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Evil Healer

Evil Healer

1) Talk to the Recruiter in Freeport (just Recruiter, not the other named Recruiter by the arena). He sends you to talk to Seer Yalgima. Seer Yalgima is located in Basher's Enclave (E) (right on the shore next to a well and a green-con Basher).

2) Seer Yalgima sends you to get 2 summoner's wands from the Froglok Inquisitors/Slayers located in Burial Mounds (S). Just look along the river and you should find them easily. With just myself and my dual-boxed 60 NEC, I got both wands in about 10 minutes (just get an Inquisitor camp, much faster to kill).
Turn in the wands and you're sent to Guardian Forest to retrieve 2 enchanted treant branches. So head to Guardian Forest (SW) (east of Castle Lightwolf). Once there, find a hill that has a bunch of light blue Treant Defenders/Diviners. If the Treant Prisoner is up, kill him and keep him fresh. After a few minutes, a bunch of Treants will spawn on the hill (conning white and yellow to a 60) and also on the hill across the valley. These are the mobs that drop the branches. On the hill that the Prisoner spawns, there is a Diviner on the back right corner (facing the other hill) that is like ultra-insta-spawn (as soon as the mob falls a new one spawns). As long as you don't let 2 of the Diviners spawning at that spot be left on the ground at the same time, it will keep insta spawning even when the other Treants die. It took me about 3 or 4 hours to get the 2 branches with just myself and 60 NEC (however, the person I gave my camp to when I left got 7 branches and a rose of renewal in about an hour and a half). After getting the 2 branches, head back to the Seer.

3) After speaking to the Seer again, he sends you to Guk to get 3 pages of a pardon plea; then you have to gain an audience to the High Shaman. The pages drop in these 3 places:

Page 1: I have seen Page 1 drop off both a Froglok Elder located in the hallway with the Froglok guk channelers/foragers inside Guk and also outside at the channeler/forager camp off of the Elder froglok mystic. (Hot spots for the mystic are the right hand places on both the south and north sides of the camp outside).

Page 2: This is by far the hardest page to get. Farming for 8 hours at the outside camp (right hand spot on the east side was the one we finally got him to spawn at) got us 3 spawns of the Elder froglok diviner. I've been told that he spawns more often in the channeler/forager hallway inside Guk.

Page 3: Definitely the easiest page to get. Head down to the fungal cavaliers/hunters and kill them until the Elder fungal seer (found him in the room on the left; back left corner the most) spawns and he will drop Page 3.

4) After finally getting all 3 pages, find the High Shaman (sorry I'm horrible with Guk so I can't tell you where he is. All I can tell you is you have to go down a lot then go back up to get to him). Once you get to where he spawns (a room with a small pool on the left as you enter and a bigger pool in the center with a ramp leading up to the right), you will notice the small pool to the left. If the mob is up, let it be known that that is where the High Shaman spawns. Once he's up, get your force together (I did it with about 4 Monks, a Guardian, a Necromancer, and a Faithful), then stand in front of the High Shaman. It'll tell you basically that he's saying in body language that he won't let the prisoner go. The prisoner will spawn (it was a troll for me when I spawned him at first but I died and when the next person spawned it, it was a human), as well as a froglok guk bloodletter. The bloodletter spawns randomly around the central pool but will not spawn on the High Shaman pool side. The bloodletter cons red to a 60 and quads and nukes pretty hard. You will have to fight 6 waves of these (by waves, I mean that on the multi-mob ones, you will have to face them one after the other, because they are insta-spawn). The first wave will have 1 mob, the 2nd two, the third 3, and so on. There is a 10 minute wait between waves. After the last wave is killed, have everyone go over to the High Shaman pool. In a few minutes you will receive a pop-up from the prisoner saying to hold on a little longer. A few minutes later, the High Shaman will spawn again and congratulate you. The prisoner is then freed and you're (hopefully) flagged.

5) After being flagged, head back to Seer Yalgima. You receive about 24 million experience points.

