AMA FAST COMBAT- the original, all-out, fire breather-- 120 mph.
Any plane, any engine, instant starts,
cutting the streamer string wins the match. Air time and cuts are used
as tie breakers if no kill is scored.
SPEED LIMIT COMBAT- a
more laidback combat event. Most areas use the AMA 75 mph
rule. With slower planes fuel shutoffs are not required and the
planes a less dangerous. Three major variations- with a
kill, same as fast. The Midwest version- no killl, cuts count 100
pts, and no midair rules. The East Coast/Formula GX rules where
the pilots all fly at least 4 times, cumulative points are used for
scoring, and there is a clean match bonus to encourage safe, fun flying.
HALF-A COMBAT- a mini version of
fast with smaller planes, thinner streamers, but all the action.
FAI COMBAT- F2D- the International class, a European
version of Slow. 15 size(2.5 cc) engines with a 4 mm. intake
tend to fly about 80-90 mph. Cutting the string doesn't end the
match. The pilots can use 2 planes, lines, and handles. This results in
lots of additional rules, regulations, and penalties. The planes are
outstanding flyers though. Give 'em a try.
AMA SLOW COMBAT- an obsolete
event. Slightly slower, much heavier planes. They have to be 24
inches long and use a suction fuel system. Only 100 mph. Cutting the
string doesn't end the match, so pilots fly longer matches,
get really close, and have lots of midair collisions.
R/C COMBAT- 1/12 scale WW II
models ( AMA event 704). Little scale models for combat.
R/C COMBAT- anything goes. Various clubs fly everything from Ugly
Sticks to plastic trainers to all-out combat planes. Rules go from
"bash 'em out of the sky" to similar to AMA Fast Combat(c/l).
Biggest draws lately(2004) are SSC(Slow Survivable Combat) for 15's and
Class B open for under .30 engines.