Contents:
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- Programs
- Patch Codes
- Links |
Welcome to
Paul's Home Page
Please excuse these primitive web pages, as the majority of my
energy is focused on programming, code-hunting, game-playing,
etc. If you like
older console games / emulation, then you may find something of value
here. I've put up several programs over the last few years and
have also put up some of my original patch codes created for various
console games..
Choose your pleasure on the sidebar.
That's about it. I'll put up additional pages as soon as
additional content is ready, so if you like what you see, check back
once in a while. =)
Note about e-mail viruses:
Just so people know, I'm not sending spam or virus-laden
emails to
anyone. For those that don't know, many spammers and viruses
forge
the
"sender" field in e-mails. This makes it appear as if someone
sent the e-mail who actually didn't. As a result, I receive many
bounced e-mails from around the internet whose originals I never
sent. If you have my e-mail address in your address book, try to
keep your computer virus and trojan free, thanks. :-)
Site News
September 03, 2005
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I had just enough extra
Final Fantasy I Game Genie codes that I decided to put them out there
since I probably won't be making new ones for awhile. No sense in
sitting on them any longer. :) Look for version 1.5 on the
usual page.
I'm sure those of you who've e-mailed me and are expecting a reply have
probably been wondering what's happening. Well, lets just say
that those personal things mentioned last time are still going on even
after all this time. I still plan to get to e-mails eventually,
despite their increasing numbers. I still can't say when I will
be able to devote enough time to answer them, though,
sorry. :-\
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April 05, 2005
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Yes, I'm still here.
:-) There's a new version of my Dragon Warrior IV codes FAQ (now
at version 1.20).. as always, you can get it on the codes page or wait
a bit longer and grab it at GameFAQs. For those who have e-mailed
me at my Yahoo address in recent months, you've probably noticed that
I've been pretty bad about answering it. I'd like to say that
I've been really busy, but in reality I've allowed myself to be
diverted by other things. There are some personal things to take
care of in the next few weeks, but I will eventually get to that
e-mail. Thanks very much for your patience. :-}
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| July 13, 2004 |
New version of FF Hackster
Companion (0.65). New additions include my provisional patch to
allow a weapon's species and element bytes to be utilized.
Incorporated into my patch is a slightly-modified version of wmage's
patch for making the game use the weapon's actual value for critical
hit %. Big thanks to Alex Jackson.. this wouldn't be possible yet
without all of his FF1 hacking, willingness to share information, bug
finding, etc.
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May 08, 2004
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While I was fixing the bug
with my FF Hackster Companion, I found quite a few newer Game Genie
codes I had created, but never released. So, I dusted them off
and they are now part of my Final Fantasy Game Genie Codes FAQ.
It's now at version 1.4 and can be found on the Patch Codes page, as
usual.
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May 06, 2004
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Fixed a problem with the
FF Hackster Companion. There was a bug in the Limits dialog that
caused the game to freeze on certain emulators when receiving gold from
a treasure chest or the ship game. This update should repair any
hacks that suffer from this problem. Thanks go out to Aaron for the bug
report.
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May 03, 2004
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Fixed a crash bug in the
Golden Sun Password Generator when trying to save raw password
characters to a file. If you've been experiencing this problem,
you'll want to pick up the new version.
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March 05, 2004
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Fixed a small saving bug
in the Golden Sun Password Generator. If you had problems with
it, a fixed version is available.
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February 27, 2004
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Made a small addition to
my FFHackster Companion utility. Implemented Alex Jackson's fix
for a FF1 bug in determining when an attempt to run from battle is
successful.
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February 25, 2004
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Out of nowhere comes an
update, finally. :-) This is to announce a new program..
the Golden Sun Password Generator. It's version 0.8, so don't be
surprised if there are a few bugs. Check out the programs page
and you'll find a link from there to the Golden Sun page.
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| June 5, 2003 |
Fixed a crashing bug in my
Secret of Mana Save State Editor.. thanks to Daniel Turner for
reporting the problem and providing me with a save state file to test
with.
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| March 15, 2003 |
Fixed some problems with the recent release of the TA
password generator. Yeah, I know, I should have tested it
better.. :-} While I was at it, I made some major changes
including support for Panel De Pon (the original, Japanese version),
since the password system was similar enough. As part of that,
some of the screens were redesigned, which should hopefully make it
easier and more flexible. |
| March 03, 2003 |
Once again, it's been awhile. No useless
apologies this time. ;-) This update is to report that I
think I've finally fixed the problems with the Tetris Attack Password
Generator. They caused a small percentage of the passwords in the
older version to be incorrect. You can get the new version on the
Tetris Attack page. I've still been enjoying new games, including
the Zelda pre-order bonus, which I just got the other day. On the
code making front, I've been working on some Breath of Fire SNES codes
on-and-off, but they won't be ready for a while yet. |
| September 21, 2002 |
Not much new.. been enjoying those new games
mostly. =) A problem with my Super Mario RPG Save-State
editor was fixed and a new version is available. There's only the
one bugfix, so if you don't have problems with it, you shouldn't need
it. It should allow those in the international audience that got
an error when loading save-states to use the program. Thanks go
out to William Bélanger (w1ll14m2@hotmail.com) for reporting the
problem. |
| August 22, 2002 |
A couple weeks until version 1.3 of the FF1 codes
FAQ? More like a few months. :-} Anyway, it's finally
ready... you know where to find it. I've also updated my
links page with a few new ones so it doesn't look quite so sparse
anymore. Other than that, now much else is new... I'll be
receiving Super Monkey Ball 2 and Super Mario Sunshine within the next
week and they'll probably keep me busy for at least the next
month. :^) |
| May 11, 2002 |
Wow, a real update! I didn't realize it had been
this long. =} Too much Super Monkey Ball and FF1...
