BRIDGE COMPANION PART 1





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Date: Sun, 8 Sep 1996 22:27:49 -0500

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Thank you for your interest in The Bridge Companion.

The attached material contains a text only version of an array of articles
previously published.

A hard copy is available free of charge to US domestic customers. If you
have already sent your physical address, your copy will arrive shortly.
 
Gary King
tbc@phoenix.net

The Bridge Companion
PO Box 752652
Houston, TX 77275-2652

---------------------------------------

Greetings bridge player!

This is an electronic sampler of articles previously published in The Bridge
Companion.

The Bridge Companion is a 12 page newsletter specifically designed for the
non-expert or 
advancing contract bridge player. It published 6 times per year. The
subscription rate is 
$24 per year for US domestic customers and $40 per year for international
customers. 
Domestic US residents may request a hard copy sample by forwarding a US mail
address 
(sorry, postage costs make offering this to international customers
prohibitive). The 
Bridge Companion has been in publication since July of 1994. Back issues are
available, 
see the order form at the end of this document. The articles shown here are
only a small 
sample. There are other periodic features that are not illustrated. As
always, your 
comment and feedback are welcome.

(c) Copyright 1996 by Houston Card School. All rights are reserved. You may
freely 
distribute this text file without charge and without prior permission as
long as you do so in 
its entirety and without alteration.

---------------------------------------

Articles included in this transmission:

Included in Part One:

I Can Lead You to the Table, But I Can't Make You Think!
(Jul/Aug 1994 - Issue No. 1)
A statement of the newsletter philosophy and a description of the target
audience.

Step by Step
(Jul/Aug 1995 - Issue No. 7)
A regular feature in The Bridge Companion. This article helps train you in
good hand 
analysis and selection skills. The reader is taken through a series of
panels (located on 
different pages to make the reader stop and think before moving on) that
imitate the 
thinking process that occurs during the bidding and play of a bridge hand.

Captain - Crew
(Jul/Aug 1994 - Issue No. 1)
Each player in a bridge auction has a role to play and a job to do. This
short article sets 
the ground rules.

Plan the Play
(Jul/Aug 1994 - Issue No. 1)
There are 53,644,737,765,488,792,839,237,440,000 possible bridge hands. This
regular 
feature teaches and lets you practice skills associated with declarer play.

Interpret the Bidding
(Mar/Apr 1995 - Issue No. 5)
Auctions are given and the reader is asked to completely described what
information is 
known about the respective hands.

Bidding Challenge
(Nov/Dec 1995 - Issue No. 9)
A regular feature that helps to develop partnership bidding skills. Four
West hands and 
four East hands are provided. Any West hand will fit with any East hand. The
sixteen 
combinations help you gain an understanding of how different hands are bid and 
decisions reached.

Included in Part Two:

Short Hand versus Long Hand
(Sep/Oct 1994 - Issue No. 2)
An article discussing the use of the trump suit to provide EXTRA tricks.

Modern Bidding System Summary
An outline view of modern basic Standard American bidding. Hand evaluation,
opening 
bids, responses, rebids, and competitive bids. Not any finer points, just
the basics.

Top Ten Reasons Why You Should Subscribe....
A list just in case you have any doubts.

The Bridge Companion Order Form

---------------------------------------

I Can Lead You to the Table, But I Can't Make You Think!
(Jul/Aug 1994 - Issue No. 1)

In the world today we expect immediate gratification. Cable television
provides us with 
live news from all over the world, we get instant account balances and cash
through the 
use of bank ATM machines, fast food restaurants are springing up on every
corner, and 
we use cellular telephones so we can talk from the car. It is a wonder that
we have the 
TIME to do anything.
Contract bridge can be fascinating to those at any skill level. Four
beginners that learned 
to play yesterday can have as much fun as four world champions. It is only
when you have 
a large disparity (two world champions and two beginners at the same table)
that no one 
has an enjoyable time. It takes TIME to become proficient.

The time you put into practicing the skills of the game will come back to
you many times 
over. The secret is the more you learn, the more interesting and challenging
it becomes. 
The analogy I like to use is that bridge is like a ladder that extends from
the ground up into 
the clouds. You cannot see the top of the ladder. Each time you learn
something about the 
game you get to step up one rung. The beauty is that each time you take a
step up the 
ladder you can see a little more horizon. Each time you step up the ladder
there is more 
for you to understand and appreciate. This is the reason why you will never
tire of this 
game.

