Michael Ninn's
LATEX: THE GAME©
HINTS AND WALKTHROUGH
© Copyright 1998 by Jeanne Muse, all rights
reserved
Tips and Walkthrough also viewable on MobyGames
Updated: Feb. 21, 2004
INTRODUCTION
Gaming magazines and web sites
intentionally avoid adult interactive adventure games in their
reviews and strategies, leaving many of us without a clue on how
to play them. True, the majority of adult video games are simply
an assortment of video clips, but this game is decidedly
different. It is a real adventure game. I hope these hints and
the walkthrough will help you play and finish LATEX: The Game©.
The Sequel to LATEX: The Game© was SHOCK: The Game©, released in 1997.
BUYING THE GAME
Although LATEX: The Game© was released by VCA Interactive® in 1995, sales of the game continued to soar for several years afterwards. As of 1998, LATEX was still First Place on the Best Sellers List for all adult interactive games and was available on many Adult CD-Rom Retail web sites and in mail-order catalogs. Look for it on Excalibur (where I found mine) or on Used Game sites (such as Game TZ).
OR ...
I'll sell you copies for $25 including shipping in the US ($35 for outside the US). (I won't part with my original.)
Here's what I'll include:
The 2 CDs in plastic cases
Scanned Copy of the Full Manual
Universal Hint File and Software to run it
Email me if you want a copy, and include your address and payment method. No personal checks will be accepted. PalPal is preferred.

GAME CRITIQUE AND REVIEW
Erotic, sensual, explicit and intriguing, LATEX does everything the box advertises ... taking "you further than you ever thought an interactive game could take you-and beyond!"
Find out what happened to Malcolm Stevens as you explore Alphaville, a futuristic city. You play Dr. Livermore who must uncover the truth about Malcolm. The story unfolds as you view video "kiosks" and gain entrance to secret corridors and rooms where you learn more about Malcolm's inner thoughts and experiences.
I would grade LATEX: The Game©
high in all catagories for sexual content, acting, video quality,
music score, plot and atmosphere. The game interface and ease of
game-play were only fair. The "manual" consisted only
of two paragraphs on installation and a bad map. Therefore, my
overall rating for LATEX: The Game© is a B (on a scale of 1 to 5,
5 being the best, my rating is 3).
A few things could have been changed to raise my score:
- A better manual with a
section on trouble-shooting.
- The CD-roms were not
marked clearly. (You could not tell which one to insert
first.)
- A standard arrow cursor
would have been much easier to use.
- Once you viewed a drop-down
kiosk of Dr. Livermore's journal in a certain location,
it should have disappeared or been replaced by something
new when you returned to that location again.
- The security codes needed
to enter rooms could have been consistent in each game,
rather than random. Once you accessed those rooms, having
to repeat the security code process was irritating.
- Getting around the video
kiosks on Pool Avenue could have been easier. Being able
to walk in between the three triangular pedestals would
have been nice.
- Even after going back
repeatedly to T. V. Way, I could not find the "Secret
Door" (location 10 on the original map). According
to VCA, the map is wrong! You cannot access that room at
all.
More reviews on LATEX: The Game
- MobyGames
- Ron Nicholls Review
- Excalibur Review
- Cyber Magazine (French)
More about Michael Ninn
TROUBLESHOOTING TIPS
You must have the proper
version of QuickTime installed on your computer for the videos to
play properly. The version contained on your game disk may be too
old. Windows users should have version 2.11; MacIntosh users
should have version 2.5. It is okay to have more than one version
of QuickTime installed on your computer at the same time.
The proper QuickTime versions will be installed if you select Install.Exe from Disk #1 (The Final Transmission) located in the PC folder. Or, you can follow this link to Download QuickTime Older Versions
My disks were unclearly marked.
Disk #1 has a teal-colored finish and the words "The Final
Transmission" at the top. Disk #2 is yellow and has the
words "The Complete Dispatch" at the top.
If your computer is set to Autorun
when a CD is placed in your CD-Rom drive, you do not need to
install the game at all. It will automatically start once Disk #1
is inserted. If the game does not start automatically, Windows95
users should select your CD-Rom drive and double-click on the
file latex.exe to start the game.
MAP AND LOCATIONS
A small map was shipped with each
game. While it appears that you should follow the chronological
order of the numbers, I found it easiest not to use them as the
correct order of play. The walkthrough below gives a much better
order in which to play.
I have designed a much better Map of Alphaville, showing my suggested order.
Note: Room #10 shown on the map is
completely bogus! The "secret door" does not exist and
you cannot access this room at all. Ignore it!
WALKTHROUGH
- You start In Noble Asylum. Find
a box with blue lettering to your right. (Your hand cursor should
let you point forward to open the wire door on the box.) Click
forward several times and view the video.
- On T. V. Way, click on the
billboard to get closer to it. Click on the screen and watch the
housewife video. Once done, back up.
- Go forward, following the girl,
and turn right onto Pool Avenue. Go right, forward, left and
forward to get around the first triangular-shaped kiosk. Turn
left and click on the video screen. Turn right and go forward
again. Keep turning left to view videos. When you get to the end
of the street and are facing Malcolm's Lair, turn left. Go
forward and left again to walk around to the other side of the
triangular-shaped kiosks. Again turn to your left at each step to
see if you can click on any of the video screens. Listen for
confirmation that you have access to Noble Asylum.
