurately reflects the pitcher's ability to cause ground balls.
Together with the number of ground ball double plays made while this
pitcher was in the game, you can use this rating to assess your chance
of getting out of a tough situation with a ground ball double play.
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Getting Out of a Jam
This
rating indicates whether the pitcher is especially tough in
late-inning with the score very close. Pitchers are rated as Super,
Tough or Normal.
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Defensive Ratings
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Fielding Range
This
rating indicates a player's ability to reach balls hit in his
direction.
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Error Rating
This
rating is a percentage indicating how this player's error rate
compares to the average fielder at his position in the era in which he
played. A rating of 100 means the player is average. A player who
makes only 50% as many errors as his peers is rated 50.
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Outfielder Throwing
The
strength and accuracy of an outfielder's throwing arm are indicated in
this rating. This rating is used whenever a runner tries to take an
extra base on a single, double or fly ball.
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Catcher Throwing
This
rating indicates the strength and accuracy of the catcher's throwing
arm. It is used whenever a runner tries to steal second or third.
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Passed Ball
This
number indicates how many times a catcher will allow a passed ball in
1,000 plate appearances with runners on base. The rating is similar to
that for wild pitch ratings for pitchers.
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