The puzzle piece shown here is the "Z" pentomino. Pentominoes are formed by
joining five equal sized squares together. Polyomino is the general term for
different classes: two for dominoes, five for pentominoes, six for
hexominoes, etc. The study of polyomino arrangements is an exact mathematical
science (with limited practical applications ;-) For example, there are exactly
12 different pentominoes formed by five squares. If you are skeptical, look
away from the graphics on this site and try drawing every different pentomino
you can think of. Pieces that can be made to look the same by rotation or
flipping-over are considered the same. It may take awhile to discover them all
but you will see there are exactly 12 and no more. Okay, now try to draw all 35
hexominoes made from six squares or 108 heptominoes made from seven squares!
Answers are in
Polyomino Statistics
, but that spoils the fun.
Given a set of pentomino pieces the next challenge is to fit them neatly
together like a puzzle. This may seem easy considering there are thousands of
solutions, but it is quite tough to solve even one without computer help. Since
there are five squares per pentomino and twelve different pieces, they should
fit on boards with exactly sixty squares. Sixty is very factorable, making it
possible to solve rectangular 6X10, 5X12, 4X15, and 3X20 boards. It is well
known that the 6X10 board has exactly 2339 different solutions while the 3X20
board has only 2. Many other interesting board shapes
made from sixty squares have been proposed and solved. Each solved board can be
flipped-over on the long side, the short side, and both ways combined making it
appear there are four different solutions. These rotations and reflections are
not considered unique solutions. However, there are 9356 different ways to
solve a new 6X10 pentomino board. Can you find solutions to these challenging puzzles?
When designing a new board check for a valid checkerboard pattern, unless you are trying to find an exception to Golomb's rule. Good luck! It is very difficult to find hexomino solutions, even using Fuzion's warp speed search algorithm. Here are several solved hexomino boards. Try carefully fitting together approximately 20 of the 35 pieces before launching an Auto search and rearrange if the near-miss counters don't pile-up after about 15 minutes. Using the fastest Fuzion search algorithm on present day PC computers, it takes months to try all possible arrangements to solve a hexomino board compared to minutes for pentominoes.
Fusion makes sunshine by combining atoms. Fuzion is a shareware program
combining polyomino shapes in a variety of colorful puzzle games. You can
play with either the 12 familiar pentominoes or 35 awesome hexominoes.
Fuzion's automatic solve mode features an amazing visual algorithm that
exhaustively locates all possible solutions. Start an automatic search
after manually placing as many pieces as you can. Interrupt, modify, and
restart the search anytime. The program displays a library of solutions
which can be retrieved to the manual board as starting points. The library
grows as each new solution you find is saved. Most of the examples and
statistics on this site were generated and confirmed on Fuzion. Fuzion
brings the power of PC computers to this fascinating diversion that has
intrigued puzzle enthusiasts for years.
Download Fuzion shareware v2.8.NOV2001 (97 kb)
Fuzion includes several polyomino based games. This newest pentomino game
stretches your visualization powers in a race to fit as many pieces as
possible. Five pieces are randomly landed, then you continue landing any piece
that keeps a complete solution possible. When those areas are exhausted, press
the number key of any remaining piece that fits anywhere. You receive extra
Ponder Points for quick thinking. Some pieces will only fit in one place and
should be pressed first, then fit the pieces with multiple landing areas to
increase your score. Once at least twelve rounds are completed,
your score is eligible for the best on the web
Hall of Fame.
The object of KnoZone is to place the pentomino you select so your opponent
will be unable to place his final piece. Opponents (human or the computer Al
Grim) alternate turns selecting any one of the remaining pentominoes. There's a
lot of flexibility with the first few moves, but plan ahead or there will be no
zone for your last turn. If you can not place any of the remaining pieces (or
you don't see a move) the round is conceded. The round winner receives one
point for each unplaced piece. The player starting the next round is randomly
selected. Careful, once a selected pentomino is placed on the board it must be
used and kept pieces can not be moved again.
Zurvivors is a pentomino game on Fuzion where you place six of the twelve
pieces in an arrangement that hopefully will be part of a solved puzzle. Your
six pieces are randomly selected at the start of a turn and can not be changed.
Make your best arrangement then press Auto to start a computer solution search
using your base. Make sure there are no overlaps, out of bounds, or trapped
blank spaces not divisible by 5 or a solution will be impossible. First all six
pieces are checked for being part of a solution. If one isn't found, your sixth
piece moves off into the search pool and your remaining five pieces are
checked. This continues until a solution is found. You receive one point for
each piece left where you placed it. Once at least six rounds are completed,
your score is eligible for the best on the web
Hall of Fame.
Download the latest shareware version 2.8.NOV2001 of Fuzion! (97 kb)
Send E-mail about pentominoes or Fuzion
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