AGE OF IRON

900 B.C. SCENARIO INSTRUCTIONS

Players and Order of Play:

1. Egypt receives 15 Resource Factors per turn
2. Assyria receives 25 Resource Factors per turn.
3. Lydia receives 10 Resource Factors per turn.
4. Babylon receives 15 Resource Factors per turn.
5. Medes receives 15 Resource Factors per turn

Egypt Assyria Lydia (includes Phrygia)
5 VPs per Civilization Level completed 2 VPs per Civilization Level completed 5 VPs per Civilization Level completed
Trade Good: Grain (G) Trade Good: Tin (T) Tade Good: Iron (I)
No Assyrian Presence in Egypt 6 VPs Presence in Egypt 2 VPs Presence in Ionia 6 VPs
Presence in Ionia 1 VP No Babylonian or Median Presence in Assyria 6 VPs Presence in Anatolia 6 VPs
Presence in Syria 5 VPs Presence in Babylon 4 VPs Presence in Cappadocia 5 VPs
Presence in Palestine 6 VPs Presence in Cilicia 2 VPs Presence in Cilicia 3 VPs
Presence in Nubia 2 VPs Presence in Syria 5 VPs
Presence in Palestine 3 VPs
Presence in Urartu 5 VPs
Presence in Sumer 1 VP
Presence in Elam 1 VP

Babylon (Chaldeans) Medes
4 VPs per Civilization Level completed 3 VPs per Civilization Level completed
Trade Good: Wool (W) Trade Good: Copper (C)
Presence in Assyria 4 VPs Presence in Assyria 6 VPs
No Assyrian Presence in Babylon 6 VPs Presence in Medes 3 VPs
Presence in Syria 4 VPs Presence in Anatolia 2 VPs
Presence in Palestine 2 VPs Presence in Cappadochia 4 VPs
Presence in Sumer 4 VPs Presence in Cilicia 2 VPs
Presence in Elam 3 VPs Presence in Scythia 2 VPs
Presence in Urartu 5 VPs
Presence in Elam 2 VPs

Trade Goods

1 Commodity Type: 0 VPs
2 Commodity Types: 3 VPs
3 Commodity Types: 6 VPs
4 Commodity Types: 10 VPs
5 Commodity Types: 15 VPs


Rules
1800 B.C. Scenario: Instructions, Charts
900 B.C. Scenario: Charts
Chronology. (from Ancient Near East)


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