the castlevania total conversion  

24th, 2005

Here's the latest shot of the normal mapped player model and the low-poly version of the face. I'm still working on the skin, but it's coming along nicely. I'm also going to be posting a small package with the old 3d free roaming version of the game later this week.

February 28th, 2005

I've been working on a new Player Model and it's not too bad so far. I was thinking of reducing the polys before it goes into the game, but then I decided to try something different.  With a little work I was able to add normal mapping to the engine so now I can actually boost the polycount as high as I want and preserve all that high detail when using a low poly version of the model, like Doom 3.  In addition to normal mapped models, the game now has bump mapping and offset mapping on the wall textures, so the next release is going to be looking a hell of a lot better!

  January 9th, 2005

               Here is the new homepage for Jackal. Here is a vid comparing the NES Castlevania with my remake.  Here  is a vid showing some of the early development of Castlevania from back when it was a free roaming 3d RPG.