urrem

General:
    Urrem'tier - not really so much a god, or Immortal, or even demon, Urrem'tier is Death Incarnate, the last of the Immortals to be infused with a part of the One Creator, and therefore endowed with the smallest portion of Substance and the largest proportion of the Void within. It is to Urrem'tier's embrace we go when we die, and his fetid grasp would hold us for an eternity were it not for the efforts of the other Immortals on our behalf. Thus when we return from the caress of Urrem'tier, we must be ritually cleansed from his foul stench before we can rejoin the living. Although he has positive and negative aspects about the best you can say of his positive one is that it will be more polite than the negative one to you, while attempting just the same to drag your spirit to the very depths of the cruel, senseless terrible void he presides over, constantly seeking to fill with the souls of the dead. While never really characterized as man, female or animal, death can take many forms. His emblem is the scorpion.

    Eylhaar - referred to as "she" since that is the form she usually takes; a somber, slender female with pearl-white skin and black hair. Eylhaar is the beckoner, the promise of peace from a world of pain. Eylhaar's deaths are always the softest, and her allure is almost insurmountable. She is very patient, and will never try to cheat a death. Still, her emblem is the jackal.

    Aldauth - the faceless god of agony, torturers fear and worship Aldauth. Aldauth's deaths are always painful, perhaps the worst of all, and his victims kick and scream their way to his void. Aldauth will taunt and trick people out of their lives, and he delights in seeing people die foolishly. He is a scavenger, often ghosting about the battlefield at the end of long campaigns to wring the last ounce of pain from the dying. Emblem is the vulture.

Altars:
  • Siergelde Ruins
      look mon -- The black surface of this stone monolith apparently struck some previous pilgrim as the perfect canvas on which to paint several heiroglyphs of Urrem'tier, the embodiment of death. On one stone, you find upside-down drawings of trees beneath a large image of fire. On the other, you see a member of each race shackled together and fleeing a dark red spiral. A pair of angry eyes grabs your attention, fixing you in place with fear. It is all you can do to turn away and continue.

  • Urrem'tier Temple, Ratha 3rd tier

  • Urrem'tier Altar, Crossings Temple

  • Urrem'tier Altar, Zaulfang Swamps

  • Eylhaar, Jackal statue in the Park, Mer'kresh

  • Eylhaar, High Altar Temple of Light, Shard
      [Temple of Light, Alcove of Eylhaar]
      Dark grey walls enclose this somber chamber dominated by an ebony dais placed in the center of the room. Censers placed in the four corners fill the area with the aroma of sandalwood. Worshippers repeat hushed prayers of peace for departed friends and relatives as others sit in silence remembering the dead. Ebony pews with kneeler boards are set before the altar. You also see a pearl arch.
      Obvious exits: none.

      look dais -- A small ragdoll rests upon the dais; perhaps lost by a child, perhaps left here that a lost child not be forgotten.

      look doll -- The doll is obviously a favorite of some child, so well loved that she's missing an eye and half her hair.

  • Sculpture of Eylhaar, Temple Grounds, Mourner's Hollow
      look scul -- Lustrous black jet has been sculpted to depict a slender woman, her somber eyes downturned to keep vigil over whoever is laid to rest on the marble bier. Her alabaster hands and face are in stark contrast to the jet, almost as stars plucked from the heavens. Upswept onyx wings glisten in the candlelight, shifting like feathers holding her aloft, eternally enlisted at this protective post along the Temple's eastern wall. A bronze plaque is inlaid along the sculpture's base.

  • Aldauth, Temple of Darkness, Shard
      [Temple of Darkness, Aldauth's Alcove]
      Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room. The air is neither hot nor cold, and there is no discernable fragrance. Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.
      Obvious exits: north.

      The altar emits no shine, but not from lack of care. The marble it is made of is completely lusterless, as if void of the high gloss sheen that characterizes the stone.

    Books:
    Excerpt from "A Book of Anlasaen" (MelBA) Aesry library: Starwatch --
    The ritual of Anlas Starwatch was to salute the stars upon a high hill, by singing praises to those that guard the starry path. A tea made from bark of the plant oshu'mary (also an ingredient found in the forbidden samatak) was ingested at this hour, to simulate the journey the spirit makes when the physical body dies.

