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Women in Art

This project, created in Flash for the online Media for Web-based Learning Environments class, introduces seven famous female artists, shows an example of each woman's work, and includes a brief biography of each artist.

While working on this project I researched many artists, some of whom I was unfamiliar with. Since I am a former art major and am very interested in art, learning about new artists is fascinating for me. I wanted to make the project a way for others who are unfamiliar with these women to learn a little about them and perhaps explore their other works. I was able to improve my skills in Flash, and to learn more about integrating audio into an online project.

ILT Competencies Demonstrated

  • Competency 1: Reflective Practice
    The Women in Art project fulfills this competency by allowing me to experiment with Flash and audio technologies, and improve my skills in those areas.

  • Competency 3: Design and Development
    The Design and Development competency was fulfilled by giving me the opportunity to design a project with multiple types of media: text, images, interaction, and sound. In this project I chose to focus on female artists because there seem to be fewer famous women than men in art, and I included artists from a variety of cultural backgrounds, incorporating cultural awareness and diversity. I was able to apply principles of message design to the project's interface and interaction.

Project Report

Problem

In this project, I had the opportunity to introduce the learner to several well-known female artists. I am interested in art and like the idea of promoting awareness and appreciation of it.

The objective is to inform the audience about these artists, some of whom are not household names, and to show several female artists who were influential in the art world. Upon viewing this program the viewer should be familiar with basic background information about each artist, and some ways that their style is distinct.

Background

The intended audience for the Women in Art project is anyone who wants to learn about the history and work of artists, especially the female artists shown here. The viewer could be a college student, or anyone interested in learning more about art.
The program is designed to be viewed online using a browser. There are no conditions of use, rules, or regulations.

Constraints for the learner would include the need for them to have basic computer skills, and a computer available with the ability to access the Internet. The Flash player plugin would need to be installed for the browser to display it. To hear the sound, a sound card would need to be installed and speakers attached to the computer.

Method

I designed this Flash movie to include interactivity to better engage the learner. The home screen is designed with 7 separate "reveals." Each consists of an image containing a series of buttons for each artist. The buttons show a portion of each artist's work, and a photo of the artist is provided as a rollover on the button. When the learner clicks the button, a negative image of the artist is shown. An additional disjoint rollover shows the artist's name. I set the buttons on the palette to track as navigation rather than as buttons so the rollover effect could be seen without releasing the mouse.

The button rollovers were challenging to set up. I struggled with getting them to look "round" and not bitmapped. I ended up making a wide circle border for each in the same color as its background swatch, lining that border over the button image, and a thin black border lined up on top to define the edge better.

A link to a list of Web resources is included on the home screen. I used an animation on the main screen to point to the buttons on the palette, to help aid navigation. The screen size is 760x420.

The home screen is followed by a series of screens with one artist's information on each. The artist pages include an image of one of their works and a brief biography. I created seven verbal audio clips, one for each artist, ranging in length from about 25 to 30 seconds each. The artist screens provide a link to allow the learner to play the audio clip with more information about the artist. Buttons are provided to advance to the next screen or return to the home screen, to facilitate navigation.

The inclusion of text, images, sound, and interactivity to present the program to the learner uses dual coding, providing for verbal and non-verbal processing in absorbing the information.

Activities

In this project I was able to create a simple program with some basic information about several artists. I accomplished my goal of creating a multimedia program that incorporated the elements I wanted to include: text, images, sound, and interactivity. I feel that these elements make the program more usable to the learner, and help to engage the learner's interest.

Evaluation

I feel that the program would be valuable as an introduction to the topic, and could be expanded to include additional screens with more information and more images of the artists' work. It could be used as an informational link on an art-related Web site, or as an activity in an art history or art appreciation class.

Reflection

I am pleased with the way the program turned out. It was time-consuming and a bit of a learning curve to set up all the interactivity that I wanted in Flash, but I feel that the end result was worth it.

I would have liked to include more artists. I initially planned to include 11 or 12 artists, but realized that their buttons would not all fit onto the palette in this size and still display well. If I were to create this again, I might find a way to add more artists.

The greatest challenge was the time of researching artists and images for the piece, the palette buttons mentioned above, and just getting everything to line up as I wanted it.

It was enjoyable to research the artists and learn about them. I found many more artists that I wanted to include but had to narrow my choices down to those that would fit on the home screen. I learned about those additional artists as well and broadened my knowledge of art. I also enjoyed the opportunity to improve my skills in multimedia technology.

Links to Materials

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