who's he?Music Focus has been recording
all kinds of music for many
years. Our systems are
always being upgraded.
We offer complete
project production
and a professional,
hard working staff.
Here's an indexed
recording primer
that tells about the
recording process
as well as details
about our studio
Get new strings on the instruments you will be playing on the recording.
Check out all guitars, amps, pedals, speakers, and cords to make sure nothing
is defective or noisy. The drummer needs to completely tune the kit and
think very seriously about purchasing new drum heads for the session. All
drum equipment should be listened to carefully for squeaks and rattles that
will show up on tape.
Practice Schedule: You should have at least 3 recording practices before
you come in to record. For the sake of endurance try this: Run a tune 3
or 4 times in a row with about 30 seconds in between. If you really do this
with all the tunes, you'll get a good idea of how it's going to feel in
the studio on the big day. Get your endurance up before the day. Your sense
of perfection is heightened while recording. If you've practiced endurance,
you won't wimp out on the 4th take
You need to decide what songs you will be playing for the recording. If
you are planning to do any more than 3 or 4 songs, a drummer must be aware
of the fatigue factor and prepare accordingly. Whether you are tracking
in layers or recording direct to DAT, drums are the foundation for everything.
Although it is the drummer's performance that matters first, everyone must
do everything possible to get 'the take.' You must strive for perfection.
MF
Be patient with the process of getting a headphone mix. Everyone, including
the engineer, wants it to sound just right. If you really need something
changed in your headphones, stop the band and call attention to the change.
Be precise in describing what you'd like to the engineer. There's a good
chance everyone will agree with your suggestion. Normally a band is given
one headphone mix but we can supply two if say, the bassist is really getting
overblown with guitar. It doesn't help to just shout out that you can't
hear yourself. The individual controls of a headphone mix are very small
and tiny adjustments go a long way. You also may have to bear with a slightly
distorted headphone mix. To get a perfectly clean headphone mix loud enough
to hear over a drumset is almost impossible. Normally you will be rewarded
with a playback that sounds clean & killer. MF
After you have recorded the drum tracks for the songs you are doing, the
overdubbing process starts. This consists of the other members re-recording
their part with more attention to detail and perfection than was on their
"scratch" track. We usually keep all the scratch tracks for you
to decide. 99% of musicians do decide to overdub. One of the main differences
in the overdubbing process is choice of rooms. Your amp's speaker will always
be in the big room. You the artist, can decide to play in the control room.
Most professionals far prefer to be in the booth with the mixing board close
at hand. There are many reasons for this. One of the main reasons is --
no headphone mix! It is easier to hear the drums going through larger speakers.
We usually run your amp in the control room with a special speaker wire
running out to the big room to the speaker cabinet.
Preparing for an overdub session. Overdub sessions start with the bass guitar
being recorded. The bass is often compressed in the recording process. We
sometimes mix the direct sound with the sound of a microphone on a bass
amp. Be prepared to play your parts 3 or 4 times to get the feel right.
This is the same process that the drummer went through to get the feel right.
You need to prepare for the mental game of perfecting your part which can
be grueling. If you're prepared, your endurance will be high enough that
multiple passes will just roll off your back and you will have a blast.
Guitar and vocalist. Guitar rhythm and any doubling or any layering are
added next and have the same "practice regime" needs as the drums
and bass. Think about the tones and guitars you are going to use. It is
quite normal to double or thicken your guitar parts with multiple tracks.
Plan ahead if you want to do this. Some guitarists use up to 5 tracks. Also,
if you plan on recording acoustic guitar for some songs let us know. We
will do all acoustic song parts in a row.
The vocalist has a very important task in the studio. You are probably going
to be the last one to record your parts "for real." You've been
waiting around for everyone else to get it right. Now's your chance. But
the main difference is that you will have to use headphones! This is because
we have to have a microphone on your instrument in the big room. And you
are your instrument! Gear up for a challenge but try to stay loose too.
You need to fill the microphone with your whole style during the recording.
Always keep yourself pointed directly at the microphone and don't change
your distance to the mic. The headphones are part of your tools. Many vocalists
change the angles of the head phone cups. Many others remove one of the
cups from one ear to hear their voice in the room. Be open to trying some
of these tricks.
When all the parts you've recorded have been okayed by everyone involved,
it is finally time to mix all the sounds together into a final mix. This
is one of the most important parts of the process. It is also one of the
least understood.
Step one. We start once again back with the drums. Like in the beginning
of the recording process, we concentrate on the the sound of the drums.
Be patient with this process, all the other layers will sound a lot better
if the drums are kicking from the beginning. Getting a good sound on any
track means listening to it isolated and then equalizing it. Eq is just
a fancy way of saying tone controls. Just like on a guitar amp you have
controls to help change the treble and bass, the same is true with the tracks
on a mixing board. Every instrument on the tape will have the opportunity
to be Eq'd.
