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Name TokensC-shellsOther
Breadman 270 
Catesby 240Evil, Guilty of Wanton Destruction
Day 70 
Fox 01 
Human 100 
JediSquid 210Evil, Guilty of Wanton Destruction
Jef 70 
Ouroboros 51 
pitboss 80 
Sniffnoy 250Evil, Guilty of Wanton Destruction
Bluebottle 92 
Rubric 120 
Looney 120 
The Rules 50 
Last updated on Wed Feb 04 2004 21:15 CST

Hub Rules
Nomicron Central
Hub Rules
Nomicron Central is a Permanent Hub.
Connections 4/5
The Museum of Art, C-side Hub, Space Station, The Pawn Shop
The Pawn Shop
Hub Rules
A player at the Pawn Shop can invoke one of the following Hub Rules:
1. Name a square on the Nomichess board that is occupied by a pawn you control. That pawn is destroyed and you gain 1 token.
or,
2. To invoke this rule, you must have at least one token, and fewer than 5 pawns. Name a square on the Nomichess board where you could legally place a pawn if you were to take a Nomichess action. A pawn under your control appears on the named square, and you lose 1 token.
Connections 2/5
Nomicron Central, The Museum of Art
The Museum of Art
Hub Rules
The Song of Nomicron is permanently on display here.
If a player posts to the public forum concerning interpretations of the Song of Nomicron, they gain 1 token.
Connections 4/5
Nomicron Central, C-side Hub, Black Hole, The Pawn Shop
C-side Hub
Hub Rules
To invoke this hub rule, a post must state that the player posting it is searching for "C Shells." At the end of the turn in which this rule was invoked, any players who correctly invoked it have a 25% chance of finding a Pearl in their C Shells. If they do, that player gains 2 tokens.

If a player does not find any Pearls, then they gain one C-Shell. A player may, while they are here, trade three C-Shells for two tokens.

Connections 4/5
Nomicron Central, The Farm, Museum of Art, The Mountain
Black Hole
Hub Rules
When invoking the Hub Rules of the Black Hole, a player in the Black Hole may either:

a) Change the Location of a player who is not in the Black Hole, and who is the only player at their Location, to the Black Hole; or

b) Choose another player in the Black Hole, and gain tokens equal to half the difference between the number of tokens owned by that player and themselves. The chosen player then loses the same number of tokens.

Connections 1/5
Wormhole
Space Station
Hub Rules
Space Station can only have one connection. Players may post to the Public Forum that they are changing the connection of Space Station by naming an existing Hub. If more than one player does this on the same turn, the post that came first is the only one that counts. At the end of the Turn, Space Station's current connection is removed, and a new one is created to the Hub that was named in the post.
Connections 1/1
Orbital Weapons Platform
The Farm
Hub Rules
A player may invoke these rules by declaring to the public forum that they are raising crops. They lose two tokens at this time as the cost to purchase them. At the end of each turn in which these hub rules were invoked, the market value of the crops is randomly determined as either 1, 2, 3 or 4 tokens. There are equal chances of each value occuring. Each player who invoked these rules during this turn gains a number of tokens equal to the market value for that turn, for selling their crops, at the time when the market value is determined.
Connections 3/5
Nomicron Central, Space Station, Artillery Station
Orbital Weapons Platform
Hub Rules
A player who invokes the Hub Rules of the OWP may name any non-permanent Hub to be destroyed. If, at the end of any turn, at least two players have invoked the OWP's Hub Rules during that turn, and all players who have invoked the OWP's Hub Rules during that turn have named the same Hub for destruction, that Hub ceases to exist, as though it had been removed by Grid Referendum.

Any player who invokes the OWP's Hub Rules is Evil. Additionally, any player who does so, and successfully causes the destruction of a Hub by so doing, is additionally Guilty of Wanton Destruction, and any player who names the OWP for destruction is Mad.

Connections 1/5
Space Station
Artillery Station
Hub Rules
A player who invokes the Hub Rules of the Artillery Station may name any non-permanent Hub at which at least one Evil player is located. If, at the end of any turn, at least two players have invoked the Artillery Station's Hub Rules during that turn, and all players who have invoked the Artillery Station's Hub Rules during that turn have named the same Hub, that Hub ceases to exist, as though it had been removed by Grid Referendum.

Each player at the destroyed Hub loses 4 tokens, and if they are Evil and the Jail exists, are immediately moved there, and each player who invoked the Artillery Station's Hub Rules gains 4 tokens. If any non-Evil players were at the destroyed hub, then any player who invoked the Artillery Station's Hub Rules this turn is Evil.

Artillery Station is a permanent hub.

Connections 1/5
The Farm
The Mountain
Hub Rules
A player may invoke the Hub Rules of the Mountain and become King of the Mountain, if they are the only player at the Mountain. The King of the Mountain remains King of the Mountain until some other player become King of the Mountain.

The King of the Mountain gains two tokens at the end of each turn, if they are located at the Mountain. It is considered good form for the King of the Mountain to taunt other players who are also at the Mountain.

Connections 2/5
Nomicron Central, The Pawn Shop
Wormhole
Hub Rules
Any player may invoke the hub rules if they have at least four tokens. At the end of the turn, they lose four tokens, and are randomly placed in a Hub not named Jail, Black Hole or Wormhole.
Connections 0/0