Final Results and Scenes
Using MeshPaint to generate complex appearances on objects, one can use them to populate virtual environments.
1. Cave Scene:
(click on each image to see a bigger version)
The Cave Scene shows how complex stone surfaces can be created using MeshPaint's stone brush.
2. Grass pasture with all the cast members:
(click on each image to see a bigger version)
Each of the above scenes contains nearly 1 million triangles and was rendered interactively using OpenGL on a Sun workstation. MeshPaint was used paint each of the objects and to place the objects interactively in the scene. A scene graph format was made to read in voxel geometry file format that MeshPaint outputs. This scene graph format allows arbitrarily complicated scenes to be created.