Michael Ninn's LATEX: The Game ©
US: January 1996
Europe: 1998 (Germany)
Publisher: VCA Interactive
Developer: VCA Interactive
Distributor: Lucky Raven (Germany)
Packaging: Large Box
Contents: Jewel Case | 2 CD-Roms | Manual | Map
Prequel to: SHOCK: The Game
Gaming magazines and web sites intentionally avoid adult interactive adventure games in their reviews and strategies, leaving many of us without a clue on how to play them. True, the majority of adult video games are simply an assortment of video clips, but this game is decidedly different. LATEX is a real adventure game and I hope these hints and the walkthrough will help you play and finish it.
Erotic, sensual, explicit and intriguing, LATEX does everything the box advertises ... taking "you further than you ever thought an interactive game could take you-and beyond!"
Find out what happened to Malcolm Stevens as you explore Alphaville, a futuristic city. You play Dr. Livermore who must uncover the truth about Malcolm. The story unfolds as you view video "kiosks" and gain entrance to secret corridors and rooms where you learn more about Malcolm's inner thoughts and experiences.
I grade LATEX: The Game high in all catagories for sexual content, acting, video quality, music score, plot and atmosphere. The game interface and ease of game-play are only fair. The "manual" consisted only of two paragraphs on installation and a bad map. Therefore, my overall rating for LATEX: The GameŠ on a scale of 1 to 5, 5 being the best, my rating is 2 1/2.
A few things could have been changed to raise my score:
- A better manual with a section on trouble-shooting.
- The CD-roms were not marked clearly. (You could not tell which one to insert first.)
- A standard arrow cursor would have been much easier to use.
- Once you viewed a drop-down kiosk of Dr. Livermore's journal in a certain location, it should have disappeared or been replaced by something new when you returned to that location again.
- The security codes needed to enter rooms could have been consistent in each game, rather than random. Once you accessed those rooms, having to repeat the security code process was irritating.
- Getting around the video kiosks on Pool Avenue could have been easier. Being able to walk in between the three triangular pedestals would have been nice.
- Even after going back repeatedly to T. V. Way, I could not find the "Secret Door" (location 10 on the original map). According to VCA, the map is wrong! You cannot access that room at all.
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