Do any of these comments sound familiar?

- I played years ago but never really knew anything.
- I am so bad that no one would want to play with me.
- I could never go to that bridge club because they are much better than I am.
- I am very self conscious about my bridge game.
- I feel like I am the worst player in my group.
- I sure wish I knew more so that I don't feel like I am always holding up
the game.
- My husband/wife/friend is much better than I am.
- I don't play often enough to keep my skills sharp or remember what to do!

As a bridge teacher I have seen and heard these comments on more than one
occasion 
and several things are very clear.

No. 1- Most people have a lower opinion of their bridge game than they should.

No. 2- Beginner players/students need to practice their skills in order to
become 
comfortable with the game.

Practice is a definitely a quality issue. You can play for hours on end, but
without the 
proper positive feedback it will take you a long while to become proficient.
Playing with 
the same foursome can be fun, but it is also a relatively slow way of
improving your skills. 
This is especially true when you are a non expert player. 

All of this discussion brings us as to the reason for this newsletter. It
will provide the non 
expert player with the practice materials that you need in order to improve
your bridge 
game. The quizzes, exercises, puzzles, and articles are designed to focus on
and 
emphasize particular points. They are designed to give you the UNDERSTANDING
that 
you need. Some of the newsletter material is designed for you to work on
alone. Other 
features allow you and partner to work on your game together. It also
provides a regular 
and periodic means of continuing your education (even during those periods
when you 
are not able to play regularly). If you even partially apply yourself to the
material in six 
issues of this newsletter you won't have to listen to the expert in your
local bridge group, 
you will BE the expert. Topics to be covered will include all aspects of the
game including 
bidding, play, and defense. Occasionally I will also present a finer point
for those slightly 
more experienced players that may be beginning to play in a novice duplicate
game.

Take your time and look over the material in this SAMPLER. Work the problems
and do the 
exercises with partner and see if you don't agree that it will help your
bridge game. 
SUBSCRIBE NOW so that you don't miss a single issue!

---------------------------------------

Step by Step
(Jul/Aug 1995 - Issue No. 7)

Instructions:
Step by Step is a bridge problem presented in serial form. Read each panel
and work out 
the answer to the question or questions asked before turning to the
continuation. This is 
similar to the thinking process you should go through as you bid and play a
hand. There 
are a total of three panels in this problem.

Panel 1

Sitting South as dealer you pick up:

S K83
H AKQ72
D 3
C A652

A good hand and definitely worthy of an opening bid. As an initial
evaluation the hand is in 
the medium strength group worth 17 points (16 in honor cards plus 1 for the
5 card heart 
suit). The hand is unbalanced and the longest suit is hearts. You open 1H
and the auction 
proceeds:

1H - Pass - 2H - Pass, back to you ??

A fit in hearts! What else do you know about partner’s hand? Is 2H signoff,
invitational, or 
forcing? What instructions has the captain (partner) given?

The 2H bid is invitational. You are allowed to pass when game values are not
present, bid 
game when game values are present, and keep the bidding open when it is not
yet clear. 
Your side will play with hearts as trump. Only the level question remains
unanswered. You 
should re-evaluate your hand based upon the shortness method. What is the
value of your 
hand now that hearts are agreed as trump?

16 Honor card points +  ?? Distribution points = ?? Total points

With the singleton diamond now a confirmed working value your hand has moved
into 
the maximum strength category, worth a full 19 points (the singleton diamond
adds 3 
points). What do you rebid?

Pass?
3H?
4H?

Decided before turning to the next panel.

Panel 2

North (dummy)
S 954
H J84
D A9652
C J7

South (you/declarer)
S K83
H AKQ72
D 3
C A652

With a maximum strength hand the proper rebid is 4H.

What is your objective?
How need ?? winners.
You can afford ?? losers.

How would you expect the missing five trumps to be divided?

How many sure winners do you have?

How many losers in the spade suit?

How many losers in the heart suit?

How many losers in the diamond suit?

How many losers in the club suit?

In which suits can you possibly dispose of a loser?
C?
D?
H?
S?

Answer: Your objective is 10 winners and you can afford 3 losers. Since you
are missing 5 
hearts you would expect them to divide 3-2 most of the time. As long as
hearts divide 
reasonably you have 7 sure winners (5 hearts, 1 diamond, and 1 club). The
spade suit has 
3 potential losers. The heart and diamond suit have no losers. The club suit
has 3 potential 
losers. Remember, count losers with respect to just one hand, usually
declarer’s hand. Of 
the 6 potential losers you will have to dispose of at least 3. What
technique would you use 
in the case of each suit in order to dispose of a loser?

