AGE OF IRON

1800 B.C. SCENARIO INSTRUCTIONS

Players and Order of Play:

1. Egypt receives 20 Resource Factors per turn
2. Hittites receive 20 Resource Factors per turn.
3. Assyria receives 25 Resource Factors per turn.
4. Babylon receives 20 Resource Factors per turn.

Egypt Hittites
4 VPs per Civilization Level completed 4 VPs per Civilization Level completed
Trade Good: Grain (G) Trade Good: Iron (I)
Presence in Egypt 2 VPs Presence in Babylon 2 VPs
Presence in Syria 4 VPs Presence in Syria 5 VPs
Presence in Phoenicia 4 VPs Presence in Phoenicia 3 VPs
Presence in Palestine 4 VPs Presence in Ionia 2 VPs
Presence in Nubia 1 VP Presence in Mitanni 3 VPs

Assyria Babylon (including Kassites)
3 VPs per Civilization Level completed 4 VPs per Civilization Level completed
Trade Good: Tin (T) Trade Good: Wool (W)
Presence in Babylon 6 VPs Presence in Assyria 2 VPs
Presence in Syria 3 VPs No Hittite or Assyrian Presence in Babylon 5 VPs
Presence in Phoenica 2 VPs Presence in Mitanni 2 VPs
Presence in Mitanni 6 VPs Presence in Sumer 4 VPs
Presence in Sumer 3 VPs Presence in Elam 2 VPs

Trade Points

1 Commodity Type: 0 VPs
2 Commodity Types: 3 VPs
3 Commodity Types: 6 VPs
4 Commodity Types: 10 VPs


Rules
1800 B.C. Scenario: Charts
900 B.C. Scenario: Instructions, Charts
Chronology. (from Ancient Near East)


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