The Myst Guidebook

Myst V: End of Ages


The Story

It is present day. You arrive on K'veer island, miles below the earth's surface, in the familiar room where Atrus was once imprisoned. You exit the now-opened room and explore the ancient mansion, now infested by bats and the filled haunting sounds of the Bahro—mysterious, agile creatures that disappear at will. You find a journal and camera, ready for use. You stumble upon Yeesha, now grown and with many experiences of her own. She is sending you on a quest to unlock a mysterious and supposedly powerful Tablet, used by the Bahro. Before you can ask questions, you find yourself linking to the surface. You stand in the floor of a now-extinct volcano, and are presented with a monologue from another curious D'ni survivor—Escher. You find a hole in the earth, and begin the descent down to D'ni. Along the way Escher will try to win your support for his dreams of restoring D'ni power and greatness, and Yeesha's voice will cry from journals scattering the path. You will find and explore other amazing Ages, where you will uncover information and grow further to making a choice.

Who will you follow? Do you ally with Yeesha's hopes or Escher's dreams? The fate of D'ni may lie in the balance.

The Making of Myst V

After the initial demise of Uru Live, Cyan fittingly agreed to be the creators of the series's final installment. Now at the end of their five-game contract with Ubi Soft, they were under severe time constraints. After spending years practicing and creating in realtime-3D, Cyan naturally chose to move the technology forward in the core series's final chapter. In a unique blend, Cyan allowed players to choose the navigation mode they were most comfortable with: a simple "classic" mode, letting players turn, point, and click to hotspots (somewhat like Myst and Riven), a free-look mode (like Exile and Revelation), and a free-movement mode preferred by experienced gamers (like Uru). For in-game characters, Cyan used 3D models, animating body and facial movements by motion capture, providing a very realistic result. Using some content originally planned for release in Uru, they created beautiful and diverse Ages providing more exploration and challenging puzzles. Cyan effectively tied together story aspects from the main series and Uru, wrapping both together in a captivating finale.