ANCIENT NEAR EAST

900 B.C. SCENARIO INSTRUCTIONS

Players and Order of Play:

1. Egypt receives 15 Resource Factors per turn
2. Assyria receives 25 Resource Factors per turn.
3. Lydia receives 10 Resource Factors per turn.
4. Babylon receives 15 Resource Factors per turn.
5. Medes receives 15 Resource Factors per turn

Egypt Assyria Lydia (includes Phrygia)
5 VPs per Civilization Level completed 2 VPs per Civilization Level completed 5 VPs per Civilization Level completed
Presence in Egypt 6 VPs Presence in Egypt 1 VP Presence in Ionia 6 VPs
Presence in Ionia 2 VPs No Babylonian or Median Presence in Assyria 6 VPs Presence in Anatolia 6 VPs
Presence in Syria 5 VPs Presence in Babylon 4 VPs Presence in Cappadocia 5 VPs
Presence in Palestine 5 VPs Presence in Cilicia 2 VPs Presence in Cilicia 3 VPs
Presence in Nubia 2 VPs Presence in Syria 5 VPs
Presence in Palestine 3 VPs
Presence in Urartu 6 VPs
Presence in Sumer 1 VP
Presence in Elam 1 VP

Babylon (Chaldeans) Medes
4 VPs per Civilization Level completed 3 VPs per Civilization Level completed
Presence in Assyria 4 VPs Presence in Assyria 6 VPs
No Assyrian Presence in Babylon 5 VPs Presence in Medes 3 VPs
Presence in Cilicia 1 VP Presence in Anatolia 2 VPs
Presence in Syria 4 VPs Presence in Cappadochia 4 VPs
Presence in Palestine 2 VPs Presence in Cilicia 2 VPs
Presence in Sumer 4 VPs Presence in Scythia 2 VPs
Presence in Elam 3 VPs Presence in Urartu 5 VPs
Presence in Elam 2 VPs

Disaster Table Instructions
1. Floods: Egypt loses 6 RFs At the end of each Game-turn, the player with the lowest Civilization Level must pick one Disaster off the Disaster Table.
If two players are at the same Level, the player with the fewest RFs at that Level gets to choose the Disaster.
If two players are tied for the lowest Civilization Level, then no Disaster is picked during that Game-turn.
RF losses must be taken off that country's Civilization Chart.
Each Disaster may be used only once per game.
No Disaster is picked on the last turn.
If the chart says 'any country,' then the person picking the Disaster picks the country to be hit.
2. Earthquake: Hittites lose 5 RFs
3. Rebellion: any country loses 6 RFs
4. Floods: Babylon loses 5 RFs
5. Famine: any country loses 8 RFs
6. Plague: any country loses 8 RFs
7. Barbarian Invasion: any country loses 10 RFs


Rules
1800 B.C. Scenario: Instructions, Charts
900 B.C. Scenario: Charts
Chronology


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