other students' work links to sample websites back to site home
week 1 reviews week 1 design assignments  
week 2 reviews week 2 design assignments
week 3 reviews week 3 design assignments
week 4 reviews week 4 design assignments
week 5 reviews week 5 design assignments

DESIGN ASSIGNMENTS: CONTENT & CONTEXT

 

WHY DIDN'T THEY...?

Everybody has a pet peeve against an ordinary everyday object. Usually our peeve is caused by frustration due to a design flaw in the object.

This amusing exercise looks at everyday objects through the uncompromising and commonsense lens of the designer's worldview.

Objective
Learn to critique anything by analyzing what its purpose is, what works, why it works, what doesn't work, why it doesn't work, and what it needs to work better.

If you can do this for a familiar everyday object, you can do it for websites, CD-ROMS, and pink elephants!!

Your task is to pick an everyday object and create a simple website that presents the object, analyzes its flaws, and suggests improvements, all in a style that exhibits some combination of humor, sarcasm, and irony.

 

GREETINGS, ALIEN!

All things are part of a larger whole.

Communication is impossible without shared context.

Using context to communicate is an essential part of design.

What is the context that we might best exploit to communicate with intelligent life forms elsewhere in our galaxy?

Objective
Learn to design in ways that use a piece's context to facilitate communication with the audience

Universal Context
In 1977, two Voyager spacecraft left earth. Their ultimate destination? Deep space. Attached to each craft was a gold-plated copper recording intended as a message to possible extraterrestrial civilizations that might find the spacecraft. The artists and scientists who participated in designing the recording were faced with huge contextual problems.

  1. What do you think these problems were?
  2. How would you solve them?
  3. Put your answers onto a webpage.

 

[TOP]