Michael Ninn's
LATEX: THE GAME
©
HINTS AND WALKTHROUGH

© Copyright 1998 by Jeanne Muse, all rights reserved
Tips and Walkthrough also viewable on MobyGames

Updated: Feb. 21, 2004

  • Introduction
  • Buying Latex: The Game
  • Game Critique and Review
  • Troubleshooting Tips
  • Map and Locations
  • Screenshots
  • Web Hints
  • Full Walkthrough
  • Special By-Pass Codes
  • INTRODUCTION
    Gaming magazines and web sites intentionally avoid adult interactive adventure games in their reviews and strategies, leaving many of us without a clue on how to play them. True, the majority of adult video games are simply an assortment of video clips, but this game is decidedly different. It is a real adventure game. I hope these hints and the walkthrough will help you play and finish LATEX: The Game©.

    The Sequel to LATEX: The Game© was SHOCK: The Game©, released in 1997.

    BUYING THE GAME
    Although LATEX: The Game© was released by VCA Interactive® in 1995, sales of the game continued to soar for several years afterwards. As of 1998, LATEX was still First Place on the Best Sellers List for all adult interactive games and was available on many Adult CD-Rom Retail web sites and in mail-order catalogs. Look for it on Excalibur (where I found mine) or on Used Game sites (such as Game TZ).

    OR ...

    I'll sell you copies for $25 including shipping in the US ($35 for outside the US). (I won't part with my original.)

    Here's what I'll include:
  • The 2 CDs in plastic cases
  • Scanned Copy of the Full Manual
  • Universal Hint File and Software to run it
  • Email me if you want a copy, and include your address and payment method. No personal checks will be accepted. PalPal is preferred.

    email


    GAME CRITIQUE AND REVIEW

    Erotic, sensual, explicit and intriguing, LATEX does everything the box advertises ... taking "you further than you ever thought an interactive game could take you-and beyond!"

    Find out what happened to Malcolm Stevens as you explore Alphaville, a futuristic city. You play Dr. Livermore who must uncover the truth about Malcolm. The story unfolds as you view video "kiosks" and gain entrance to secret corridors and rooms where you learn more about Malcolm's inner thoughts and experiences.

    I would grade LATEX: The Game© high in all catagories for sexual content, acting, video quality, music score, plot and atmosphere. The game interface and ease of game-play were only fair. The "manual" consisted only of two paragraphs on installation and a bad map. Therefore, my overall rating for LATEX: The Game© is a B (on a scale of 1 to 5, 5 being the best, my rating is 3).

    A few things could have been changed to raise my score:

    1. A better manual with a section on trouble-shooting.
    2. The CD-roms were not marked clearly. (You could not tell which one to insert first.)
    3. A standard arrow cursor would have been much easier to use.
    4. Once you viewed a drop-down kiosk of Dr. Livermore's journal in a certain location, it should have disappeared or been replaced by something new when you returned to that location again.
    5. The security codes needed to enter rooms could have been consistent in each game, rather than random. Once you accessed those rooms, having to repeat the security code process was irritating.
    6. Getting around the video kiosks on Pool Avenue could have been easier. Being able to walk in between the three triangular pedestals would have been nice.
    7. Even after going back repeatedly to T. V. Way, I could not find the "Secret Door" (location 10 on the original map). According to VCA, the map is wrong! You cannot access that room at all.

    More reviews on LATEX: The Game - MobyGames - Ron Nicholls Review - Excalibur Review - Cyber Magazine (French)

    More about Michael Ninn


    TROUBLESHOOTING TIPS
    You must have the proper version of QuickTime installed on your computer for the videos to play properly. The version contained on your game disk may be too old. Windows users should have version 2.11; MacIntosh users should have version 2.5. It is okay to have more than one version of QuickTime installed on your computer at the same time.

    The proper QuickTime versions will be installed if you select Install.Exe from Disk #1 (The Final Transmission) located in the PC folder. Or, you can follow this link to Download QuickTime Older Versions

    My disks were unclearly marked. Disk #1 has a teal-colored finish and the words "The Final Transmission" at the top. Disk #2 is yellow and has the words "The Complete Dispatch" at the top.

    If your computer is set to Autorun when a CD is placed in your CD-Rom drive, you do not need to install the game at all. It will automatically start once Disk #1 is inserted. If the game does not start automatically, Windows95 users should select your CD-Rom drive and double-click on the file latex.exe to start the game.


    MAP AND LOCATIONS
    A small map was shipped with each game. While it appears that you should follow the chronological order of the numbers, I found it easiest not to use them as the correct order of play. The walkthrough below gives a much better order in which to play.

    I have designed a much better Map of Alphaville, showing my suggested order.

    Note: Room #10 shown on the map is completely bogus! The "secret door" does not exist and you cannot access this room at all. Ignore it!


    WALKTHROUGH

    1. You start In Noble Asylum. Find a box with blue lettering to your right. (Your hand cursor should let you point forward to open the wire door on the box.) Click forward several times and view the video.

    2. On T. V. Way, click on the billboard to get closer to it. Click on the screen and watch the housewife video. Once done, back up.