6) Seer Yalgima sends you to kill a leader of the bandits in Freeport that have been stealing from the townsfolk.

Get a full group and grab a thermos and some s'mores, because you'll be here a while. Head to the north gate of Freeport and sit there. They respawn every 3 hours (approximately). Once they spawn, kill the 3 before they reach the west gate of Freeport (once they reach the west gate they respawn. Also, make sure you have at least 300 tunar on you for them to steal. (Each will steal about 100). Kill them and loot the coinpurse.

**NOTE**: The brigands/henchmen will not always drop the coinpurse. They also drop a coin for the good tank epic. When I killed them, one dropped 3 coinpurses. The other 2 dropped desert bandit krises.

7) After turning the coinpurse into Seer Yalgima (again located in Basher's Enclave (N)), he sends you to get the lingering souls of newly powerful undead in Centaur Valley and Rathe Mountains. The undead in Centaur Valley is located north on the road from Blackwater. You'll reach a bridge eventually with a couple of camps of Wandering Spectres/Ghosts/Ghasts. Kill the various undead until 'a wandering spectre' (something like that) spawns. Kill him and loot a soul (drops 2). The other soul is located in Dead Hills. Head to one of the mummy/zombie camps (the ones right outside the PoD portal will do the trick). Kill them until a red-con mummy spawns. Kill that and another wandering mob will spawn (wandering meaning that's what is in the mob name). Kill that and loot the 2nd soul. Head back to Seer Yalgima.

8) Next he sends you to kill sirens in Odus (not sure where they are because I'm not on that part yet). Kill sirens until you get a plagued gland. This is used to help against a future epic mob.

9)Return to Seer Yalgima with the gland and he sends you to kill 'an ancient corpse' in Basher's Enclave (N). Kill the corpse (I helped kill it on the NEC I was dual boxing with about 8 other petters and we took him down easily) and loot the soul (drops 4). Head back to the Seer and turn it in.

10) Start off by speaking with Yalgima in Bashers Enclave. She tells you to speak with Kraznak (who is directly north of her). When you speak with Kraznak he tells you to speak with the spirits.

11) The spirits spawn right next to Kraznak. They spawn in 15 minute intervals. So after speaking with Kraznak the first spirit will not spawn for 15 minutes. There are three spirits in total plus Kraznak must respawn after speaking with the third spirit so be prepared to sit there for an hour.

-The first spirit spawns in the western direction. Read the text and you will have different options for your response. You must choose the correct response or you have to start over (I.E. Speak to Kraznak and wait 15 minutes).

-The second spirit spawns facing NW and you must choose the third option from reply (something to the effect of the spirits being upset).

- The third and final spirit spawns facing east. You choose the second option (something about spirit escaped).

12) After that you speak to Kraznak again. Next step is the final encounter. Go to Cape Dreg (SE). From SoM just run/swim east, its a pretty long swim to get out there. You will see a pirate ship. That is the island you want. When you go inside the building follow the path around to the right and you will drop down through the floor. This will trigger the beginning of the waves. This is similar to the waves we had to do in guk but the mobs are alot tougher. Also once this starts the door at the top of the ramp will be sealed so no one can get out (it does open briefly between wave spawns but no one should leave anyways). After 4-5 waves Synder of the Indigo will spawn. After Synder is defeated he will drop 8 necklaces. Loot a necklace and speak with the Ghost that spawns ASAP (have everyone dismiss pets so you can get the ghost targetted). The ghost has been known to depop rather quickly. The ghost spawns right next to the little cubby on the floor. After you speak with the ghost you receive a letter and must go back to Bashers Enclave.

13) This is the part where you will receive xp so here is where you will want to use your xp pot if you have one. Reward is 100Mil xp without pots. To collect spell you are sent to Shon to Monastary (which is a zone east of moradhim) and speak with Epidolous. This is where you will receive the rehab. After the rehab you then get to choose your spell/ability. Lastly you are sent to FP or Klik to receive your weap/armor reward. The reward giver is located south of the coach.

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