      Flung above, the stellar stream
      One day I go, and not return
      My spirit set from same such fire
      Sails home where spirits burn.
      This night, gods grant me grace
      To wander as spirit from mortal form
      And safely pray return again
      With holy understanding born.
  • Book of the Void (MrdBV), Aesry library

    Festival items:

    • a glass scorpion charm suspended from a spidersilk cord (look) The cold clear glass of the scorpion is molded in fine detail, a single black diamond chip set for its stinger. - Web Festival - Pyff's tent

    • a fuligin mesh tabard imprinted in shimmering black thread with the emblem of the scorpion of Urrem'tier - Jeraya Lanival Festival - silver tent

    • a gold medallion symbolizing dedication to Urrem'tier (look) Etched into the face of the medallion is a shadowy figure hiding behind a long hooded black cloak. Featureless and almost cold, you realize it could be no one other than Death Incarnate itself, Urrem'tier. What seems like hundreds of tiny scorpions crawl all about his feet and up the hem of his robe. A vulture flies overhead, appearing to ready itself for an attack on an unsuspecting jackal lying at the god's feet - Ice Fest - Gods Tent

    • a scrimshawed ivory pendant hand-etched with the image of a skittering scorpion. -- Deeply etched into the ivory is the figure of a golden scorpion clambering over the skeletal remains of a felled creature. - Jaal Jeraya - Altared Visions

    • a silver-dusted cambrinth orb etched with image of a scorpion arched and awaiting the chance to strike. - Arthe Dale Mini-fest - Bunglefoot's Tent

    • a woven reed prayer mat painted a shade of deathly black -- The image of a scorpion, poised to strike, has been painted over the surface of the prayer mat. A brilliant ruby has been sewn in as its stinger. - Temple Re-opening Fest - Sputkin's Splendors

    • a porcelain plate painted with the figure of Urrem'tier -- Within the concealing hood of the grey-clad form lies the chaotic, swirling blackness of the Void, sparks of burning brightness like doomed stars spiraling down into the dark contained in the monkish garb. A well-fed jackal, its triangular ears alert, sits with its tail wrapped neatly about its forepaws, while in the background a vulture hunches, its scaly, naked neck and head lowered broodingly. - Museum in Shard

    • an oaken icon of the goddess Eylhaar (look) A very pale woman with billowing jet black hair stands before the entrance to a cave. Her left hand is raised to halt approach, while her right beckons onward. - Fest Of Eluned - Iormethani's Godly Objects

    • a crystal-dusted cambrinth orb etched with the sleek image of a jackal on the prowl. - Arthe Dale Mini-fest - Bunglefoot's Tent

    • a dusky grey satin prayer tapestry embroidered with the translucent image of a slender woman -- The ghostly figure stands with regal grace, her pearl-white skin framed with wild raven hair and glistening as light strikes the tapestry. A small jackal the color of a starless night lounges lazily at the spectral woman's feet. - Temple Re-opening Fest - Sputkin's Splendors

    • a curved Aldauth scythe-blade (look) Images of descending vultures gleam from the silvery blade. - Web Festival - Pyff's tent

    • an oaken icon of the god Aldauth (look) A faceless, translucent white figure holds a bleeding heart between its squeezing hands. - Fest Of Eluned - Iormethani's Godly Objects

    • an onyx-dusted cambrinth orb etched with a hungry vulture heavily weighing down a bare tree limb - Arthe Dale Mini-fest - Bunglefoot's Tent

    • a simple ebon prayer cloth fringed with disheveled buzzard feathers - Temple Re-opening Fest - Sputkin's Splendors

    Mentor Event Items:

  • a darkened steel pin encasing a dull opal look:The opal is carved to show image after image as the viewer's perspective changes. A striking scorpion gives way to a laughing jackal, and these are followed by a hungry-eyed vulture with wings widespread.