    3. Go forward, following the girl, and turn right onto Pool Avenue. Go right, forward, left and forward to get around the first triangular-shaped kiosk. Turn left and click on the video screen. Turn right and go forward again. Keep turning left to view videos. When you get to the end of the street and are facing Malcolm's Lair, turn left. Go forward and left again to walk around to the other side of the triangular-shaped kiosks. Again turn to your left at each step to see if you can click on any of the video screens. Listen for confirmation that you have access to Noble Asylum.

    4. Return to the door of Noble Asylum and solve the Sound Security Code. Just listen to what you are supposed to copy and repeat it on the number pad, clicking on the enter button when done. It's really just a process of elimination. Write down the number when you get it right -- you will need it again. (Note: See the end of this file for codes to by-pass these puzzles.) Once inside Noble Asylum, turn right and go through the East door to Pony Hallway. Watch the monitor that appears. As you walk down the hallway, turn to your left and right at each step. You must view two more videos to gain access to the Examination Room.

    5. Enter the proper security code at the Examination Room door to get inside. Walk forward and click on the monitor. Click on the monitor again to continue the video. Once you have finished watching, back up and be sure to look at all of the other walls of the room. Find a symbol and the number 53 on one of the walls. You should now be allowed access to Malcolm's Lair.

      Return to Noble Asylum and go inside. Find the blue arrow pointing down and click on it to use the elevator. Click on the wired window to exit the elevator. Travel down the corridor. Enter the number you saw from the Examination Room wall - 53. Position your mouse on the right side of the girl. Hold down the left mouse button and move it up and down rapidly until the machine comes. Turn around and exit the way you came, clicking on the upward arrow to return to Noble Asylum.

    6. Go to Malcolm's Lair (the very end of Pool Avenue beyond the triangular-shaped kiosks). Enter the correct security code number to enter. Locate the large video monitor and view all of the movies. You now have access to The Julie Show. Before you leave Malcolm's Lair, look at all of the walls here and find another symbol with the number 76.

    7. Return to Noble Asylum and travel downstairs via the elevator. Enter the number 76 (from Malcolm's Lair) and work the Robot Girl's latest gizmo until it spurts. Go back to the upper level and leave Noble Asylum.

    8. Travel to T. V. Way to The Julie Show. Solve the sound code to get inside. View all three videos in this room (from the large center screen as well as the ones on the side walls). Use one of the wall phones. You now have access to Hampshire Hall.

    9. Enter Hampshire Hall and walk forward in front of the window. Kato appears. Once she has finished her dance, click on the window to view two videos. (You might need to click directly on the two side monitors.) Leave Hampshire Hall.

    10. Go back inside Noble Asylum and turn left (West). Enter the West door to the Hall of Loonies. While walking down the hall, turn to your left and right to see videos at those doors. At the end of the Hall, solve the code and enter The Archives. Inside The Archives, click near the computer and view all of the tapes. (Try clicking above the upright CPU next to the monitor.) One of the other walls contains the last symbol and the number code 19. Leave The Archives.

    11. For the last time, go to Noble Asylum and travel down the elevator. Climax the Robot Girl's toy. She will finally tell you that she is satisfied. You now have access to the MegaSplash Room. Go back up via the elevator into the Noble Asylum. The MegaSplash Room is located through the North door. Just click on the Robot Girl to enter.

    12. Inside the MegaSplash Room, notice the position of the two statues. They are controlled by a panel located back in the Noble Asylum room. Find the other blue lighted panel to access their controls. Turn the left knobs to move the statue positions so they can look directly at each other. The top knob controls the female statue; the bottom knob controls the male statue. I was successful turning the top knob to about 2 o'clock and the bottom knob to about 4 o'clock. (You might need to return several times to this control box for fine tuning.) When you do it correctly, lightning will strike between the two statues opening the path to the Inner Sanctum.

    13. Watch the final escape video on the monitor. Write down the codes which appear on the screen. Remove Disk #1 and insert Disk #2.

    14. Enter the correct codes (DELTA 53; PSI 76; OMEGA 19; ZETA 148). When you arrive at the monitor, click on each of the narrow boxes to listen to the audio tapes (or read manuscripts). Clicking on the first wide box starts the final movies. The control panel here is pretty self-explanatory. You can pause, rewind, fast forward and skip as well as other functions. (Tip: When the movie starts, you can click on the small screen to enlarge it to full screen view!) Once you have finished viewing them all, click on the Exit button.

      THE END


    SPECIAL BY-PASS CODES
    The sound and mastermind puzzles in LATEX change with each game. The one for each door will remain constant, however, so you can use the same one to enter that door a second time. Below are special codes which can be used to by-pass the puzzles.

    Sound Code ByPass
    PC Users - Press and hold down CTRL and SHIFT. Click on the AUDIO button (located on the control panel) - the computer will beep. Still holding down CTRL and SHIFT, click on the ENTER button (on the security panel).

    MAC Users - While holding down the Command Key (apple Key) and Shift, click on Audio (located on the control panel) - the computer will beep. Click on the ENTER button (on the security panel)

    Mastermind Number ByPass
    PC Users - Hold down the ALT key and click on the ENTER button (on the security panel).

    MAC Users - Hold down the OPTION key and click ENTER (on the security panel).


    All material provided here is © Copyright by Jeanne W. Muse, all rights reserved.

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