Players take the role of founding fathers of a medieval town.
The best builder earns the title of Guild Master.
There are 116 cards listed. These will have to be manufactured by the players.
Information on the card must include the card name, resources it provides, and bonuses it receives.
Shuffle the Deck thoroughly.
Each player is dealt 5 cards.
Determine player turn order by any convenient method.
Players take turns. A turn consists of the following phases:
1. First Draw Phase
2. First Trade Phase
3. Discard Phase
4. Second Draw Phase
5. Second Trade Phase
6. Build Phase
The current player may draw up to 5 cards.
If you already have 5 or more cards in your hand you can't draw any more cards.
The current player may trade cards with other willing players.
Trades cannot be forced. A player never has to show his cards or do a trade.
Trades do not have to be equal. For example, you can trade two cards for one.
The current player may discard from zero to three cards into the discard pile.
The current player picks one resource category out of the 10 available.
If the player has any cards of that resource in his hand he may 'build' them.
'Built' cards are placed face up in front of the player.
A player 'owns' all the location cards he builds.
These cards count towards the players' victory calculation at the end of the game.
END OF GAME
The game ends at the end of the turn the last card is drawn from the deck.
When the game ends each player adds up all the points they've accumulated in each of the 10 resource categories.
Players may want to keep a running total during play.
Each location put in play provides two resource points in one category or one resource point in two categories.
Example: TT = Two resource points in the Trade & Transportation resource category.
Many cards give a bonus resource point if you own another specific card.
Example: You get an extra T for the Trade Route card if you also own the Cross Roads card.
The player with the highest score in the most categories is the winner.
|1||Food & Agriculture||F|
|2||Trade & Transportation||T|
|3||Construction & Materials||C|
|4||Religion & Church||R|
|5||Government & Nobility||G|
|6||Military & Fortifications||M|
|8||Arts & Entertainment||A|
|9||Learning & Education||L|
|10||Industry & Crafts||I|
|Trade Route||TT||Cross Roads + T|
|Farmland||FF||Irrigation + F|
|Grainmill||FF||Farmland + F|
|Mason||CC||Quarry + C|
|Smelter||II||Iron Mine + I|
|Lumbermill||CC||Logging Camp + C|
|Carpenter||CI||Lumbermill + C|
|Papermill||II||Lumbermill + I|
|Pearl Divers||II||Fishing Village + I|
|Stone Walls||MM||Mason + M|
|Guard Tower||MM||Castle + M|
|Gatehouse||MM||Stonewalls + M|
|Brothel||AA||Port + A|
|Bath House||AP||Aqueduct + P|
|Aqueduct||PP||Architect + P|
|Library||LL||Printing Press + L|
|Builders Hall||CC||Mason + C|
|Blacksmith||II||Iron Mine + I|
|Armorer||MI||Iron Mine + I|
|Barracks||MG||Arena + M|
|Fletcher||MI||Bowyer + I|
|Merchants Guild||TT||Merchant Shops + T|
|Tavern||AA||Brewery + A|
|Inn||AT||Cross Roads + T|
|Scribe||LI||Papermill + I|
|Woodcarver||II||Logging Camp + I|
|Tanner||II||Cattle Ranch + I|
|Bakery||FF||Granary + F|
|Jeweler||II||Gold Mine + I|
|Town Hall||GG||Town Square + G|
|Shipyards||TT||Port + T|
|Fishing Fleet||FF||Fishing Village + F|
|Merchant Fleet||TT||Port + T|
|Caravan||TT||Trade Route + T|
|Theatre||AA||Schoolhouse + A|
|Wheelwright||TI||Blacksmith + T|
|Cobbler||II||Tanner + I|
|Dye Maker||II||Fishing Village + I|
|Port||TT||Docks + T|
|Bazaar||TT||Marketplace + T|
|Granary||FF||Farmland + F|
|Catacombs||RP||Temple + R|
|Graveyard||RP||Cathedral + R|
|Cathedral||RR||Shrine + R|
|Almshouse||PP||Monastery + P|
|Hospital||PP||Surgeon + P|
|Greenhouse||FA||Glassblower + A|
|Dungeon||GG||Castle + G|
|Pub||AA||Brewery + A|
|Town Square||TG||Cross Roads + T|
|Butcher||FF||Ranch + F|
|Tollbooth||GG||Bridge + G|
|Sculptor||AA||Quarry + A|
|Sage||LL||University + L|
|University||LL||Library + L|
|Printing Press||LI||Dye Maker + L|
|Thieves Guild||TT||Bazaar + T|
|Candlestick Maker||II||Beekeeper + I|
|Clock Maker||II||Inventor + I|
|Laundry||PP||Aqueduct + P|
|Jousting Pavilion||AM||Fairgrounds + A|
|Archery Range||AM||Fletcher + M|
GAME DESIGNER'S NOTES
You can of course add more cards, remove some, change others, etc.
A few key changes would give the game a Roman flavor.
Other 'flavors' could include: Western town, Space colony, Military base, Modern city, Renaissance city-state, Oriental town, Arabian city, Industrial Era town, etc.
The resource categories may be changed as well to suit the milieu.
The above card list is not strictly medieval. There are anachronisms, fantasy elements, and cross-cultural references. You may want to clean it up to make it historically accurate.
For some comments on using GUILD MASTER, see Aaron Dalton's article.
Mr. Krassner's Warp Spawn Games site features over 80 games and variants.
AGR TITLE PAGE
DURABLE GOODS by Lloyd Krassner
Article: Using Guild Master by Aaron Dalton
Web Site Review: ConsimWorld by Peter L. de Rosa
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