How to Catch Mew in Pokémon Red/Blue/Yellow
Yes, believe it or not, it can be done without a GameShark
or other cheating device. Here's what you'll need to do:
- Restart your game and play until you get HM02 Fly from the house west of
Celadon City.
- DO NOT fight the following trainers:
- The Youngster with a Slowpoke (Level 17) on the road to Bill's house
(Route 25). He is the fourth trainer after you cross Nugget Bridge,
standing directly above a female trainer and facing north.
- The Gambler with two Poliwags and a Poliwhirl (all Level 22) between
Lavender Town and Saffron City (Route 8). He is standing just east of
the entrance to Saffron City, facing north toward the door of the
Underground Path.
- Carefully follow the series of steps illustrated below.
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Make sure you have a Pokémon that knows Fly. On Route
8, stand in front of the door of the Underground Path. Save your game,
since saving after this point will disrupt the procedure. |
 |
Walk down one step and immediately press Start. If you
succeed, the menu will pop up before the Gambler "sees" you. Go to the
Pokémon list and fly to Cerulean City. |
 |
The Gambler will see you just before you fly away. |
 |
Your Start button will no longer function. Go north
across Nugget Bridge and head east until you find the trainer in this
picture (he's the Youngster described above). |
 |
If you walk right up to the Youngster, the game will
lock up, so you'll have to let him see you and walk up to you. Defeat
his Slowpoke (afterwards, your Start button will work again), then fly
to Lavender Town. |
 |
Head west into Route 8. |
 |
As soon as you enter the narrow path, the menu will pop
up by itself. Press B to exit... |
 |
...and look who it is! Mew will be at Level 7 and its
only attack will be Pound. Pokéball, go! |
Once you've caught Mew, you can save your game without any
ill-effects.
There are two alternative ways to enter Route 8 and
trigger Mew after beating the Youngster. If you have access to Saffron City,
you can fly there and go through the eastern city gate. Also, you can fly to
Celadon City, head east to Route 7, enter the Underground Path, and emerge back
in front of the Gambler.
Finally, the Route 8 Gambler isn't the only trainer that
can initiate the trick. The Super Nerd just west of him can also do it, as can
the second Fisherman you meet when heading south from Lavender on Route 12.
There are numerous others; basically, any trainer who is scrolled onto the
screen by the same step that puts you in their vision range will work. However,
remember that the final battle with Mew will only be triggered by returning to
whatever route that trainer is in, which is not necessarily Route 8.
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How the Mew Trick
Works
If you're not a geek, you don't wank
to read this. :)
When you use Fly to get away from the
Gambler, the game somehow "remembers" that a battle is supposed to be taking
place on Route 8. This is what causes your Start button to stop working. The
rest of the trick hinges on a twelve-byte section of memory, starting at memory
location CD22 in Yellow (CD23 in Red/Blue), which contains the stats of the last
Pokémon you fought. After you battle the Youngster, it will have these
hexadecimal values:
The first byte (8E) seems to
be the same for all battles.
The second byte (11) is the enemy's level (17 in decimal).
The next ten bytes are the enemy's stats (HP/Attack/Defense/Speed/Special).
Each stat takes up two bytes.
Additionally, this section of memory is surrounded by eight bytes on each side,
which all have the value 07.
The last byte (15) in Yellow
memory location CD2D (CD2E in Red/Blue) is the important one. It is the "least
significant byte" of the enemy Pokémon's Special stat; in this case, it means
that the enemy has a Special of 21 in standard decimal notation.
When you return to Route 8, the game
tries to resume the battle that was interrupted before. For reasons unknown, it
borrows byte CD2D to use as the species identifier for the enemy Pokémon, and
the next byte to use as its level. If the last battle you fought was with the
Youngster, these bytes will be 15 and 07. Since Mew's
hexadecimal identifier is 15, you will fight a Level 7 Mew.
How to Catch Any
Pokémon
Now that you know how the trick works,
you can use it to catch other Pokémon. Fighting the Youngster will always
result in a Mew encounter because his Slowpoke has a Special of 21 (15
in hex). But if you fight something else before returning to Route 8, it will
change which Pokémon you encounter.
Let's say you foolishly choose a
starting Pokémon other than Bulbasaur and want to make up for it. Bulbasaur's
hex number is 99, which converts to 153 in decimal. Now, you could
fight a wild Pokémon with a Special of 153, but the only place to find that is
on a Level 64 Chansey in the Unknown Dungeon, and those Chansey are quite rare.
Worse, they only have a one-in-sixteen chance of having the right Special.
Fortunately, there is a solution: Ditto's Transform, which copies the stats of
the opponent.
This means that you can catch any
Pokémon in the game by following these steps:
- Catch/raise a Pokémon with the proper Special stat (153 for Bulbasaur).
You can find a complete list of which decimal value is needed for each
Pokémon
.
- Fly away from the Gambler battle.
- Fight any trainer that can see you from a distance and walk up to you.
(This is necessary to both unlock your Start button and trigger the Route 8
battle.)
- Find a wild Ditto and let it Transform into your Pokémon with the proper
Special.
- Beat the Ditto (or just run away) and immediately fly to Lavender Town
without fighting anything else.
- Enter Route 8, and Bulbasaur (or whatever) will appear.
Note that since only the least significant of the two Special
bytes is used for this, you can also add 256 to the values listed above and use
that Special to get the same Pokémon. This is important because there are a few
Pokémon, such as Kangaskhan, whose identifying value is lower than the minimum
Special that any Pokémon can have. In Kangaskhan's case, you can find her by
using a Special of 258 (2 + 256).
Also note that when you perform this trick, any trainers
you fight after the Gambler will be "used up." Make sure you have enough unused
trainers to catch all the Pokémon you want! Fortunately, the Gambler can be
used to initiate the trick an unlimited number of times.
by whitecat, mirrored from http://pokedex.kary.ca/catchmew.shtml
note: for more expansive coverage (without
screenshots):
mew
glitch faq by thescythe at the gamefaqs
pokemon red/blue page
glitch guide by imakuni at the gamefaqs
pokemon yellow page
