Individual TACTICAL RIFLE MATCH RULES
(At the begining of the match you will be given a card with a mugshot on
it and a silhouette of an enemy combatant on the other side & a number (1-5) .Any paper target with these same pics are
the targets that you will engage (usually popups and movers). The number will match your unknown distance head shot standing
somewhere out on the range.
The match will begin when a target pops up at 100yds. It will have 5 different mugshots
on it and will stay up for 20 seconds, find your target and fire from a hasty leaning position over the bench. Target will
go down and you'll be given the command to move forward & drop down into the prone position.
There are steel targets
at 300,400,500,550,600,650 and 675 yards.You fire two shots at each steel target (except for 650 (it only gets one shot) at
your own discretion.While you are making these shots on the steel, pop up and mover targets will be randomly activated. Along
with the enemy combatant in a clutter of 6 other silhouettes, there is also an unknown distance steel plate (head size)
with a number on it that matches the number on your card standing somewhere out on the range. Sometime during the match
you must find, range, & shoot them both. While keeping an eye out for the movers & popups.
One
of the things that make this match exciting for example is, lets say you just squeezed off a round at the 600 yard steel,before
the gun stops recoiling a popup comes up at 250 yards.Remember its only up for 20 seconds, you've got to bolt another round
in your gun,decide how far out the target is, dial the dope, find that same mug and shoot it before it goes down.)
Open to all shooters who are safe & interested in
tactical shooting.
Shooters may use any scoped rifle they wish up to
2900 fps. Magna ports & muzzle brakes shoot on the last relay together. Bipods
& 1 rear bag allowed. No Alibis.
No Refunds. No flags. No fouling shots. Nothing allowed on the line except 1
rifle, 1 rear bag, 15 rds & dope book. Scores are FINAL once they come back up to
the line. Settle it down at the target or live with it.
½ min dot at 600 yards, (twice ) 151
YD POP UP
½ min dot at 500 yards, (twice) 238
YD. POP UP
½ min dot at 400 yards, (twice) 342
YD. POP UP
½ min dot at 300 yards, (twice)
100 Yd. Pop Up
1/2 Min dot @ 650 (one
shot)
6 x 8" steel plate (u/k
head shot 1 mover as assigned
Shooter
will be given a 1 Minute Prep period. At the standby command all shooters will
stand up with all their equipment in hand & scope caps closed. The match
will start with the shooter being issued a MAC. (Mission Assignment Card) with target faces.
As the target appears, The shooter drops and engages the assigned target @ 100 yds. in 20 seconds from
a hasty Standing position off the benchtop. (No Sitting) Shooters
then Clear Rifles & wait for the command to move forward & continue the
match Prone by engaging assigned target @ 200 yds. (Bad guy in the crowd) Shooter continues to engage various
targets as they appear & at their own discretion.
While
the shooter is engaging steel stationary targets. Pop ups located at – 151 yd, 238 yd and 342 yd will activate. The word “Targets” will announce the pop ups " Walking, Crawling,or Running
will announce the mover depending on which one is activating. Pop ups & movers
will activate randomly at any time during the match. (at approximately 1 minute intervals) The white steel targets with the red dots will be engaged (2 shots each) at the shooters
discretion. For each pop
up or each moving target the shooter will be allowed (1) shot. Movers
will go both directions. All pop up targets will be up for 20 seconds. The 342 yd. pop-up will come up the last 20 seconds unannounced. When it goes down then the match is over. Each
shooter must physically take 15 rounds (only) to the line. Targets will be various size circles inside silhouettes or faces.
Each shooter shoots at the target face shown on their MAC. (Saddam
Insane, Bin Laden, Al Zarakawi, Hitler or Kadafi) The center target of the (5) may or may not be
a target. It could be a Hostage. After hitting all steel
& popups (except 342) the shooter will engage the steel diamond (1 shot) @ 650 yds. then wait for the 342 popup.
Each shot must clearly touch the circle to count points. Each hit counts 20, 10 or 5 points (depending on the
particular target) for a possible of 300. There are no x's
in the match. Hits on wrong Tgt. = 0. The entire match will last 12 minutes for 15 shots.
Saturdays @
0900 - 1200 (IAW SEASON) hrs - $20
per - ( see upcoming matches )
(706) 743-3053 (Chief), or (770) 925-0426 (Joe)
for info