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Clerics

  • Holy Defense:
      * Protection from Evil - No Prereqs
      * Minor Physical Protection - Requires PFE
      * Kertigen's Will - Requires MPP, PFE, Vigil, Rejuv
      * Major Physical Protection - Requires MPP, PFE, Level 15
      * Confound Enemies - Requires PFE, Level 15
      * Benediction - Requires Bless, MaPP, MPP, PFE, Level 30
      * Halo - Requires Shield of Light, DR
  • Spirit Manipulation:
      * Chill Spirit - No Prereqs
      * Rejuvenation - Requires Level 2
      * Vigil - Requires Rejuv
      * Soul Bonding - Requires Vigil, Rejuv
      * Centering - Requires Vigil, Rejuv
  • Holy Enchantments:
      * Bless - No Prereqs
      * Divine Radiance - Requires Bless
      * Harm Evil - Requires Divine Radiance, Bless
      * Shield of Light - Requires Divine Radiance, Bless
      * Uncurse - Requires Bless
      * Curse of Zachriedek - Requires Uncurse, bless
      * Malediction - Requires Uncurse, Bless Level 15
      * Osrel Meraud - Requires Divine Radiance, Bless, Level 20
      * Persistence of Mana - Requires Osrel Meraud, Divine Radiance, Bless
  • Divine Intervention:
      * Revelation - Requires Divine Radiance, Bless
      * Huldah's Pall - Requires Uncurse, Bless
      * Aesrela Everild - Requires Vigil, Rejuv, Divine Radiance, Bless Level 20
    More detailed information for clerical spells can be found on Taffei's Site and at Dashery's Site


    Empaths:

  • Healing:
      * External Wound Healing - No Prereqs
      * Internal Wound Healing - Requires EWH
      * External Scar Healing - Requires EWH
      * Internal Scar Healing - Requires IWH, EWH, Esh
      * Vitality Healing - Requires Level 6
      * Heal Wounds - Requires IWH, EWH
      * Heal Scars - Requires EWH, IWH, ESH, ISH
      * Regenerate - Requires EWH, IWH, ESH, ISH, Heal Wounds, * Heal Scars, Level 30
  • Body Purification:
      * Blood Staunching - Requires Level 6
      * Flush Poisons - Requires Blood Staunching
      * Cure Disease - Requires Blood Staunching
  • Life Force Manipulation:
      * Refresh - Requires Level 6
      * Raise Power - Requires Refresh
      * Gift of Life - Requires Raise Power, Refresh
      * Aesandry Darlaeth - Requires IWH
  • Protection:
      * Sphere of Protection - Requires Level 5
      * Innocence - Requires Sphere of Protection
  • Mental Preparation:
      * Heart Link - Requires Blood Staunching
      * Nissa's Binding - Requires Heart Link, Blood Staunch, Level 15


    Moon Mages:

  • Perception:
      * Clear Vision - No Prereqs
      * Piercing Gaze - Requires CV
      * Locate - Requires CV
      * Distant Gaze - Requires Focus Moonbeam, Shadows, Locate, CV
      * Seer's Sense - Requires Locate, CV
      * Aura Sight - Requires CV
  • Psychic Projection:
      * Hypnotize - No Prereqs
      * Mental Blast - Requires Hypnotize
      * Psychic Shield - Requires Hypnotize, Level 5
      * Thoughtcast - Requires Hypnotize, Seer's Sense
      * Shadowling - Requires Focus Moonbeam, Shadows, Psychic Shield, Hypnotize
      * Shadow Servant - Requires Shadowling, Focus Moonbeam, Shadows, Psychic Shield, Hypnotize, Level 25
  • Moonlight Manipulation:
      * Shadows - No Prereqs
      * Focus Moonbeam - Requires Shadows
      * Dazzle - Requires Shadows
      * Refractive Field - Require Shadows, Level 10
      * Tezirah's Veil - Requires Shadows, Clear Vision
      * Dinazen Olkar - Requires Shadows, Telekinetic Throw
      * Shift Moonbeam - Requires Distant Gaze, Focus Moonbeam, Shadows, Locate, CV
      * Clarify Gem - Requires Piercing Gaze, Focus Moonbeam, Shadows, Dazzle
      * Crystal Spike - Requires Clarify Gem, Piercing Gaze, Focus Moonbeam, Shadows, Dazzle
  • Transduction:
      * Telekinetic Throw - No Prereqs
      * Burn - Requires Focus Moonbeam, Shadows
      * Telekinetic Storm - Requires Telekinetic Throw, Psychic Shield, Hypnotize
      * Moonblade - Requires Focus Moonbeam, Shadows
      * Steelstar - Requires Moonblade, Focus Moonbeam, Shadows
      * Teleport - Requires Focus Moonbeam, Shadows, Level 15
      * Moongate - Requires Teleport, Focus Moonbeam, Shadows, Level 25
      * Shear - Requires Psychic Shield, Hypnotize
      * Unleash - Requires Level 20
      * Contingency - Requires Teleport, Focus Moonbeam, Shadows Seer's Sense, Locate, CV
      * Whole Displacment - Requires Teleport, Focus Moonbeam, Shadows
      * Ripple - Requires Whole Displacement, Level 25
      * Riftal Summons - Requires Whole Displacement, Teleport, Focus Moonbeam, Shadows, Seer's Sense, Locate, CV Level 30
      * Imbue - Requires Focus Moonbeam, Shadows, Level 20
  • Stellar Magic:
      * Starlight Sphere - Requires Quest, Burn, Focus Moonbeam, Shadows TKT, Level 40
      * Shadewatch Mirror - Requires Quest, Distant Gaze, Focus Moonbeam, Shadows, Locate, CV, Level 40