In clubs?
In spades?

In clubs you can dispose of 2 losers by trumping them in dummy. In spades
you might 
dispose of a loser by means of a finesse. If East holds the spade ace then
the finesse will 
succeed. The opening lead is the diamond king which you win with the
diamond ace. 
What do you lead to trick two?

Panel 3

You will have to delay pulling trump. You have a need for the trumps in the
dummy. In 
order to trump clubs in the dummy you will have to prepare the way. Cash the
ace of clubs 
at trick two and then lose a club trick as trick three. This allows you to
begin trumping 
your losing clubs when you regain the lead. What about the spade finesse?
When will you 
take it?

When you trump the first club in the dummy you will take the spade finesse
as a means of 
getting back to the South hand.

When do you pull trump?

Only after you have trumped the second club in the dummy should you lead the
heart suit. 
What ten tricks will you win if your plan is to be successful?

The ten winners will be five hearts in the South hand, the ace of diamonds,
the ace of 
clubs, the king of spades, and two hearts in the dummy by trumping clubs.

What situation needs to exist with the spade suit for your plan to be
successful? What 
situation needs to exist with the club suit for your plan to be successful?

For the spade finesse to work the ace of spades must be in the East hand
which is a 50% 
chance.

To be able to trump two clubs in the dummy the suit must divide 4-3 so that
neither 
opponent can overtrump the dummy. To be even more certain you should trump the 
second club with the jack of hearts. A 4-3 division is expected and occurs
about 70%-80% 
of the time. Since you need BOTH of these to occur your overall chances of
success are 
about 35%-40%.

North (dummy)
S 954
H J84
D A9652
C J7

West (LHO)
S Q1062
H 93
D KQ4
C Q1043

East (RHO)
S AJ7
H 1065
D J1087
C K98

South (you/declarer)
S K83
H AKQ72
D 3
C A652

---------------------------------------

Captain - Crew
(Jul/Aug 1994 - Issue No. 1)

Most  students  bring  a hand with a problem and start the conversation
with, "I was trying 
to tell partner that....". That's usually the problem! Everyone is busily
TELLING and 
nobody is busy LISTENING. Take a simple auction:

North  South
1NT     ??

Which member of the North-South partnership has the most information about the 
combined assets of N-S? The answer is South, of course. South knows that
partner has a 
balanced hand and 16, 17, or 18 points. South also knows exactly what assets
that he 
holds. North, on the other hand, only knows what is in his hand and knows
NOTHING 
about South's hand. As it turns out, responder is always in the position of
knowing the 
most about the combined hands.

As a result, the RESPONDER is the captain. It is the captain’s job to steer
the partnership 
to the correct contract. The captain is constantly trying to answer the two
bidding 
questions:

What level?

What denomination? 

That translates to: responder being  the LISTENER. The collector of
information. It is the 
responder's job to get the partnership to the right contract. Opener is the
DESCRIBER, 
the crew, the teller of information. It is the opener's job to describe
their hand as 
accurately as possible so that the captain can make a good decision.

As with most conversations, it works so much better when everyone
understands their 
role. One person talks and the other listens. Responder makes the final
decision or issues 
conditional orders.

---------------------------------------

Plan the Play
(Jul/Aug 1994 - Issue No. 1)

There are 53,644,737,765,488,792,839,237,440,000 possible bridge deals. You
do not 
have enough time to learn how to play everyone of them. What you do have
time to learn is 
a problem solving PROCESS. A process that you can apply to every bridge hand
that you 
encounter. You must have a PLAN. After the auction is over and while your
left hand 
opponent is considering the opening lead, you should begin the following
four step 
planning process. You should do it on every hand that you play. Continue
with the process 
after dummy is tabled and do NOT play the first card from dummy until you
are at the last 
step.

Step One - Pause
Determine your objective. How many tricks do you need in order to make your
contract? It 
is critical that you convert the contract into a number of tricks. Don’t
think 3NT. Think 9 
tricks. Don’t think 4H. Think 10 tricks and no more than 3 losers. The
contract by itself is 
too abstract for your mind to focus on, however a number of tricks or a
number of losers 
is more easily grasped. Put your goal in terms with which you can work.

