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April
24th, 2005
Here's the latest shot of the normal mapped
player model and the low-poly version of the
face. I'm still working on the skin, but it's coming along nicely.
I'm also going to be posting a small package with the old 3d free roaming
version of the game later this week.
February 28th, 2005
I've been working on a new
Player
Model and it's not too bad so far.
I was thinking of reducing the polys before it goes into the game, but then
I decided to try something different. With a little work I was able
to add normal mapping to the engine so now I can actually boost the polycount
as high as I want and preserve all that high detail when using a low poly
version of the model, like Doom 3. In addition to normal mapped models,
the game now has
bump mapping and offset mapping on the wall textures, so the next release
is going to be looking a hell of a lot better!
January 9th, 2005
Here is the new homepage for Jackal.
Here is a vid comparing the NES Castlevania with my remake.
Here
is a vid showing some of the early development of Castlevania from back when
it was a free roaming 3d RPG.
 
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