    Paladins:

  • Inspiration:
      * Courage - No Prereqs
      * Anti Stun - Requires Courage
      * Righteous Wrath - Requires Courage
      * Trothfang's Rally - Requires Courage, Level 10
      * Sentinel's Resolve - Requires Courage, Level 10
      * Banner of Truce - Requires Sentinel's Resolve, Courage
      * Heroic Strength - Requires Righteous Wrath, Courage
      * Marshal Order - Requires Trothfang's Rally, Courage, Level 50
  • Justice:
      * Halt - No Prereqs
      * Divine Armor - Requires Halt, Level 15
      * Shatter - Requires Divine Armor, Halt
      * Smite Foe - Requires Shatter, Divine Armor, Halt
      * Bond Weapon - Requires Halt
      * Holy Warrior - Requires Sentinel's Resolve, Courage, Level 20
      * Clariy - Requires Level 20
  • Sacrifice:
      * Alamhif's Gift - Requires Level 20


    Rangers:

  • Protection:
      * Sphere of Protection - Requires Level 5
  • Animal Abilities:
      * See the Wind - No Prereqs
      * Senses of the Tiger - Requires See the Wind
      * Grizzly Claw - Requires See the Wind
      * Wolf Scent - Requires See the Wind
      * Spider Climb - Requires See the Wind
      * Caiman Swim - Requires See the Wind
      * Cheetah Swiftness - Requires Senses of the Tiger, See the Wind
      * Bear Strength - Requires Grizzly Claw, See the Wind
  • Wilderness Survival:
      * Hands of Lirisa - No Prereqs
      * Earth Meld - No Prereqs
      * Blend - Requires Earth Meld
  • Nature Manipulation:
      * Compost - Requires Level 5
      * Swarm - Requires Spider Climb, See the Wind
      * Harawep's Bonds - Requires Swarm, Spider Climb, See the Wind
      * Branch Break - Requires Compost
      * Plague of Scavengers - Requires Swarm, Spider Climb, See the Wind, Compost


    War Mages:

  • Aether Manipulation:
      * Ethereal Shield - Requires Level 2
      * Aether Lance - No Prereqs
      * Aether Cloak - Requires Ethereal Shield
      * Aether Lash - Requires Aether Lance, Ethereal Shield, Level 25
  • Electricity Manipulation:
      * Gar Zeng - No Prereqs
      * Arc Light - Requires Level 2
      * Tingle - Requires Arc Light, Level 8
      * Static Discharge - Requires Arc Light, Ethereal Shield
      * Lightning Bolt - Requires Tingle, Arc Light, Gar Zeng, Level 25
  • Fire Manipulation:
      * Fire Shard - No Prereqs
      * Fire Ball - Requires Fire Shard
      * Dragon's Breath - Requires Fire Ball, Fire Shard
      * Mantle of Flame - Requires Ethereal Shield, Fire Ball, Fire Shard
      * Fire Rain - Requires Dragon's Breath, Fire Ball, Fire Shard, Level 40
  • Water Manipulation:
      * Frost Scythe - No Prereqs
      * Frostbite - Requires Level 2
      * Ice Patch - Requires Frostbite
      * Rising Mists - Requires Level 2
      * Veil of Ice - Requires Ice Patch, Frostbite, Ethereal Shield
      * Fortress of Ice - Requires Veil of Ice, Frostbite, Ethereal Shield, Level 30
  • Earth Manipulation:
      * Fist of Stone - No Prereqs
      * Sure Footing - Requires Level 2
      * Tremor - Requires Sure Footing
      * Earth Sense - Requires Sure Footing, Level 10
      * Ring of Spears - Requires Fist of Stone, Tremor, Sure Footing, Level 20
      * Magnetic Ballista - Requires Static Discharge, Arc Light, Ethereal Shield, Fist of Stone, Level 20
  • Air Manipulation:
      * Paeldryth's Wrath - No Prereqs
      * Zephyr - Requires Level 2
      * Tailwind - Requires Zephyr
      * Swirling Winds - Requires Zephyr
      * Vertigo - Requires Swirling Winds, Zephyr, Level 10
      * Thunderclap - Requires Swirling Winds, Zephyr
      * Y'ntrel Sechra - Requires Swirling Winds, Zephyr, Level 20
      * Air Bubble - Requires Level 10