Step Two - Look
Count your winners and losers. It is usually best to count winners at no
trump contracts 
and losers at suit contracts. You know your objective. How many tricks do
you have? 
These are SURE tricks. Tricks that you could cash right now. If you don’t
own the ace 
then you don’t have any SURE tricks in that suit.

Step Three - Alternatives
Identify all the places that offer the possibility of trick development. Do
not select any 
alternative until you have identified all the possibilities. Choices would
include the use of 
promotion, length, finesse, trumping in the dummy, discarding losers, or any
combination 
of these.

Step Four - Now
Play the FIRST card from dummy. You wouldn’t get on an airplane without
knowing it’s 
destination would you? Don’t start playing cards to the hand until you know
where you 
intend to develop your tricks.

Practice Hands

No. 1
Dummy
S A54
H 743
D AQ
C K10987

Declarer
S K76
H A52
D K852
C QJ4

Contract: 3NT

What is your objective?
How many SURE tricks do you have?
Which suit offers the greatest potential for the additional tricks that you
need?
What method will you use to develop the additional tricks that you need?

No. 2

Dummy
S 976
H 3
D A9753
C A643

Declarer
S AKQ83
H A54
D 84
C 752

Contract: 4S

What is your objective?
How many losers do you have?
Can you dispose of any losers? In which suit?
What method will you use to get rid of any losers?
What will be your 10 winners?

No. 3

Dummy
S A5
H 7432
D AQ
C K10987

Declarer
S K7
H 10986
D KJ85
C AQ4

Contract: 4H

What is your objective?
How many losers do you have?
The only suit with losers is trumps. You are missing 5 trumps. How would expect
them to be divided between the opponent’s hands?
If they split as expected can you make 4H?
What method will you use to develop the additional tricks that you need?

Results from the Practice Hands

No. 1 - In 3NT your objective is 9 tricks. You start with exactly 6 SURE
tricks (2 spades, 1 
heart, and 3 diamonds). The club suit offers the greatest potential for
developing extra 
tricks by means of promotion. By driving out the §A we will develop 4
additional SURE 
club tricks.

No. 2 - In 4S your objective is to limit your losers to 3. You have no
losers in the spade suit 
as long as it behaves as expected (3-2 break). In the side suits you have 2
heart losers, 1 
diamond loser, and 2 club losers. The best play for disposing of losers is
trumping your 
heart losers in the dummy. Before pulling trump, ruff (another word for
trump) two hearts 
with the little spades in dummy. Your 10 winners will be 5 spades, 1 heart,
2 heart ruffs in 
the dummy, 1 diamond, and 1 club.

No. 3 - In 4H your objective is to limit your losers to 3. You have no
losers in any suit 
outside of hearts (trumps). Holding 8 hearts leaves 5 for the opponents.
When missing 5 
cards in a suit you expect them to be distributed 3-2 more than half of the
time. If you lead 
hearts 3 times and the suit breaks as we expect, you will have only 3 losers
on this hand. 
Your 10 winners will be 2 spades, 1 heart, 4 diamonds, and 3 clubs.

---------------------------------------

Interpret the Bidding
(Mar/Apr 1995 - Issue No. 5)

Instructions:	Three auctions are given. For each auction answer the
questions listed. 
Responder is the captain. Opener is the teller/describer. Responder is the
collector of 
information and the final decision maker. The auctions are per the Modern
Bidding 
Summary. The answers and brief narrative is given.

#1
N     S
1C   1S
2H   3S
4S   Pass

#2
N     S
1D   1S
2NT  3S
4S   Pass

#3
N     S
1S   2NT
3H   3NT
4S   Pass

Point Value
Based upon the entire auction, what are the upper and lower limits for each
hand?

Shape
Based upon the auction, are these hands balanced, unbalanced, or can you tell?

Distribution
Based upon the entire auction, what are the possible holdings in the
indicated suits?

#1
North:
Minimum value:
Maximum value:

South:
Minimum value:
Maximum value:

North:
Balanced?
Unbalanced?
Can’t tell?

South:
Balanced?
Unbalanced?
Can’t tell?

A. How many spades are in the North hand?
B. How many spades are in the South hand?
C. How many clubs are in the North hand?
D. How many hearts are in the North hand?


#2
North:
Minimum value:
Maximum value:

South:
Minimum value:
Maximum value:

North:
Balanced?
Unbalanced?
Can’t tell?