;-) Speaking of FF1, version 1.3 of my FF1 codes FAQ should be
ready within the next couple of weeks. There will be new codes
for almost every category, plus fixes for a few mistakes. |
| November 25, 2001 |
Released a slightly updated FF Hackster Companion,
version 0.51. Fixes problems some people were having opening FF1
files with unexpected file sizes. Now, it also checks for
Hackster's anti-cheating measure. A version history is now listed
on the program's page, which is where you can pick up the latest. |
| November 17, 2001 |
Added a new program I've been working on, the FF
Hackster Companion. It's a companion program to Final Fantasy
Hackster for editing Final Fantasy I NES. Look for it on the
programs page, in the Game Editors section. So far, it lets you
edit information about the hidden Ship game, hits in battle, various
battle magics, and the sprite dialogs. |
| October 21, 2001 |
Version 1.2 of my FF1 code FAQ is now up. Found
some good stuff! Infinite magic in battle, plus new level-up
codes. |
| October 5, 2001 |
Version 1.1 of my FF1 code FAQ is now up. It's
been up on GameFAQs for a little over a week, but I forgot to update it
here. >_< Thanks, Tony, for bringing it to my
attention. |
| September 27, 2001 |
Ah, another update. :-) Finally got around
to finishing the Dragon Quest VI codes. They can now be found
under the Patch Codes page. |
| September 2, 2001 |
Hmm.. so much for more frequent updates.
:-} A new version of the Secret of Mana Savestate Editor has been
released. It fixes a bug where the Girl and Sprite tabs didn't
show up in certain circumstances. Thanks to Aaron Paley for
reporting it and supplying me with a test save-state. The layout
of the Equipment tab was re-done and the automatic reloading of
save-states should work again. That about rounds it out,
program-wise. On the patch-code front, I've got some codes going
for Dragon Quest VI SNES (SFC), Dragon Warrior III GBC, and Secret of
Mana. I don't know which I'll finish first, but something should
happen within the next couple of weeks. |
| July 30, 2001 |
The Zelda Oracles Secrets Generator finally has it's
own page. Look on the "Programs" page for it. Also, updated
the Super Mario RPG SaveState Editor with a bugfix. Now, it
should work with the updated-format ZSNES Save-State files.
Thanks to NDSOmega@aol.com for letting me know about the problem. |
| July 27, 2001 |
Apologies for the delayed update. I've been
working on a password generator for the newish Zelda Oracles games for
the GameBoy Color. I don't have a page up for it yet, so in the
mean time, you can download it here.
The program is for Windows and should work on Windows 95 or
higher. The standard disclaimer applies, of course. As may
be obvious, I've taken a break from code making for a while to just
play games. :-) No estimates on how long that will be,
sorry. I'll try to update a bit more often, though. |
| June 21, 2001 |
Updated codes for Final Fantasy II (SNES). There
are no new codes, but alternate versions of the existing codes were
found that should work on the much less common version 1.1 (referred to
as "B" by the official Galoob codebook). |
| June 03, 2001 |
Added codes for Final Fantasy II (SNES). |
| May 14, 2001 |
Added codes for High Speed (NES). Actually, it's
just 1 code. ;-) |
| May 09, 2001 |
Updated the codes for Dragon Warrior IV. They are
all new battle codes, affecting combat ability, item behavior, and
Taloon's AI attacks. |
| April 27, 2001 |
Added codes for Dragon Warrior II. Get them from
the Patch Codes page. |
| April 14, 2001 |
Updated the Dragon Warrior IV Game Genie codes (2
new). The codes document is now at version 1.05. The big
new addition is a code I created that removes the AI control of your
main party characters. Check it out if you're into DW 4. |
| April 13, 2001 |
Created a bunch of new Dragon Warrior III Game Genie
codes (40+). The codes document is now at version 1.1. |
| April 08, 2001 |
The site is finally updated and along with it is a
slightly new look. I've decided to put up some of my Game Genie
code documents. Starting things off are codes for Dragon Warrior
III, Dragon Warrior IV, and Final Fantasy I. Have fun. :-) |
| June 04, 2000 |
The Super Mario RPG page is up. Minor fixes on
other pages. |
| June 02, 2000 |
Updated the Secret of Mana page with a new
version! It's still has the same version number, though. |
| May 30, 2000 |
The Secret of Mana page is now up. |
| May 25, 2000 |
The Tetris Attack page is now up. |
| May 23, 2000 |
Paul finally makes a home page for himself. :-) |
Contact Information
You can reach me here
if you want to drop me a line, have any comments, etc.
Note: To save on disk space, my
programs have been compressed by UPX. Check out the UPX Homepage for more
information on this freeware compressor and executable compression in
general.
Created on May 23, 2000.
Last updated on September 03, 2005.
Standard Disclaimer (or at least my version of it):
All games mentioned on this site are the copyright and
trademarks of the respective companies. Please contact them for
copyright information. I am not affiliated or connected with them
in any way. These programs are neither sponsored, nor endorsed by
those companies. Anyone who uses these programs does so at their
own risk. I will not be responsible for anything that happens as
a result of using them, or of the inability to use them. Etc..
Etc.. You get the drift.
All of my programs and code documents are copyright
2000-2005 Paul D. Shoener III. None of my programs may be
re-distributed unless in an un-modified form. They are freeware
and are not to be sold! If you would like to include any of them
as part of a package or other distribution, please contact me.
If you wish to put any of my code documents on your site,
please contact me first. Additional copyright
information can be found in the documents themselves.
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