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Painting Mid Nor Scourge Bearer Statue Pg 2
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Lastly, a coat of gloss clearcoat was applied to the glass. This is something I got from armorcast - but it smells just like future floor was, and has the same consistency, and works just the same - so I suspect that is what is in this little bottle (with the hand typed label and all). So I figure the lantern is now done.
head1.jpg
Now the highlight on the head, specifically the skull cap. But first finish the horns with a final highlight of bone white. The first highlight for the skull was a 1-1 of vallejo sombre grey and citadel Codex Grey. And one note - citadel and vallejo game color paints DO NOT mix well - especailly when thinned. So I'm planning on migrating completely to vallejo - but I'm not going to throw out what the citadel paints I already have.
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Then a 1 - 3 mix of sombre grey to fortress grey.
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Next a thin coat of codex grey.
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A 1-1 mix of codex grey to fortress grey.
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Finally, a last thin coat of straight fortress grey. One note - highlighting such a large blank area is a bit of a challenge - things a bit easier with SOME kind of texture to give you shading.
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Ok, the first 'setback'. This took several tries to get any kind of color I liked on the skin. The base was sombre grey - a bluish grey. I wanted the skin to be more blue, but not a bright blue. The first highlight was to mix in magic blue. I tried to add more - a 1-1 mix, and it was way too blue. It turns out that vallejo electric blue is a much better mix to get what I wanted. So this is 1-1 sombre grey to electric blue for highlight.
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I'm not sure how much it shows, but the back shoulders are where the attempts at other colors went. Not quite sure if I need another highlight on the skin or not - I don't want to get too blue or too light. A bit of a quandry.
doll.jpg
I did the skin of the doll with the same mix.
skin1.jpg
Add another highlight to the skin - this one using a 1 - 3 mix of sombre grey to electric blue. This was mainly put on the facial details, and the hands. Afterward I realized that the dolls lips should appear chapped and split, so I washed them in blood red, and then re-highlighted them with the same mix.
metal.jpg
The metal on the belt and the locks was then highlighted using citadel chainmail. I also did this to the blade, but didn't like the result - for the way it is eaten away it was simply much too clean. I also added a hightlight of catachan green to the patch, and gave the skirt another hightlight of desert yellow.
bandage.jpg
The bandages received a highlight of bleached bone.
staff.jpg
The wrap on the staff got a highlight of citadel snakebite leather. The fingernails got a base of codex grey, then an arc of fortress grey (you know, that lighter part of you nail at the back). Finally, I used straight black to line the edge of the nails and add some chips and cracks. That was something that bothered me about the sculpt - this rotted, possessed dwarf who looked like he had a manicure.
blade1.jpg
So, to start over on the blade I re-based it in straight black.
blade2.jpg
Next was to stipple the blade using charred brown. Stippling is done by cutting a VERY old brush down to about a quarter of an inch of bristles. You then get paint and wipe it off (like overbrushing) and dot the surface with the color to give it a random pattern. This can also work well for painting camo patterns as well as rust.
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Next, stipple the blade with beasty brown and parasite brown. Unfortunately I did this backward, but since it is a random pattern it still works ok.
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The last stipple was with citadel fiery orange.
blade5.jpg
The next step is to drybrush chainmail over the entire blade. This affect leaves the ruse in the dents and grooves, but not on the areas that tend to get scraped clean by use.
scab1.jpg
Next I decided to detail the sores. First, I repainted them with citadel dark angels green. I had thought to do them originally in reds and blues and purples, but I think the green ends up with a more diseased look that I want.
scab2.jpg
Then I added citadel red gore into the recesses where I wanted to show the open sores.
scab3.jpg
I then did a thin wash of red gore around the edge of each of the sores. Unfortunately my hand isn't always as steady as I would like, and I then had to go and make some corrections around these as well, to keep this to a thin line and not splotches.
scab4.jpg
I used citadel catachan green for the first highlight, and then a 1-1 mix of catachan green and citadel rotten flesh for the next. Finally, the blisters were picked out in rotten flesh.
scab5.jpg
Then a final thin black wash to darken the area a bit and make it look a bit more rotten and deseased (it was looking a little too clean for me).
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More hightlights. Snakebite leather was used on the staff, as well as the arm of the doll. Bubonic brown on the doll leg over the vomit brown - I wanted this to be the color of the end of the arms and legs instead. Vermin brown on he doll arm. Beasty Brown on the collar and belt. The a mix of vallejo cobra leather & plague brown (vallejo is much easier to mix as you can measure a drop at a time) 2-1, then 1-1, then straight plague brown.
hl2b.jpg
Vomit brown was used on the ends of the dolls arms and legs, as well as the doll head on the belt. Red Gore on teh doll leg, arm and heart. I didn't like the color of the doll body on his back, so I lightened it with a mix of 2-1 catachan green to goblin green, then a 1-1 mix. Desert yellow was again applied to the skirt and the hump of the doll.
hl3f.jpg
More highlights. Once more I went over the stitches with bleached bone. These seem to be a magnet for needing corrections - every time I look at them I find more places to fix on the stitches *sigh*. The beards were both given a coat of vallejo scar red.
hl3b.jpg
The bone fragments in the dolls arms got bleached bone. Citadel hawk turquoise was used as the first highlight on the dolls scull cap and the others cape. Midnight blue on the doll leg as well.

Painting Mid Nor Scourge Bearer Statue Pg 1

Painting Mid Nor Scourge Bearer Statue Pg 3

Let me know what you think!

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