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Warhammer Seige
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Warhammer Seige

In order to fight a seige - you need a fortress to battle over.  A couple of years ago, we played a map campaign, and I ended up being the defender in a seige with my goblin force.  So I built a goblin fortress.  And here it is.

Goblin Fortress
fortress.JPG
The entire modular fortress, set up as your basic four walls, four towers in the corners, and one main gate (with drawbridge).
Modular Walls - front
wallsfront.JPG
There are four modular walls, each 12" long and about 6" high. One of the walls has a drawbridge/gate in it, that opens and closes. Ropes (twine) is used to secure it. The opening has steps to allow for figures to more easily move over it.
Modular Walls - Back
wallsback.JPG
Each wall also has a full 2" rampart - big enough for two rows of infantry models. The ramparts actually extend a bit back from the walls themselves, forming a bit of a lip. The walls are about 1" thick, and are covered with trophies of the goblins conquest.
Towers
towers1.JPG
The four towers are interchangeable. They are not quite square though - their bases are old GW figure boxes. They do fit artillery pieces on the top quite nicely. The mini-diorama base for the goblin bolt throwers slips right in.
Towers (another view)
towers2.JPG
Each tower also has four doorways, two that are at the level of the ramparts and two on ground level. So just be careful that you don't put a door on the outside when setting it up. I've though about making some type of covering for the doorways, but have yet to get around to it.
Tower War Machines
towerartillery.JPG
The flat, rectangular tower top was designed to easily allow for war machines - and works quite well!
Front Gate - Closed
gateclosed.JPG
Most of the focus of a seige game is on the gateway - as this is the weakest point of the fortress, so strategically the most important.
Gate - Open
gateopen.JPG
The ability to open the gateway makes it so the model can open up when the gates are opened, or when they eventually fall to the attackers. The ropes used to hold it close now look better, and look like they are used to lower the drawbridge.
Gate - Back
gateback.JPG
The rampart on the gate is the same as on the other walls - long enough to hold 15 20mm based figures. The gateway is large enough for three 40mm based figures to move through it - so large enough for a standard warhammer regiment.
Gate - size perspective
gatefigures.JPG
A shot of the gate, with goblins on the ramparts, giants next to it, and river trolls in the gateway. This helps to give a perspective on the size of everything.
Corner
corner.JPG
Just a picture to show how the towers and walls fit together. The doors open to the ramparts, and to the ground below. Access to the walls would be through the towers.
Seige Tower
Stowerclosed.JPG
The best way to assault a fortress is to go over it - and you do that in a seige tower. This is designed to match the fortess, and like a real one, has a protective shield that is lowered to become a bridge once the tower reaches it's destination.
Seige Tower - Open
Stoweropen.JPG
Opening the seige tower allows the attackers to cross over, and deprives the defendants of any of the benefits of the walls.
Seige Tower - back
Stowerback.JPG
The back of the tower has a ladder and two levels. Technically, a tower is allowed to hold up to 8 models from the unit that is pushing it - so I made room to put figures in here.
Seige Tower Attacking
towerattackfront.JPG
Here is the tower attacking a wall - gobbo on gobbo action! Only two models at a time can attack from a tower, but that is often all that is needed to take a wall.
Seige Tower Attack 2
towerattackback.JPG
The attacker view of the seige tower crushing the defenders on the walls.
Unfinished Seige Tower
blacktower.JPG
I built and primed up a second tower - this is more solid, with spikes. It was intended to go with my son's Vampire Counts army. It is functional, but I never finished it.
Ladders
ladders1.JPG
Seige towers are limited to 1 per 1000 pts - so what do you do with the rest of your units? They use ladders to scale the walls. Cheaper (pointwise), but you get no advantages from ladders, so it is much harder to take a wall.
Carrying ladders
ladders2.JPG
The ladders have to be carried by the troops to get to the walls. I have made a dozen ladders for use in the game.
Log Ram
logram.JPG
So what do you do when you can't get over the walls? You bring them down - especially the gates. Lograms are the cheapest way to do this, carrying them up to the gate and pounding on it. But you are very vulnerable to any attacks from above.
Battering Ram - front
ramfront.JPG
A battering ram is a log ram, suspended in a covered frame, on wheels. It has the advantage of protecting those who push it as if they had a ward save.
Battering Ram - side
ramside.JPG
A shot to show the side of the battering ram in relation to some goblins.
Battering Ram - attacking
ramback.JPG
The battering ram attacking the gate, with the gobbos who are pushing. That gate will be down in no time!
Mantlets
mantlets.JPG
The last piece(s) for seige attackers (you can't really model individual grappling hooks) are mantlets - basically big shields that archers can hide behind and try to shoot the defenders from the walls. They also allow troops to start the game close to the fortress.

Let me know what you think!

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