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DESIGN ASSIGNMENTS:
ACTIVITY DESIGN, FEEDBACK, USER IN CONTROL
THE VIRTUAL TOUR
Software - whether it's a website, a CD-ROM or something on a Palm -
is about helping people DO things.
Therefore, good software design begins by considering and designing the
things people are going do do with the software.
In other words, good design begins by designing activities.
Objective
Design the activities for a simple website.
The client, e-tours.com, sells actual tours. They specialize in creating
customized tours for common-interest groups. Bird watchers, for example,
or people interested in architecture.
E-tours is especially good at packaging activities that interest these
groups into the travel itinerary. E-tours' audience is a web-savvy crowd
of 35-60 year olds who have lots of disposable income and at least 4 weeks
vacation per year.
E-Tours wants you to create a virtual-tour website for one of their
tours. The purpose of the website is to sell seats in the real tour by
giving users a sense of what they will experience on the real tour.
- What is the common-interest group you wish to design for?
- What's their destination? What's the tour called?
- Brainstorm on the activities that your audience will engage in on
the virtual tour. Put yourself in the mind of a typical person in the
audience. What would they want to do if they were on this tour?
- make a list of all these activities
- evaluate your list and pick the best six activities (indicate
which six you've chosen)
- create a home page for the virtual tour; show how visitors will
know what the activities are and how to navigate to each one
- Put all your answers on your website.
THE NEW NEW PHONE
Interactive pieces are language. Each piece has its own language of interaction.
In simplest form, that language is a set of verbs and nouns.
The verbs are the things you do.
The nouns are the things you see, hear, experience...
Objective
Learn how to design a piece by articulating its language of interaction
and creating a table of verbs and nouns.
You've been hired by Sony to design the world's first web-based personal
telephone answering machine.
The Specifications
Your machine needs to let users do the following activities:
- Turn power on/off
- Adjust volume
- Record and playback the outgoing message
- Playback, erase, skip the rest of a message, replay a message, and
stop playback
- Display how many messages have been received
- During listening, show which message is being played
The Assignment
- Develop a language of interaction based on the activities listed in
the specifications. To help you do this, you may want to analyze the
language of other answering machines.
- Make a table (see below) that organizes your language.
Be sure to group the verbs and nouns so.
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verbs
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nouns
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on
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power
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off
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power
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- Try out your language on other people. Can they figure it out?
- Once you have a language that works, recreate it in HTML and link
to your website.
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