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2009 Stages!
Stage 1: Where? How many?
Shotgun Slugs/Rifle
4 long range steel, 10 paper, 5 clays
Start position: Behind barrel of choice with
either rifle or shotgun at port arms, other firearm in other barrel on safe. Shooter may have only 20 rifle rounds.
On start signal: Engage targets as they become
visible. Slug targets are neutralized with one hole, rifle with 1 A or 2 C’s or lower, clays must break to score.

Stage
2: Who's
the real threat?
3-Gun!
4 long range rifle
steel, 6 rifle paper, 8 pistol paper, 8 shotgun plates
Start Position: Standing with pump shotgun at port arms bolt forward on empty chamber, pistol with
empty chamber in holster, cruiser safe shotgun in barrel, cruiser safe rifle in barrel.
Upon signal: Engage beanbag
target with 1-2 rounds with pick-up pump. (If you are unable to disable beanbag target with the beanbag rounds, you must do
so by hand or foot before continuing the stage.) Abandon Shotgun in barrel, engage pistol targets with pistol, shotgun targets
with shotgun, rifle targets with rifle. You MAY NOT reholster during the stage. You may only have one gun in your hands at
a time. All guns should be abandoned in provided barrels or buckets.

Stage 3: All Three?
3-Gun
9 rifle,
9 pistol, 9 shotgun slugs
Start position: In box,
guns loaded in appropriate shooting positions.
Upon signal: Proceed to
a shooting position, engage 3 steel from all 3 positions within the area. Abandon gun and proceed to next position.
Stage 4: Snipers, Too!
Rifle
4
paper, 16 long range steel
Start position: In position
on roof, on target.
Upon signal: Engage long
range steel from roof, dismount roof, engage paper between roof and position 2, then reengage long range steel from position
2.
Stage 5: All kinds of
Targets
Pistol/Rifle
10 paper
for either, 5 pistol paper, 5 rifle paper, 6 clays
Start position: Behind
a table, with pistol on one table, rifle on the other.
Upon signal: Retrieve
firearm and engage opposite targets from within area as well as the other targets as you see fit. Abandon first gun in barrel
or bucket, retrieve other gun and engage the remaining targets.
Stage 6: SURPRISE!!!!
This is not a blind stage or a no walk through stage. It's just a surprise for you when you get here. You will need 15 rounds each of birdshot, pistol and rifle.
Stage 7: Cluster
Shotgun/Pistol
10 pistol paper, 6 clays and 10 steel for either
Start position: Loaded
Pistol in holster, Loaded shotgun at port arms or in barrel. Shooter may be standing anywhere in area.
Upon signal: Engage targets
as they become visible. You may not reholster. Paper is pistol only, steel and clays are pistol or shotgun. You must shoot
a minimum of 10 rounds from each gun!
Stage
8: It’s my Fault!
Pistol
18
paper, 5 steel plates, 2 poppers
Start Position:
Standing in box A,B, or C, loaded pistol in holster.
Upon Signal: Engage
targets as they become visible from within shooting area V or boxes. (Targets 9 and 10 are sliding targets activated by either
popper.)
Stage 9 – Flying,
Flipping, Running, Swinging!
Shotgun
4 plates,
12 poppers, 6 swinging clays, 5 flying clays, 2 flipped clays, 1 rabbit
Start position: Standing
at start, loaded shotgun at low ready.
Upon signal: Engage targets as
you see them from the path. Poppers may activate moving, flying, flipping or running targets.
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