South:
Balanced?
Unbalanced?
Can’t tell?

A. How many spades are in the North hand?
B. How many spades are in the South hand?
C. How many diamonds are in the North hand?
D. How many hearts are in the South hand?

#3
North:
Minimum value:
Maximum value:

South:
Minimum value:
Maximum value:

North:
Balanced?
Unbalanced?
Can’t tell?

South:
Balanced?
Unbalanced?
Can’t tell?

A. How many spades are in the North hand?
B. How many hearts are in the North hand?
C. How many spades are  in the South hand?
D. How many hearts are in the South hand?

Answers

#1
North opened 1C and rebid 2H. This is known as a reverse (opener bid the
suits in 
reverse order from the norm or expected order). A reverse shows a medium or 
maximum strength hand (17-21) and the first suit is always longer. The South
hand is 11-
12 points. Responder rebids a suit previously bid by the partnership at the
3 level with 11-
12. North is unbalanced with at least 5 clubs, at least 4 hearts, and at
least 2 spades. 
South’s 3S rebid shows a 6+ card suit and South is therefore unbalanced.
North could 
have 2 or 3 spades. With 4 spades North would support spades immediately and
with 
none or one would bid 3NT over the 3S rebid by responder. South has at least
6 spades. 
North has at least 5 clubs but might occasionally have 6. North has exactly
4 hearts.

#2
North opened 1D and rebid 2NT to show a balanced hand too powerful to open 1NT. 
North’s minimum would be 19 and the maximum 21. South needed 6 points to
respond 1S. 
After North rebid 2NT the partnership had game values and so South is forced
to bid. 
However, South expressed no interest in a slam and therefore is limited to a
maximum of 
11 (11+ 21=32). North is definitely balanced. South may or may not be
balanced, it is 
impossible to tell from the auction. North should have exactly 3 spades.
With 4 North 
would have supported spades immediately and with only 2 North would have bid
3NT over 
3S. South should have exactly 5 spades. With only 4 spades and no support
from opener, 
responder would have bid 3NT over 2NT. With 6 or more spades South would
have bid 4S 
directly over 2NT. North may have 4 or 5 diamonds and still be balanced.
North can no 
longer have a 3 card diamond suit. The only hand you open with a 3 card
diamond suit has 
4 cards in both majors (4-4-3-2). With 4 spades opener would have supported
spades 
immediately and not rebid 2NT. South cannot have more than 3 hearts. With a
4 card 
heart suit (or longer) South would have explored for a possible heart fit.

#3
North had to have 13 points to open the bidding. South response of 2NT shows
exactly 13-
15 points, so the upper limit for North is 17 because there was no move to
investigate 
slam (17+15=32). North is unbalanced. South must be balanced to respond 2NT.
North 
must have 6 spades or more to insist on 4S without support from South. North
has exactly 
4 hearts (second suit). With 5 hearts and 5 or 6 spades North would have
rebid hearts 
again over 3NT to insist South choose spades or hearts. South should have
exactly 2 
spades to bid 2NT. South must be balanced and has only 2 spades and does not
have 4 
hearts (the 3NT rebid). Therefore South has exactly 3 hearts.

---------------------------------------

Bidding Challenge
(Nov/Dec 1995 - Issue No. 9)

Instructions:
Bidding Challenge is an exercise to work with partner. There are four West
hands and 
four East hands shown below. Bid each West hand with each East hand. That
provides a 
total of sixteen different hands to bid together. As you do the exercise
notice how you 
choose to bid each hand. Take note of the similarities and differences as
you bid the same 
hand with four different hands from partner. Either you and/or partner
should record the 
auction and the hand numbers. The West hands are labeled [1] through [4] and
the East 
hands are labeled [A] through [D]. On Pages 6-7 you will find the correct
auction for each 
of the sixteen possible combinations ([1][A], [3][C], [4][D], etc.). You may
find it easier to 
bid only three or four hands before stopping to look up the proper auctions
and discuss 
the results with partner.