    Altered Items:

  • a sickly brown tabard woven in black thread with the vulture of Aldauth look: The vulture, feathers dirty and beaten, tears at the remains of a corpse of some humanoid, though the body's race is too hard to discern in any greater clarity than that due to its muddiness. Misc:

    Misenseor Abbey, High Altar Chamber Columns
    an amber Aldauth carving (sold in Temple of Darkness in Shard) will have the same look as this column
    You tap the Aldauth column. - The pillar is intricately carved with the scenes of a battlefield at the end of the day. The field is littered with shattered armor, weaponry, and broken bodies. The sun is setting low in the evening sky, while a lone vulture sits atop the tallest spire of a nearby castle surveying the destruction below.

    Riverhaven, Carousel Chamber
    A dark painting hangs to your left in a polished teak frame.
    look paint -- An ancient withered figure reaches out to embrace a dark shadow lying across her bed. Tears pour from her blind eyes as she struggles to sit upright to recieve this final visitor. The painting is done all in shades of grey and black, save for a single red flower on the nightstand beside the bed.

    Crossings Cleric Guild Monk: The monk grows solemn and preaches aloud, oblivious to whether anyone is paying attention, "Welcome the gentle touch of Eylhaar, for it is much more pleasant than the serrated scythe of Aldauth." He nods sagely having finished his little sermon, and leans heavily on his staff to rest.

    prayer
    You see: You close your eyes and slow your breathing. Clearing your mind you begin chanting a prayer to the god of the void.
    Others see: Mellisandre closes her eyes and begins to chant quietly. Her lips quiver with each word and her skin pales noticeably.

    Constellations:

      The Scorpion is a group of ten stars in the vague shape of a scorpion with a long, barbed tail.

      Twenty-two stars form the outline of The Jackal, the beast of Eylhaar which runs swiftly through the evening Summer skies.

      Visible shortly after midnight throughout the entire year, The Vulture is but a single, sickly-green star which pokes its head above the northern horizon to peer hungrily upon the lands below.

    [Aesry Surlaenis'a, Ayor Eloir'i'a]
      Shaped stones are placed on the pathway leading up towards a small carved statue of a jackal that marks the front of an entrance to an elegantly peaceful looking building. Women wearing shrouds over their face enter the building with flowers in hand, a solemn look on their faces.
      Obvious paths: east, southwest.

      Eyes alert and ears cocked as if listening for a far-off sound, the jackal statue sits vigilantly in front of the building it guards.

    [Temple, Southwest Tower]
      Its dark iron railings gleaming with copper fretwork, the stairway bends to adjoin a heavy acanth door and a polished ebonwood arch. Fluted brass poles that flank both openings bear ornately sculpted scorpions grasping blazing torches in their claws. Tails arced gracefully over their backs to display their distinctive curved sting, the metalwork creatures steadfastly face the portals that lead away from this place.
      Obvious exits: down.

      look scorpion -- Urrem'tier's venomous totems are rendered in bronze that mimics the natural color of some of their species. The metalworker's art has imbued the creatures with such life that that one nearly expects them to climb down from their brass perches and scuttle into the shadows.

    Songs:
    Dark Angel - By: Minuet Sableclaw and Mori saVere-Ashke

      Dark lover you conquer, quench fires of pain,
      Your cool hands as gentle as summer's sweet rain.
      Your presence it hails of Lands far away
      Beyond mortal's glancing, you show us the way.

      Dark angel, dark spirit, harbinger of death.
      Fair maiden whose song ends every breath.
      Fair Goddess whose eyes see the end of each life,
      Far one who resolves all of our human strife.

      Alluring yet dark as the endless sweet night,
      Yet as strong and as striking as unshining light,
      Eylhaar, the Maiden, who beats mighty wings,
      Her winds tearing souls from serfs and from kings.

      Dark angel you conquer, you quench fires of pain,
      Your cool hands as gentle as summer's sweet rain.
      Your presence it hails of Lands far away
      Beyond mortal's glancing, you show us the way.

      Teach us to follow eternal the Way.

      The room falls into dead silence as the song ends.

    Links:

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    Faenella
    Glythtide
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