Card game for 2+ players.
Simulation of the French Revolution (starting 1789).
The first player to accumulate 10 Reform points is able to consolidate the Revolution and wins the game.
Players share a common deck.
The most ‘French’ player begins as the Leader of the Revolution.
Each turn has 4 phases:
In each Phase, play goes counterclockwise around the table once.
Each player fills their hand to 10 cards.
If the deck runs out, shuffle the discard pile and draw from it.
The current Leader of the revolution may play Oppression cards. He cannot play Unrest or Tactics cards.
Other players may play Unrest cards and at least one Tactics card. A player cannot play an Unrest card without playing a Tactics card.
The player that plays the most Oppression or Unrest cards wins the turn and becomes the new Leader of the Revolution. In the case of a tie, the current Leader retains his position.
The current Leader of the Revolution may play Reform cards.
This player gets 1 Reform Point for every Reform card played.
Other players may play Anti-Revolutionary cards to negate Reform cards on a one to one basis.
Players may discard any cards from their hand that they do not want.
Card List for FRENCH REVOLUTION
French Revolution History
18th Century History
History of the French Revolution. from Infoplease
Internet Modern History Sourcebook: The French Revolution
Games in AGR:
CULTURE & CONQUEST by Lloyd Krassner. 2.2
DURABLE GOODS by Lloyd Krassner. 3.1
GUILD MASTER by Lloyd Krassner. 3.1
Using Guild Master by Aaron Dalton. 3.1
Review of Warp Spawn Games. 5.1
Warp Spawn Games
AGR TITLE PAGE
History of Basketball Course Outline by Peter L. de Rosa
AGR HOME PAGE