Drums, bass, guitars, vocals, solos, etc. will be Eq'd to sound exactly
the way you want them. We have done mixes many times so we have a good understanding
about what sounds good on our equipment. However, you must be there to help
and listen carefully to everything being done. Ask questions and give suggestions.
Be prepared to be a little overwhelmed at the technicalities. But hang in
there and concentrate. You are paying for your own education. This is the
time to sit up in class. If your ask something silly don't worry, we've
all done it!
Step two. Once the sounds of all the instruments sound right, we start to
mix them together. This just means that the amount of drums, bass, guitars
in relation to each other is tested and reviewed many times. The drums themselves
must be mixed in relation to bass drum, snare, high-hat, toms etc. Everyone
needs to be listening to the overall projection of the band sound now. Though
it's strange, get used to the term "null point." This term means
just the basic floor level of the sounds during the song verses or choruses.
Many times the null points can be used for the whole collection of songs.
Don't worry at this point about the guitar solo not being loud enough or
the tom fills or whatever. They will not be forgotten.
Step three. Now the computer automation comes into play. It's very high
tech but it really just does is remember things. All fader movements and
channel muting can be remembered and tried out to everyone's satisfaction.
It's refreshing to realize that you don't have to give any more attention
to a detail once it's been automated. The moves that control the automation
are stored on a computer disk. It's like a control file containing the sequence
of events to the mix. All songs are saved separately as a file on disk.
Each disk holds 6 mixed songs.
During the automation process, reverb is added as well as special volume
changes for solos, fills, intros and exits. We also review how the song
actually ends. Some possibilities are a fade out, a quick knife edge (where
the reverb is muted instantly too, quite dramatic) or just a natural sounding
live ending with just a bit of a "feathered tail off." MF
Once the final automation sequence is finished for each song, it is mixed
to a recorder called a DAT deck. This Digital Audio Tape recorder stores
all the actual mixed music. All songs must sound good separately and as
a whole. It's also a good idea to think ahead to 'ordering' the songs. It's
usually the easiest to just play the songs in the order you want them. This
DAT tape can then be used to create cassettes, records, or CD's. MF
Our facility now has a 4x/6x CD burner. It is a Teac mechanism that allows
us to record single CD's with up to 74 minutes of music. Our 'burner' has
the ability to record 4 times as fast as the CD will play. So, if you had
a 40 minute group of songs it would only take 10 minutes to 'burn' a CD.
They sound great, however, we have had some problems with those little portable
'discman' type units. The CDs sound awesome on any good 'home style' CD
player. Songs can easily be reordered at this time. In order to correctly
'ID' the CD numbers of your songs there must be at least 2 seconds of space
between the songs. Also, remember to include some computer 'processing'
time into the equation if you do want CD's. There is some loading and editing
time that has to be done to 'prepare' the computer to 'talk to' the CD burner.
MF
We've talked about preparation and tracking being the first steps. We
continued to 'thicken' things with over-dub sessions. Lastly the final steps
of mix down finish our process. Show up to your sessions with an open mind
and you will be rewarded with a great experience. Your music can put on
a new pair of shoes and really step out. Good luck. MF
Tascam 3700 mixing console. 32 channel, full meter bridge, automated
Fostex E-16 recorder. Factory modified 30ips. Dolby C NR
Alesis ADAT 8-Track Digital recorder
Fostex 4050 autolocator
Tascam DA-30 pro DAT recorder
Sony DAT recorder
Tascam 202 dual recording cassette decks (3)
Type of tape used:
Ampex 499 1/2" reel to reel
Ampex, Maxell DAT tapes (various lengths)
Macintosh 840-AV 8 track hard disk recording & editing. DECK II software.
Teac CD burner
Crown, Yamaha & Hafler power amps
Tannoy & Auratone monitors
TL Audio tube mic preamplifiers
Lexicon PCM-70
Lexicon LXP-15
Lexicon LXP-1
Lexicon Alex
Yamaha SPX 90
Alesis SR-16 drum machine
Alesis Quadraverb
dbx 166 compressor
dbx 160 compressor
BBE Sonic Maximizer
AKG, Seinheiser, Shure, Electrovoice & Fostex microphones and headphones
Furman headphone amplifiers
Studiomaster, Lexicon, QSC, TOA - PA system
Mesa Boogie, Marshall, Fender, Music Man & Ampeg amplifiers & cabinets
Boss, Ibanez & Dunlop effect pedals
Marshall & Wendell baby grand piano
Roland D-70 & U-20 keyboards
Rehearsal Time: $12.ºº an hour. Monthly rehearsal time is less,
ask.
Studio rates: $35.ºº hour (4 hour block time is $120.ºº)
Cassette duplication: Your tape. Rates vary, ask for a breakdown.