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Goblin Fortress
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The entire modular fortress, set up as your basic four walls, four towers in the corners, and one main gate (with drawbridge).
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Modular Walls - front
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There are four modular walls, each 12" long and about 6" high. One of the walls has a drawbridge/gate in it, that opens and
closes. Ropes (twine) is used to secure it. The opening has steps to allow for figures to more easily move over it.
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Modular Walls - Back
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Each wall also has a full 2" rampart - big enough for two rows of infantry models. The ramparts actually extend a bit back
from the walls themselves, forming a bit of a lip. The walls are about 1" thick, and are covered with trophies of the goblins
conquest.
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Towers
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The four towers are interchangeable. They are not quite square though - their bases are old GW figure boxes. They do fit
artillery pieces on the top quite nicely. The mini-diorama base for the goblin bolt throwers slips right in.
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Towers (another view)
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Each tower also has four doorways, two that are at the level of the ramparts and two on ground level. So just be careful
that you don't put a door on the outside when setting it up. I've though about making some type of covering for the doorways,
but have yet to get around to it.
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Tower War Machines
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The flat, rectangular tower top was designed to easily allow for war machines - and works quite well!
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Front Gate - Closed
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Most of the focus of a seige game is on the gateway - as this is the weakest point of the fortress, so strategically the most
important.
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Gate - Open
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The ability to open the gateway makes it so the model can open up when the gates are opened, or when they eventually fall
to the attackers. The ropes used to hold it close now look better, and look like they are used to lower the drawbridge.
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Gate - Back
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The rampart on the gate is the same as on the other walls - long enough to hold 15 20mm based figures. The gateway is large
enough for three 40mm based figures to move through it - so large enough for a standard warhammer regiment.
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Gate - size perspective
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A shot of the gate, with goblins on the ramparts, giants next to it, and river trolls in the gateway. This helps to give
a perspective on the size of everything.
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Corner
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Just a picture to show how the towers and walls fit together. The doors open to the ramparts, and to the ground below. Access
to the walls would be through the towers.
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Seige Tower
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The best way to assault a fortress is to go over it - and you do that in a seige tower. This is designed to match the fortess,
and like a real one, has a protective shield that is lowered to become a bridge once the tower reaches it's destination.
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Seige Tower - Open
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Opening the seige tower allows the attackers to cross over, and deprives the defendants of any of the benefits of the walls.
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Seige Tower - back
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The back of the tower has a ladder and two levels. Technically, a tower is allowed to hold up to 8 models from the unit that
is pushing it - so I made room to put figures in here.
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Seige Tower Attacking
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Here is the tower attacking a wall - gobbo on gobbo action! Only two models at a time can attack from a tower, but that is
often all that is needed to take a wall.
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Seige Tower Attack 2
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The attacker view of the seige tower crushing the defenders on the walls.
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Unfinished Seige Tower
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I built and primed up a second tower - this is more solid, with spikes. It was intended to go with my son's Vampire Counts
army. It is functional, but I never finished it.
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Ladders
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Seige towers are limited to 1 per 1000 pts - so what do you do with the rest of your units? They use ladders to scale the
walls. Cheaper (pointwise), but you get no advantages from ladders, so it is much harder to take a wall.
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Carrying ladders
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The ladders have to be carried by the troops to get to the walls. I have made a dozen ladders for use in the game.
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Log Ram
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So what do you do when you can't get over the walls? You bring them down - especially the gates. Lograms are the cheapest
way to do this, carrying them up to the gate and pounding on it. But you are very vulnerable to any attacks from above.
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Battering Ram - front
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A battering ram is a log ram, suspended in a covered frame, on wheels. It has the advantage of protecting those who push
it as if they had a ward save.
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Battering Ram - side
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A shot to show the side of the battering ram in relation to some goblins.
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Battering Ram - attacking
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The battering ram attacking the gate, with the gobbos who are pushing. That gate will be down in no time!
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Mantlets
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The last piece(s) for seige attackers (you can't really model individual grappling hooks) are mantlets - basically big shields
that archers can hide behind and try to shoot the defenders from the walls. They also allow troops to start the game close
to the fortress.
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