
This Total Conversion has been around
for almost 3 years now (and it's still not done!) Here's a look at
what it used to be like.
The Beginning (Quake1 3rd person perspective):




During this period the TC was going
to be 3rd person perspective and be very similar to CastleVania 2, like
an adventure/RPG. I had a whole town complete with townspeople that
talked. I also had day & night changing and snow effects.
A New Direction (Quake2 development):


When Quake2 came out I decided
to convert the TC over to it, but still keep the Q1 version. With
Q2 I was able to create a better display meter, but that's about it.
It was too much work doing both versions so I dropped this one before a
demo version even got out. Check out Blood
Thirst to see something even cooler.
A Return to Quake1:

With just Q1 to worry about I was
able to make better progress. With the Artificial Intelligence skills
I picked up working on the Stool Pigeon, I started work on making Bosses.
What its Like Now:
I changed it to a side-scroller to keep it more like the original NES versions. It is very similar to CastleVania 1 and 2 for the NES now. If enough people still want to check out the old 3rd person perspective version, I might post it back up, but it will be "as is".