Microsoft, Monolith, Real Networks, NBBJ, wireframes, prototypes, 'look and feel", branding, social user interface, GUI, usability, quality assurance, tv & remote control, gaming platform and a little xml
a few frames from an animated user flow study for internet radio
Pictured above, MS MasteringSeries is a set of learning tools designed for developers to aid in learning specific MS products.
l was on a small team where we animated explanations of the concepts taught in the products MS Access and Visual C++ .
In ~ 2001, HPand RealNetworks introduced the (first) internet-ready set-top media box for TV. Activated by remote control, this product could mix a playlist of music tracks from your own CD Library or from an internet media downloading dock. This media center provides access to media events, liner note info, suggested artists, online shopping and more.
Shown here is the top level (console) of the fully functional prototype. I provided and laid out all graphics and studies for client presentation. Standards of TV monitors' display issues were in consideration -- especially readability of text for song titles and live text,
(Members of the development team made great splash screen content! )
When at Microsoft, I created a few avator designs for the Advanced Technology department -- the one shown here is "T.Ruth", created for use in the dev cycles of V-Chat ~1995.
Served as 2d/3d artist and UI designer for a few light puzzle games for Monolith Productions. These Arcade style (using joysticks), designed for all ages, were running smoothy on the new Direct Arcade Software distributed by National Amusement Network, Inc (NANI) ~1997
MS Great Greetings
In ~1996, I and 2 others rec'd patent awards for our User Interface work on this innovative and fun BOB add-on product. It allowed home users to create full color, personalized greeting cards on their home computer. This 'greeting card maker' has continued to evolve into a multi-media product with Hallmark featuring amusing greeting card content utilizing sound and animation.
From 2000 - 2002, I served as "Graphic UI designer" for the RealPlayer interface for use with TV monitor/remote control and the PlayStation2 gaming platform. Using Freehand, Flash, Photoshop, and 3dStudio Max, I created protoptypes, wireframes, conceptual sketches, and provided new icons based on the RealOne Player branding and direction.
Microsoft Bob -- GUI /SUI
In 1992-1995, I worked with a very forward-thinking team of fun, savvy and experimental developers, visonaries, and program managers. Hired for my vector drawing skills and creative thinking, I developed ~ 50% of all User Interface illustrations and end-user resizable elements in the product. This revolutionary Graphical User Interface "platform", MS Bob1.0, shipped in 1995. Also, at that time, the Social User Interface concept (the characterized 'helper Wizard' )was born--SUI. My responsibilities on BOB were to create all user-input application screens, backgrounds, imagery for a full 'alternative' home style,and to be a valuable asset on the team in brainstorming and usability sessions.
click on the image below for a bit of press ...
I served as consultant with the retail division of NBBJarchitecture.
Using Freehand/ Flash, I created a number of conceptual ideas and task -oriented protoptypes for Touch N Shop Kiosk online shopping. Prototyped for use in Airports and other public waiting places.
Microsoft Digital Backlot.
As a graphical resource for this full service in-house studio, I worked on a variety of design & animation projects , including a few voice -over recordings.