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Interactive shading and painting of 3D meshes Some cool procedural geometry and textures for an interactive 3D paint system. |
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Geometry compression for real-time graphics. For hardwares capable of rendering tens to hundreds of millions of triangles. My vertex caching algorithm and adaptive compression dramatically reduce graphics bandwidth. Appeared in Proceedings of IEEE Visualization '97 |
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Optimized 3D Engine for graphics hardware A fast 3D engine optimized for today's hardware. |
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Fast rendering using Strips and Vertex Caching Source code to compute triangle strips optimized for today's graphics hardware. Also shows how to efficiently cache vertices for advanced graphics hardwares. |
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Multirez Geometry Simplification of 3D geometry. |
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Fast 3D painting using texture maps A fast interactive 3D paint program for artists doing games and digital productions. |
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Visibility Culling for large 3D walkthroughs Accelerating walkthroughs of indoor buildings using portal culling. |
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Wavelet compression of 3D meshes Using wavelets to represent meshes for high compression and reconstruction. |
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Mesh toolkit for 3D geometry Tools for manipulating 3D geometry. |
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