## PEANUTS & CRACKER JACK

INTRODUCTION: This is a game that simulates the duel between pitcher and batter.

NUMBER OF PLAYERS: 2

EQUIPMENT NEEDED:

18 Cards, 9 per player
There are no suits.
There are two sets of cards:

AT BAT PLAYER CARDS: 1, 1, 1, 2, 2, 2, 3, 4, 5
OUTFIELD PLAYER CARDS: 1, 1, 1, 2, 2, OUT 1-2 , OUT 3-5 , OUT 3-5 , OUT 3-5

It may also help to have a board with a baseball diamond on it to keep track of men-on-base. You also need pawns to portray the men-on-base.

PLAY:

Each player's hand consists of nine cards.

One player is considered "at-bat" and holds the respective cards, the other "pitching" and holds the OUTFIELD cards.

One card is played at a time, simultaneously, by each player.
Check the values of the cards when revealed.

If there are two number cards, subtract the lower value from the higher value.
If the difference is one, the player "at bat" gets a single.
If the difference is two, the player "at bat" gets a double.
If the difference is three, the player "at bat" gets a triple.
If the difference is four, the player "at bat" gets a home run.
If the numbers match, the batter is out.

If the OUTFIELD player plays one of his four OUT cards, the result is as follows:

OUT 1, 2: If the "at bat" player has played a 1 or a 2, he is out.
If the player "at bat" has played a 3, 4, or 5, he gets, respectively, a triple, home run or home run.

OUT 3, 4, 5: If the player "at bat" has played a 3, 4, or 5, he is out.
If the player "at bat" has played a 1 or a 2, he gets a single or double, respectively.

If you run out of cards before three outs are made, pick up discarded cards and proceed.

Use pawns to advance runners on base.
A runner may only advance if forced.
Otherwise use standard baseball rules.
Three outs cause the players to reverse roles.
Play as many innings as decided upon beforehand.

WINNER: The player who scores the most runs wins.

Review Essay: PORTAL GAMING: 2001 by Peter L. de Rosa