West Hands

[1]
S A
H 108764
D AKQ106
C 76

[2]
S A54
H Q10874
D K106
C KQ

[3]
S AJ65
H Q874
D AQ106
C 9

[4]
S ---
H Q108764
D AKQ106
C Q7

East Hands

[A]
S KQ97
H K932
D 987
C 108

[B]
S K10973
H AK53
D 85
C 85

[C]
S Q10973
H AK952
D ---
C 1085

[D]
S Q973
H A3
D J9
C A10854

Results

[1][A]
West
S A
H 108764
D AKQ106
C 76

East
S KQ97
H K932
D 987
C 108

W    E
1H   2H
3H   4H
Pass

A marginal game contract, but one most players would reach. The defense
needs to 
collect the club tricks before declarer gets to the dummy to discard them on
the extra 
spade winners.

[1][B]
West
S A
H 108764
D AKQ106
C 76

East
S K10973
H AK53
D 85
C 85

W    E
1H   3H
4H   Pass

A great game contract. You should make this without trouble.

[1][C]
West
S A
H 108764
D AKQ106
C 76

East
S Q10973
H AK952
D ---
C 1085

W    E
1H   1S
2D   4H
Pass

This time if the defense does not collect the club tricks at tricks one and
two, declarer will 
make seven!

[1][D]
West
S A
H 108764
D AKQ106
C 76

East
S Q973
H A3
D J9
C A10854

W    E
1H   1S
2D   2NT
3NT  Pass

Eight sure tricks with possibilities for developing tricks in clubs or
hearts by means of 
length. You should work on hearts because virtually all of your entries are
in the West 
hand. Maybe the opponents will set up the spade queen for your ninth trick.

[2][A]
West
S A54
H Q10874
D K106
C KQ

East
S KQ97
H K932
D 987
C 108

W    E
1H   2H
Pass

The best you can hope for is 10 tricks. More likely 8 or 9.

[2][B]
West
S A54
H Q10874
D K106
C KQ

East
S K10973
H AK53
D 85
C 85

W    E
1H   3H
4H   Pass

Try to set up spades before falling back on the diamond finesse.

[2][C]
West
S A54
H Q10874
D K106
C KQ

East
S Q10973
H AK952
D ---
C 1085

W    E
1H   1S
1NT  4H
Pass

King of diamonds is wasted. 10 tricks for sure, possibly 11.

[2][D]
West
S A54
H Q10874
D K106
C KQ

East
S Q973
H A3
D J9
C A10854

W    E
1H   1S
1NT  2NT
3NT  Pass

It will difficult for the defense not to give you at least 1 easy trick. If
clubs come home for 5 
tricks you will likely make it.

[3][A]
West
S AJ65
H Q874
D AQ106
C 9

East
S KQ97
H K932
D 987
C 108

W    E
1D   1H
2H   Pass

A fit in both majors, hard to go wrong. 8 to 10 tricks are possible with 9
tricks is the most 
likely.

[3][B]
West
S AJ65
H Q874
D AQ106
C 9

East
S K10973
H AK53
D 85
C 85

W    E
1D   1S
2S   3S
4S   Pass

A very sound contract. Even if you miss guess-guess the spade queen and the
diamond 
finesse loses you should make 10 tricks. If everything works you could make
12 tricks!

[3][C]
West
S AJ65
H Q874
D AQ106
C 9

East
S Q10973
H AK952
D ---
C 1085

W    E
1D   1S
2S   4S
Pass

Another double fit. Twelve tricks depend only on a simple spade finesse.

[3][D]
West
S AJ65
H Q874
D AQ106
C 9

East
S Q973
H A3
D J9
C A10854

W    E
1D   1S
2S   4S
Pass

These hands don’t fit together quite as well. Trump hearts in the East.

[4][A]
West
S ---
H Q108764
D AKQ106
C Q7

East
S KQ97
H K932
D 987
C 108

W    E
1H   2H
3D   4H
Pass

[4][B]
West
S ---
H Q108764
D AKQ106
C Q7

East
S K10973
H AK53
D 85
C 85

W    E
1H   3H
3S   4H
Pass

3S is a slam try. East with nothing to cue bid signs off in game.

[4][C]
West
S ---
H Q108764
D AKQ106
C Q7

East
S Q10973
H AK952
D ---
C 1085

W    E
1H   1S
2D   4H
4S   5D
5H   Pass

The 4S and 5D bids were cue bids. West signs off below slam when the hands
do not fit 
together very well. The duplication in diamonds.

[4][D]
West
S ---
H Q108764
D AKQ106
C Q7

East
S Q973
H A3
D J9
C A10854

W    E
1H   1S
2D   2NT
4H   Pass

---------------------------------------

Continued in Part Two!

---------------------------------------
SEE PART 2



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