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SCENERY Without revealing too much (because I'm evil that way), we need buildings for this game. Think large cosmopolitan city. These buildings don't actually need to have multiple floors, if you don't want, but should be skyscraper-esque. However, what would be fun is to create the buildings with 'removable chunks.' These chunks can be removed either from stray blasts or perhaps when one of our heroes throws a villain against a building. This will give our fair city a more realistic feel during super powered battles. Also, If someone (or a few people) want to work on a waterfront, that would be great! TAKING DAMAGE For this game, all Superheroes (and some villains as well) will be using the Hit Point rules for taking damage. I have conveniently calculated the hit points for all of the heroes which you will find on the Stats page of each hero. To sum up these rules, Stun and regular damage are basically the same thing. Provided a unit successfully hits another unit, the unit receiving the damage must subtract the amount of damage from his hit points. If a unit only has 1 hit point left, it goes unconscious. If a unit reaches zero hit points he goes to that big recycling bin in the sky. NOT YOUR TYPICAL BRIKWARS GAME This game is designed to be different in a bunch of ways. Hopefully, it will work! The one thing that won't be different is the BrikWars attitude...if it turns out that either the heroes or the villains get wiped out right away, we can always make changes on the fly. Due to the nature of having multiple scenarios, there will be natural restarting points throughout the game. Also, feel free to create as many heroes as you like. The rule here is that you must choose and stick with just one, but if your hero dies, you can field another one (again, we can make adjustments along the way, in case your heart and soul went into creating a hero and he/she/it buys it right away). Lastly, if you feel that the CP count isn't correct or the Tek Level should be altered, we can discuss it. [Previous] Page: 1 2 3 [Next] |
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All material on this site, except as otherwise noted, is copyright © 2003 Joseph A. Comeau. All Rights Reserved. BrikWars copyright © 1995-2003 Mike Rayhawk. LUGNET™ is a trademark of Todd S. Lehman and Suzanne D. Rich.
NELUG™ and The
NELUG Logo are trademarks of The New England LEGO® Users Group and its
members.
1: Okay, so there's no bonus, but it would really cool if you did it. |
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