Words of Wisdom
FIVE MOST DANGEROUS THINGS IN THE MARINE CORPS
1. A Private saying, "I learned this in Basic..."
2.
A Sergeant saying, "Trust me, sir..."
3. A Second Lieutenant saying, "Based upon my experience..."
4. A
Captain saying, "I was just thinking..."
5. A Warrant Officer chuckling, "Watch this shit..."
Two
privates stationed at New River were handed shovels and told to bury a
large, dead animal. While digging they got
into an argument about what they were
burying. "This here's a big mule!" "This ain't no mule, this here's a
donkey."
"Mule!" "Donkey!" Well, this went on for a while until the camp chaplain
came by. "What are you boys doing?" "We're
diggin' a grave for this mule."
"Donkey, dammit!" The chaplain cut in, "Boys, this isn't either one, it's an ass."
An
hour later, the camp commander came up and said, "What are you men doing,
digging a foxhole?" "No sir. We're diggin'
an asshole."
RULES
OF COMBAT
* If the enemy
is in range, so are you.
* Incoming fire has the right of way.
* Don't look conspicuous: it draws fire.
*
There is always a way.
* The easy way is always mined.
* Try to look unimportant, they may be low on ammo.
*
Professionals are predictable, it's the amateurs that are dangerous.
* The enemy invariably attacks on one of two
occasions: When you're ready for
them and when you're not ready for them.
* Teamwork is essential; it gives
the enemy someone else to shoot at.
* If you can't remember, the claymore is pointed at you.
* If your attack
is going well, you have walked into an ambush.
* Don't draw fire, it irritates the people around you.
*
The only thing more accurate than incoming enemy fire is incoming friendly
fire.
* When the pin is pulled,
Mr. Grenade is not our friend.
* When in doubt empty the magazine.
* Never share a fox hole with anyone
braver than you.
* Anything you do can get you shot. Including doing nothing.
* Make it too tough for the
enemy to get in and you can't get out.
* Mines are equal opportunity weapons.
* A Purple Heart just proves
that you were smart enough to think of a plan,
stupid enough to try it, and lucky enough to survive.
* Don't
ever be the first, don't ever be the last and don't ever volunteer to
do anything.
* The quartermaster has
only two sizes: too large and too small.
* Five second fuses only last three seconds.
* It is generally
inadvisable to eject directly over the area you just
bombed.
* The enemy diversion you have been ignoring
will be the main attack.
* A "sucking chest wound" is nature's way of telling you to slow down.
* If you're
short of everything but the enemy, you're in a combat zone.
* When you have secured an area, don't forget to tell
the enemy.
* Never forget that your weapon is made by the lowest bidder.
* If it's stupid but works, it
isn't stupid.
Author Unknown
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