Copyright 1998-2000, by Stephen W. Glenn. All rights reserved.



60 playing cards (2 sets of 30)
Each player gets one set
Each set consists of-
(RED) 1,1,2,3,4,5,5,6,7,8,9,10,10,15, 5-yard penalty
(BLACK) 1, 1,2,3,4,5,5,6,7,8,9,10,10,15, 5-yard penalty

A football field, a football marker, and a first down marker are also required. You can make them your self, or borrow them from Paydirt, Football Strategy, etc...

Note: To try to simulate the atmosphere of a real football game, the red cards are considered "passes" and the black cards are considered "runs."


Each player gets a set of cards

Each deck is shuffled and placed before the players.

There are no KICKOFFS in D.O.I. At the beginning of a game, the beginning of the second half, and after a score, the ball is placed on the 20-yard line. The offense must move 80 yards to score.

Each player draws four cards from the respective decks. These four cards are considered "downs". As in regular football, the offense must go ten yards in four plays or the ball is turned over on downs. The offense has the option to punt on fourth down. In D.O.I., a punt always goes thirty yards.

To run a play, each player picks one card from his hand and places it before him. The red cards are considered passing plays and the black cards are considered running plays. Compare the two cards with this table:

There are two cards of opposing color Add the numbers together. The offense advances this amount.
There are two cards of the same color Subtract defense card from offense card.
The offense advances if the total is positive.
The offense is pushed back it total is negative.
There are two cards of same color AND equal amounts (i.e., 5 red and 5 red) Turnover (Interception if red, Fumble if black) Defense gets ball at line of scrimmage.
Offensive player plays a penalty card and defense plays a number 5 yard advancement on offense. Down remains the same.
Defense player plays a penalty card and offense plays a number 5 yard loss on offense. Down remains the same.
Both players play penalty cards No effect. Down remains the same.

If both players have played number cards, the cards stay before them on the table. This is to keep track of downs. If any penalty card was played, both player cards for that play are immediately put into their respective discard decks and another card is drawn for their hand.

By this:

The number of downs remaining should always be the same number of cards that each player has in their hand.

The offensive player must play until he has one card in his hand. If he feels comfortable playing this card, he may do so. If he does not get a first down on this play, the ball is turned over on downs.


If the offense does not wish to "go for it" on fourth down, they may punt. In D.O.I., a punt is always 30 yards with no runback.

As soon as the offensive player gets a first down, each player immediately refills his hand to four cards and the game proceeds. This also happens immediately after a change of possession. The cards on the table are put into each player's respective discard deck.

An offensive player may decide to kick a field goal. To do so, he can play as many as six cards from his deck (not his hand). If the total of the six cards is equal to or higher than the yard line from which he is kicking, then he scores 3 points. If not, the ball is turned over on downs.
Note: the player can stop turning cards the moment the value is equal to or higher. (For example, the player is on the opponent's 30 yard line. He draws (from his deck) 1, 10,9,5,7. This equals 32 so he may stop now and he scores 3 points.)
A penalty card = 0.
Whether the field goal is good or not, the player then shuffles those cards back into his deck. Note: If a player does not have at least six cards in his deck, he can use cards from his discard deck. Note: As long as a player has at least one card in his hand, he may kick a field goal.

It may go without saying, but as soon as the offense moves the ball in the opponent's end zone, he scores 6 points.

The player scoring a touchdown draws a card from his deck (not his hand). If the card is a 1 (one) the extra point is no good. Otherwise the extra point is good.

As soon as either player is unable to re-fill his hand to four cards, a quarter ends. The decks are shuffled and a new quarter begins. As in regular football, the end of the 2nd quarter signifies stoppage of play. The 3rd quarter begins with a new drive starting on the 20 yard line (by whichever team started the 1st quarter on defense.

The game ends once four quarters have been completed.

This game can easily be played with a standard 54 card deck.
A = 1
2-Q = 10
K = 15
Joker = Penalty

Also, I believe I have covered everything in these rules, but there is a good chance I have left something out. If the omission is glaring, please email me at If not, you can probably figure out what I meant and/or make up your own rule to cover it.

Above all, enjoy!

Stephen Glenn



CENTER COURT by Stephen W. Glenn

HOME RUN RACE by Stephen W. Glenn