- Return to the door of Noble
Asylum and solve the Sound Security Code. Just listen to what you
are supposed to copy and repeat it on the number pad, clicking on
the enter button when done. It's really just a process of
elimination. Write down the number when you get it right -- you
will need it again. (Note: See the end of this file for codes to
by-pass these puzzles.) Once inside Noble Asylum, turn right and
go through the East door to Pony Hallway. Watch the monitor that
appears. As you walk down the hallway, turn to your left and
right at each step. You must view two more videos to gain access
to the Examination Room.
- Enter the proper security code
at the Examination Room door to get inside. Walk forward and
click on the monitor. Click on the monitor again to continue the
video. Once you have finished watching, back up and be sure to
look at all of the other walls of the room. Find a symbol and the
number 53 on one of the walls. You should now be allowed access
to Malcolm's Lair.
Return to Noble Asylum and go
inside. Find the blue arrow pointing down and click on it to use
the elevator. Click on the wired window to exit the elevator.
Travel down the corridor. Enter the number you saw from the
Examination Room wall - 53. Position your mouse on the right side
of the girl. Hold down the left mouse button and move it up and
down rapidly until the machine comes. Turn around and exit the
way you came, clicking on the upward arrow to return to Noble
Asylum.
- Go to Malcolm's Lair (the very
end of Pool Avenue beyond the triangular-shaped kiosks). Enter
the correct security code number to enter. Locate the large video
monitor and view all of the movies. You now have access
to The Julie Show. Before you leave Malcolm's Lair, look
at all of the walls here and find another symbol with the number
76.
- Return to Noble Asylum and
travel downstairs via the elevator. Enter the number 76 (from
Malcolm's Lair) and work the Robot Girl's latest gizmo until it
spurts. Go back to the upper level and leave Noble Asylum.
- Travel to T. V. Way to The
Julie Show. Solve the sound code to get inside. View all three
videos in this room (from the large center screen as well as the
ones on the side walls). Use one of the wall phones. You now have
access to Hampshire Hall.
- Enter Hampshire Hall and walk
forward in front of the window. Kato appears. Once she has
finished her dance, click on the window to view two videos. (You
might need to click directly on the two side monitors.) Leave
Hampshire Hall.
- Go back inside Noble Asylum
and turn left (West). Enter the West door to the Hall of Loonies.
While walking down the hall, turn to your left and right to see
videos at those doors. At the end of the Hall, solve the code and
enter The Archives. Inside The Archives, click
near the computer and view all of the tapes. (Try clicking above
the upright CPU next to the monitor.) One of the other walls
contains the last symbol and the number code 19. Leave The
Archives.
- For the last time, go to Noble
Asylum and travel down the elevator. Climax the Robot Girl's toy.
She will finally tell you that she is satisfied. You now have access
to the MegaSplash Room. Go back up via the elevator into
the Noble Asylum. The MegaSplash Room is located through the
North door. Just click on the Robot Girl to enter.
- Inside the MegaSplash Room,
notice the position of the two statues. They are controlled by a
panel located back in the Noble Asylum room. Find the other blue
lighted panel to access their controls. Turn the left knobs to
move the statue positions so they can look directly at each other.
The top knob controls the female statue; the bottom knob controls
the male statue. I was successful turning the top knob to about 2
o'clock and the bottom knob to about 4 o'clock. (You might need
to return several times to this control box for fine tuning.)
When you do it correctly, lightning will strike between the two
statues opening the path to the Inner Sanctum.
- Watch the final escape video
on the monitor. Write down the codes which appear on the screen.
Remove Disk #1 and insert Disk #2.
- Enter the correct codes (DELTA 53; PSI 76; OMEGA 19; ZETA 148).
When
you arrive at the monitor, click on each of the narrow boxes to
listen to the audio tapes (or read manuscripts). Clicking on the
first wide box starts the final movies. The control panel here is
pretty self-explanatory. You can pause, rewind, fast forward and
skip as well as other functions. (Tip: When the movie starts, you
can click on the small screen to enlarge it to full screen view!)
Once you have finished viewing them all, click on the Exit button.
THE END
SPECIAL BY-PASS CODES
The sound and mastermind puzzles
in LATEX change with each game. The one for each door will remain
constant, however, so you can use the same one to enter that door
a second time. Below are special codes which can be used to by-pass
the puzzles.
Sound Code ByPass
PC Users - Press and hold down CTRL and SHIFT. Click on the AUDIO
button (located on the control panel) - the computer will beep.
Still holding down CTRL and SHIFT, click on the ENTER button (on
the security panel).
MAC Users - While holding down the Command Key (apple Key) and
Shift, click on Audio (located on the control panel) - the
computer will beep. Click on the ENTER button (on the security
panel)
Mastermind Number ByPass
PC Users - Hold down the ALT key and click on the ENTER button (on
the security panel).
MAC Users - Hold down the OPTION key and click ENTER (on the
security panel).
All material provided here is © Copyright by Jeanne W. Muse, all rights reserved.
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