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Prototype vs. Freelance -- the answer is "yes"
It seems
that model railroaders are always arguing about the one way to do things. L-girder vs. open-grid benchwork. Handlaid
vs. flextrack. Homasote or no Homasote. Give me a break! And there is no topic that produces more controversy than the question
of Prototype vs. Freelance. Yet, I am convinced that we are framing this last question in entirely the wrong way -- as a “one
or the other” issue which “should” have a single answer.
In many
ways, Model Railroading is much more art than science. And artists (you may remember from a general ed course in high school)
use many different media. Yet any of these media can create a pleasing end result that captures the artist’s vision
and presents an interesting experience to the viewer. Bottom line, there is no “one way” to make art. As LD SIG-member
John Young has said, “Model Railroading is our art. The quality of the piece is how well it conveys our message without
additional explanation.”
While
there might be those who argue that oils are superior to watercolors or that sculpture is better than either, these seem to
me to be the pointless types of arguments that people engage in on virtually every topic. (The sports examples would be Ryan
vs. Koufax, Bird vs. Magic, Gretzky vs. ... well, actually, there’s no argument on that one.)
The
artist’s palette
Returning
to our first metaphor, art, it seems to me that the “prototype/freelance” question cannot realistically be viewed
as an “either/or” dichotomy. Instead, prototype and freelance concepts can be viewed as elements of the artist’s
palette. Due to limited space and the laws of physics, nearly every “prototype” model railroad contains some elements
that have been modified from a true mile-for-mile, tie-for-tie depiction.
Space
constraints, visual appearance, or operating opportunities may cause us to shorten or combine towns. Scenery, structures,
etc., may be changed or added to make each individual scene a better “piece of art”. Trains may reflect the general
make-up of the prototype consists, but except in rare cases, they likely do not approach the length of their real-life counterparts.
Staging yards and hidden exchange tracks do not have a true prototype, but offer much more viewing and operating enjoyment.
By the
same token, there is no such thing as a completely freelanced railroad. Even the fantasy model railroad at Northlandz (again, for practical reasons) uses models of real locomotives, rolling stock, etc. For me, any freelance railroad can be
enhanced by interchanges with prototype lines that help communicate era and locale. Others may follow Allen McClelland’s
example with the V&O of using paint schemes to suggest corporate connections. In each of these cases, blending a bit of
the prototype with the freelance vision creates a picture that better matches the artist’s original inspiration.
The important
issue, it seems to me, is how we blend the elements of the palette to create a pleasing end result. And here is where taste
and preference come in. The artist must please him- or herself and build a layout which attempts to balance all the competing
priorities of appearance, cost, space, time, railfanning and operating potential, etc., etc. Not everyone cares about all
of these elements and certainly not to the same degree, so every model railroad will look different. Freelance and prototype
elements are just another part of this mix.
Continuing
the palette metaphor, the model railroads we create represent points on the spectrum ... the “color” and “personality”
determined to a great extent by the blend we have chosen of all the different elements. To me, arguing whether prototype or
freelance is better is like arguing that red is better than blue. (Not that there aren’t model railroaders who would,
in fact, argue just that point.) We need some of each hue, in varying degrees and amounts, to create the final picture.
Mixing
Freelance and Prototype Inspiration
Interesting
examples of mixing prototype and freelance elements are found everywhere. Prototype railroader and author John Signor's atmospheric
Southern California Ry. (Great Model Railroads 2004) beautifully combines elements of three prototypes and mixes
structures and scenes from various real locations with freelanced track configurations and traffic patterns.
Freelance
and Prototype inspiration can work in either direction. Tony Koester’s ambitious Nickel Plate Plan (Model Railroader
9/00 & 10/00) is rigorously based on the prototype, but was inspired in part by the success Bill Darnaby has had with
a similar concept on the freelanced Maumee (Model Railroad Planning 1995 & 1998). And the Maumee, in turn, was
inspired by real-life granger railroads such as the Monon and the NKP.
It also
seems to me to be fruitless to try to describe “degrees” of prototype vs. freelance content in a model railroad
as some suggest. (John Allen’s Gorre & Daphetid on one end of the scale and Jack Burgess’ Yosemite Valley on the other, for example.) Instead, we should consider how each designer addressed his or her desires for the layout and
draw inspiration and ideas from well-done plans and layouts of any type.
Everyone
is free, of course, to follow his or her own muse. But it's not edifying when adherents of one philosophy or the other present
absolutes and denigrate alternatives. Newcomers to the hobby or to serious layout design who look for help are better served
with fewer dogmatic pronouncements and more discussion of the “whys”, “wheres”, and “whens”.
Copyright © 2004 by Byron Henderson
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