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Final Fantasy 1
NES
This was one of my first RPG experiences
back
in the day. If you've looked at my Game Genie codes for this
game,
it's pretty evident that I like it quite a bit. :-) Since
then,
I've contributed my findings on the game to the Final Fantasy Hackster
project.. a program for Windows that lets you edit many aspects of the
game. Since the release of the official version and the source,
though,
no more features are being added by the author. So, I decided to
create a companion program to edit some of the extra things I've
found.
A similar program is also available to adjust parameters of anomiex's new INT / magic-fix patch for this game.
See below for additional documents related to this game.
The major part is the Sprite dialogue
editor,
where you can assign text strings to specific sprites and even change
the
conditions for what they say, along with a few other goodies. The
program also lets you tweak data for the hidden "ship game", as well as
the number hits in battle and the properties of some types of magic
spells.
One of the magic tweaks is a fix for the broken LOCK spell.
Additionally, there are fixes for the weapon data that allow a weapon's
species and elements to now work properly, along with the critical hit
%.
The program is a work-in-progress,
meaning there
could be bugs, so back up your hack before making any changes with the
program. If you find any bugs, please
let me know so I can fix them.
This program was designed to be a
companion program
to the official Final Fantasy Hackster. Just unzip it to your
Hackster
directory. You can still use the program even if you don't use
Hackster.
You won't be able to use the sprite dialog editor, however, unless you
copy a valid FFHackster.dat file into the same directory as this
program.
How to use it:
Just open an FF1 NES ROM image and edit
whatever
you want. A couple of important notes, though:
- Don't use Hackster and this program
on
the same ROM
file at the same time. If you do, saving from one program will
overwrite
the saved changes from the other!
- BACKUP YOUR WORK BEFORE USING THE PROGRAM! It's
always a good
practice
anyway, but the sprite dialog editor has only been tested for basic
functionality
and there could be bugs in it.
- Sprite Dialog Editor: I recommend against changing
the dialog
handler
for any sprites to use the game's plot dialog handlers. If you
do,
that would allow alternate ways to complete parts of the plot.
This
aspect has not been tested and so it's effect on the game is currently
unknown.
Click to Download
(Version
0.65 - 192 KB)
Version History:
0.65 - 7/12/2004:
- Provisionally added my patch to make the game utilize a
weapon's species and elemental-weakness data. Also included is
wmage's patch to fix the weapon's critical hit % (the Unknown byte in
Hackster's weapon editor). Thanks to Alex Jackson for the
information and comments, as well as wmage for helping me refine the
patch.
- Added the ability to edit the damage bonus awarded when a
weapon's species or element matches the enemies species or element
weakness.
0.62 - 5/06/2004:
- Fixed a bug on the Limits dialog that caused the game to
freeze on certain emulators when you opened a treasure chest with gold
or completed the ship game. If your hack was a victim of this
problem, then after installing this update, go to the Limits dialog,
click OK, save the ROM, and your hack will be repaired. Thanks to
Aaron for the bug report.
0.61 - 2/25/2004:
- Added Alex Jackson's fix for the bug in determining the
success of an attempt to run from battle.
0.6 - unreleased:
0.51 - 11/25/2001:
- Made FF1 ROM checking less strict, so should work with
files larger
than
262,160 bytes.
- Implemented FF Hackster's anti-cheating measure.
Used by the
creators
of hacks so that people can't use Hackster (and now this program) to
change
their hack.
0.5 - 11/17/2001: First version.
Acknowledgments:
Thanks go out to Disch, the author of Final Fantasy Hackster,
for making
his program, giving me feedback on mine, and for info. on the sprite
dialog
data tables. To visit his site, check out the links page.
This program is designed to make selected adjustments to anomiex's
magic-fix patch. They mainly affect how the newly-incorporated
INT stat affects various families of spells. The goal is to find
a set of values that strikes a good balance in gameplay and to
determine the official values for the final version of this patch.
Note that if you do not have the patch, this program will be of no
use. As usual with patches, this should be applied to an original
copy of the game.
Click to Download
(Version
0.1 - 197 KB)
Page Created on November 17, 2001.
Last modified on May 05, 2007.
See the main page for the "Standard Disclaimer" and copyright
information.
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