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Photoshop, Flash and Illustrator Tricks
B&W Photo > Becomes Anime Image
Example of using Photoshop layers, hue/saturation, duotone, brightness/contrast
and then levels, stamp tool, fills
and masks to create and change colour photograph into an anime-style
image. Image is purposely underexposed to
make it easier to work with pinpointing "dark tones" and then
lightening the entire image prior to adding colour
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| becoming sanzo |
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Using 3-Point LIghting to Contrast Bkground
Example uses 3-point lighting and extra foreground lighting
to bump-up the focus on the character, and then mute the background.
Colour photo is then pulled into Pshop, and
converted to Greyscale, then Duotone using Pantene 107 CVC (a yellow) and Pantene 2716 CVC (a blue), in order
to further mute-down the background and bring up the front lights.
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| 3-point lighting |
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CG: Using Channels, Layers & Masks/Modes
Example of using levels and masks on a colour photo, then using Desaturate,
and Channels to break-out high and low tones.
- This is a colour photo with background which used
3-point lighting
and yellow gels to punch up the foreground prior to any Photoshop manipulation
- Photo then imported into Photoshop and cropped down.
- Channels and layers are used to split out high and
low tones.
- Once broken out, adjust levels to bring down
the background (this
picture was taken with a background has ot be masked out).
- Convert to Duo-tone, use the selection tool with
the mask to remove
and wierd hi-end tones.
- Use a transition layer to initially set BG colour
to desired and
adjust levels to ensure foreground stays "forward." Adjust
brightness/contrast on the foreground, then convert to RCG and then
to B&W.
- Set BG colour to desired and bump-up hue as needed.
Add watermark w/ Gaussian Blur monotone filter.
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Lites, Crops & Character Placement
This image uses cropping and character, camera placement to add interest
to the image.
Photoshop was used on a B&W photo. Using Layers to convert B&W
to Colour only to make minor level adjustments and to check colour settings.
Lights were placed to the left, directly above in front, directly under
the camera and to the right below the camera angle to add contrast and punch up the character while dulling the background.
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