| Nomicron Central |
Hub Rules Nomicron Central is a Permanent Hub. |
Connections 4/5 The Museum of Art, C-side Hub, Space Station, The Pawn Shop |
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| The Pawn Shop |
Hub Rules A player at the Pawn Shop can invoke one of the following Hub Rules:
1. Name a square on the Nomichess board that is occupied by a pawn
you control. That pawn is destroyed and you gain 1 token.
or,
2. To invoke this rule, you must have at least one token, and fewer
than 5 pawns. Name a square on the Nomichess board where you could
legally place a pawn if you were to take a Nomichess action. A pawn
under your control appears on the named square, and you lose 1 token.
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Connections 2/5 Nomicron Central, The Museum of Art |
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| The Museum of Art |
Hub Rules The Song of Nomicron is permanently on display here. If a player posts to the public forum concerning interpretations of the Song of Nomicron, they gain 1 token. |
Connections 4/5 Nomicron Central, C-side Hub, Black Hole, The Pawn Shop |
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| C-side Hub |
Hub Rules To invoke this hub rule, a post must state that the player posting it is searching for "C Shells." At the end of the turn in which this
rule was invoked, any players who correctly invoked it have a 25% chance of finding a Pearl in their C Shells. If they do, that player gains 2 tokens.If a player does not find any Pearls, then they gain one C-Shell. A
player may, while they are here, trade three C-Shells for two tokens. |
Connections 4/5 Nomicron Central, The Farm, Museum of Art, The Mountain |
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| Black Hole |
Hub Rules When invoking the Hub Rules of the Black Hole, a player in the Black Hole may either:
a) Change the Location of a player who is not in the Black Hole, and who is the only player at their Location, to the Black Hole; or
b) Choose another player in the Black Hole, and gain tokens equal to half the difference between the number of tokens owned by that player and themselves. The chosen player then loses the same number of tokens. |
Connections 1/5 Wormhole |
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| Space Station |
Hub Rules Space Station can only have one connection. Players may post to the
Public Forum that they are changing the connection of Space Station by naming an existing Hub. If more than one player does this on the
same turn, the post that came first is the only one that counts. At the end of the Turn, Space Station's current connection is removed,
and a new one is created to the Hub that was named in the post. |
Connections 1/1 Orbital Weapons Platform |
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| The Farm |
Hub Rules
A player may invoke these rules by declaring to the public forum that
they are raising crops. They lose two tokens at this time as the cost
to purchase them. At the end of each turn in which these hub rules
were invoked, the market value of the crops is randomly determined as
either 1, 2, 3 or 4 tokens. There are equal chances of each value
occuring. Each player who invoked these rules during this turn gains
a number of tokens equal to the market value for that turn, for
selling their crops, at the time when the market value is determined.
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Connections 3/5 Nomicron Central, Space Station, Artillery Station |
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| Orbital Weapons Platform |
Hub Rules
A player who invokes the Hub Rules of the OWP may name any
non-permanent Hub to be destroyed. If, at the end of any turn, at
least two players have invoked the OWP's Hub Rules during that turn,
and all players who have invoked the OWP's Hub Rules during that turn
have named the same Hub for destruction, that Hub ceases to exist, as
though it had been removed by Grid Referendum.
Any player who invokes the OWP's Hub Rules is Evil. Additionally, any
player who does so, and successfully causes the destruction of a Hub
by so doing, is additionally Guilty of Wanton Destruction, and any
player who names the OWP for destruction is Mad. |
Connections 1/5 Space Station |
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| Artillery Station |
Hub Rules
A player who invokes the Hub Rules of the
Artillery Station may name any non-permanent Hub at which at least
one Evil player is located. If, at the end of any turn, at least two
players have invoked the Artillery Station's Hub Rules during that
turn, and all players who have invoked the Artillery Station's Hub
Rules during that turn have named the same Hub, that Hub ceases to
exist, as though it had been removed by Grid Referendum.
Each player at the destroyed Hub loses 4 tokens, and if they are Evil
and the Jail exists, are immediately moved there, and each player who
invoked the Artillery Station's Hub Rules gains 4 tokens. If any
non-Evil players were at the destroyed hub, then any player who
invoked the Artillery Station's Hub Rules this turn is Evil.
Artillery Station is a permanent hub.
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Connections 1/5 The Farm |
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| The Mountain |
Hub Rules A player may invoke the Hub Rules of the Mountain and become King of the Mountain, if they are the only player at the Mountain. The King of the Mountain remains King of the Mountain until some other player become King of the Mountain.
The King of the Mountain gains two tokens at the end of each turn, if they are located at the Mountain. It is considered good form for the King of the Mountain to taunt other players who are also at the Mountain. |
Connections 2/5 Nomicron Central, The Pawn Shop |
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| Wormhole |
Hub Rules Any player may invoke the hub rules if they have at
least four tokens. At the end of the turn, they lose four tokens, and
are randomly placed in a Hub not named Jail, Black Hole or Wormhole. |
Connections 0/0
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